I’m a professional 3D artist with 9+ years of experience across product visualization, 3D motion design, architectural visualization, and game asset modeling. I specialize in precision modeling, PBR texturing based on real-world references, and realistic lighting and rendering. I deliver high-quality 3D renders and animations for marketing and advertising, create accurate material libraries and templates for efficient workflows, and ensure assets are optimized for real-time engines like Unity. I also collaborate with designers, animators, and technical artists to meet production and gameplay requirements.

Collins Chigbata

I’m a professional 3D artist with 9+ years of experience across product visualization, 3D motion design, architectural visualization, and game asset modeling. I specialize in precision modeling, PBR texturing based on real-world references, and realistic lighting and rendering. I deliver high-quality 3D renders and animations for marketing and advertising, create accurate material libraries and templates for efficient workflows, and ensure assets are optimized for real-time engines like Unity. I also collaborate with designers, animators, and technical artists to meet production and gameplay requirements.

Available to hire

I’m a professional 3D artist with 9+ years of experience across product visualization, 3D motion design, architectural visualization, and game asset modeling. I specialize in precision modeling, PBR texturing based on real-world references, and realistic lighting and rendering.

I deliver high-quality 3D renders and animations for marketing and advertising, create accurate material libraries and templates for efficient workflows, and ensure assets are optimized for real-time engines like Unity. I also collaborate with designers, animators, and technical artists to meet production and gameplay requirements.

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Work Experience

3D Product Visualizer Lead at Olive Game Studios
January 1, 2020 - Present
Led 3D product visualization projects delivering high-quality product renders, animations, and 360° panoramic views for marketing and advertising. Modeled products with real-world scale and accurate dimensions, using brand specifications and PBR material accuracy. Developed reusable material libraries and templates to speed up production while maintaining visual fidelity. Optimized high-poly models for engine use using specific optimization techniques without losing visual quality, and prepared game-ready UV layouts and baked textures. Implemented and tested assets in Unity and maintained organized asset libraries while following naming conventions and art pipelines. Collaborated with game designers, animators, and technical artists to align assets with gameplay and production requirements.
3D Asset Artist at Collins Pixel | Remote Smart Olive Game Studios
January 1, 2017 - January 1, 2020
Created high-quality product renders and animations for product marketing and advertising. Produced models with attention to real world scale and brand specification, developed realistic material libraries and templates, and optimized render workflows to meet deadlines. Generated 360-degree panoramic product views and product demonstrations. Optimized high poly models for engine use, created game-ready UVs, and baked textures, then implemented and tested assets in Unity. Maintained asset libraries and complied with art pipelines, naming conventions, and production standards while collaborating with related teams to ensure assets meet requirements.

Education

B.Sc. Computer Science at Novena University
January 1, 2020 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction