Hi, I’m Yuchen Liu—a sound designer and audio professional with a passion for immersive sound experiences. I’ve built audio for major TV galas and mobile games, collaborating with cross-functional teams to deliver clean, engaging sound for live broadcasts and in-game environments. I blend formal training in Recording Arts with hands-on experience in Wwise, Unity-based workflows, and studio production. Currently pursuing an MA in Designing Audio Experiences at UCL, I’m excited to push the boundaries of sound—from ambisonics to dynamic game audio.

Yuchen Liu

Hi, I’m Yuchen Liu—a sound designer and audio professional with a passion for immersive sound experiences. I’ve built audio for major TV galas and mobile games, collaborating with cross-functional teams to deliver clean, engaging sound for live broadcasts and in-game environments. I blend formal training in Recording Arts with hands-on experience in Wwise, Unity-based workflows, and studio production. Currently pursuing an MA in Designing Audio Experiences at UCL, I’m excited to push the boundaries of sound—from ambisonics to dynamic game audio.

Available to hire

Hi, I’m Yuchen Liu—a sound designer and audio professional with a passion for immersive sound experiences. I’ve built audio for major TV galas and mobile games, collaborating with cross-functional teams to deliver clean, engaging sound for live broadcasts and in-game environments.

I blend formal training in Recording Arts with hands-on experience in Wwise, Unity-based workflows, and studio production. Currently pursuing an MA in Designing Audio Experiences at UCL, I’m excited to push the boundaries of sound—from ambisonics to dynamic game audio.

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Language

Chinese
Fluent
English
Advanced

Work Experience

Audio Production Technician at Hunan Broadcasting and Film Group
January 1, 2025 - Present
Produced audio content for major variety shows and galas, including Hi, Saturday!, 2024 Hunan TV Spring Festival Gala, and 2025 Lantern Festival Gala. Collaborated with teams to ensure high-quality audio delivery for live and recorded broadcasts.
Game Sound Designer at NetEase Games
October 1, 2024 - September 29, 2025
Designed and implemented sound effects for Diablo Immortal and Tianqi Action. Integrated audio assets using Wwise and conducted testing to ensure seamless in-game audio performance.
Audio Designer at Shenzhen TENGY Entertainment Co., Ltd.
August 1, 2024 - September 29, 2025
Contributed to sound design and Wwise integration for CrossFire Mobile. Supported audio testing and optimization for game updates.
Audio Production Technician at Hunan Broadcasting and Film Group
January 1, 2025 - November 3, 2025
Produced audio content for major variety shows and galas, including Hi, Saturday!, 2024 Hunan TV Spring Festival Gala, and 2025 Lantern Festival Gala. Collaborated with teams to ensure high-quality audio delivery for live and recorded broadcasts.
Game Sound Designer at NetEase Games
October 1, 2024 - October 1, 2024
Designed and implemented sound effects for Diablo Immortal and Tianqi Action. Integrated audio assets using Wwise and conducted testing to ensure seamless in-game audio performance.
Audio Designer at Shenzhen TENGY Entertainment Co., Ltd.
August 1, 2024 - August 1, 2024
Contributed to sound design and Wwise integration for CrossFire Mobile. Supported audio testing and optimization for game updates.

Education

Master of Designing Audio Experience at University College of London
September 22, 2025 - September 21, 2026
Bachelor of Record Engineering at Communication University of China
September 1, 2021 - June 30, 2025
Master of Arts at University College London
September 1, 2025 - November 3, 2025
Bachelor of Recording Arts at Communication University of China
September 1, 2021 - June 1, 2025

Qualifications

Dante Level 3 Certification
January 11, 2030 - September 29, 2025
Wwise Certification (101/201/251/301)
January 11, 2030 - September 29, 2025
Wwise Certification (101/201/251/301)
January 11, 2030 - November 3, 2025
Dante Level 3 Certification
January 11, 2030 - November 3, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE608 SFX Design for Diablo
    For a CG animation of one Diablo installment, I independently created all the sound effects involved.