I am a Senior Concept Artist with 10+ years of experience creating concept art for AAA and AA video games, including Halo Infinite. I specialize in weapons, props, creatures, and environments, and I have strong leadership experience as Art Guild Lead managing up to 95 artists. I am skilled in mentoring, recruitment, and building art pipelines that improve efficiency and quality.

Alvaro Jauregui

I am a Senior Concept Artist with 10+ years of experience creating concept art for AAA and AA video games, including Halo Infinite. I specialize in weapons, props, creatures, and environments, and I have strong leadership experience as Art Guild Lead managing up to 95 artists. I am skilled in mentoring, recruitment, and building art pipelines that improve efficiency and quality.

Available to hire

I am a Senior Concept Artist with 10+ years of experience creating concept art for AAA and AA video games, including Halo Infinite. I specialize in weapons, props, creatures, and environments, and I have strong leadership experience as Art Guild Lead managing up to 95 artists.

I am skilled in mentoring, recruitment, and building art pipelines that improve efficiency and quality.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Hard Surface 2D Concept Artist at Keywords
January 5, 2026 - June 27, 2025
Development of concept art for weapons, armor, and props for the renowned Halo Infinite franchise.
Senior Concept Artist at Supernova Games
April 3, 2023 - November 5, 2024
Development of concept art for weapons, armor, props and charcaters
Art Lead at Amber Studio
March 2, 2020 - May 31, 2024
Responsible for the art department, talent scouting, and training and development of new artists.
Senior Concept Artist at Keywords Studios
January 1, 2024 - December 31, 2025
Created concept art for Halo Infinite including weapons, props, and armor designs. Delivered production-ready designs that were implemented into the final game.
Senior Concept Artist at SuperNova Games
January 1, 2024 - December 31, 2024
Developed conceptual designs for weapons, characters, creatures, environments, and props for AA–AAA game projects. Collaborated with cross-disciplinary teams ensuring visual consistency and innovation.
Art Guild Lead at Amber Mexico
January 1, 2020 - December 31, 2024
Led a department of 95 artists across multiple AAA game projects. Directed recruitment, training, and growth programs, reducing onboarding time by 30%. Improved delivery times by 15% through optimized art pipelines and mentorship.
Art Courses Mentor at UETC (Unreal Engine Authorized Center)
January 1, 2020 - December 31, 2024
Designed and delivered concept art courses (characters, weapons, creatures, machines). Mentored emerging artists, preparing them for industry-level standards.
Chief Designer at CargoBaja
January 1, 2018 - December 31, 2019
Directed branding, corporate image, and supplier production management. Designed UI for web platforms and produced character illustrations.
Chief Designer at Funblue México
January 1, 2017 - December 31, 2018
Oversaw brand development, corporate design, and product conceptualization. Delivered UI and web design solutions, coordinating with print providers.
Art Lead at Karaokulta Games
January 1, 2014 - December 31, 2017
Directed art department for mobile and web games. Created concept art for characters, environments, weapons, and props. Led UI design for apps, games, and web platforms.

Education

Grpahic Design at Universidad de Guadalajara
January 5, 2000 - January 21, 2004
Bachelor’s Degree in Design for Graphic Communication at University of Guadalajara, CUAAD (Centro Universitario de Arte, Arquitectura y Diseño)
January 1, 2000 - December 31, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Other, Media & Entertainment, Software & Internet