I’m Connor Daly, a Unity game developer with 7+ years of experience building high-performance 2D mobile games using modular C# and optimized architectures. I’ve shipped titles from concept to Play Store and App Store, implemented custom object pooling to reduce memory overhead by 73%, and built continuous input tracking with vector math to reliably hit 60fps on mid-range devices.
I love collaborating with designers and artists to translate ideas into smooth, responsive gameplay. I’m passionate about performance tuning, memory management, and robust tooling, and I enjoy mentoring teammates and sharing feedback to push our games toward polish and reliability.
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