Claude Robinson
I’m Claude Robinson, a dynamic animator and game designer based in Greenville, where I blend 2D & 3D animation, motion graphics, concept art, and character design to bring stories to life.
About
I’m Claude Robinson, a dynamic animator and game designer based in Greenville, where I blend 2D & 3D animation, motion graphics, concept art, and character design to bring stories to life. I enjoy building clear visual narratives—whether I’m organizing an animated show opening, shaping a character-driven scene, or developing game assets and level flow.
I’m comfortable across the full pipeline, from storyboards and keyframes to compositing and editing in tools like Adobe Animate, After Effects, Premiere Pro, Photoshop, and Unreal Engine. I’ve collaborated in group settings and love turning ideas into polished animations and game-ready content, with a strong focus on quality storytelling and visual development.
- 2 years' experience
- Joined September 2026
Industry experience
- Media & Entertainment
- Gaming
- Education
Work experience
Organized the story for an animated show intro; used Adobe Photoshop to compose storyboards, keyframes, and backgrounds; created rough-to-final animation in Adobe Animate; used After Effects and Premiere Pro for editing and 3D compositing.
Wrote a proposal and created rough storyboards for a short infographic video; used Photoshop to finalize storyboards and create keyframes; animated both rough and final scenes using Adobe After Effects; edited the final video in Premiere Pro.
Designed a synopsis and brief story line for a 3D platformer; adapted Adobe Photoshop to create backgrounds, props, characters, and in-game collectibles; developed characters and assets using Autodesk Maya and Substance Painter; applied Unreal Engine for blueprint mechanics and created a game level.
Education
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