Available to hire
I am a Senior Concept Artist with 10+ years of experience creating concept art for AAA and AA video games, including Halo Infinite. I specialize in weapons, props, creatures, and environments, and I have strong leadership experience as Art Guild Lead managing up to 95 artists.
I am skilled in mentoring, recruitment, and building art pipelines that improve efficiency and quality.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Advanced
Spanish; Castilian
Fluent
Work Experience
Hard Surface 2D Concept Artist at Keywords
January 5, 2026 - June 27, 2025Development of concept art for weapons, armor, and props for the renowned Halo Infinite franchise.
Senior Concept Artist at Supernova Games
April 3, 2023 - November 5, 2024Development of concept art for weapons, armor, props and charcaters
Art Lead at Amber Studio
March 2, 2020 - May 31, 2024Responsible for the art department, talent scouting, and training and development of new artists.
Senior Concept Artist at Keywords Studios
January 1, 2024 - December 31, 2025Created concept art for Halo Infinite including weapons, props, and armor designs. Delivered production-ready designs that were implemented into the final game.
Senior Concept Artist at SuperNova Games
January 1, 2024 - December 31, 2024Developed conceptual designs for weapons, characters, creatures, environments, and props for AA–AAA game projects. Collaborated with cross-disciplinary teams ensuring visual consistency and innovation.
Art Guild Lead at Amber Mexico
January 1, 2020 - December 31, 2024Led a department of 95 artists across multiple AAA game projects. Directed recruitment, training, and growth programs, reducing onboarding time by 30%. Improved delivery times by 15% through optimized art pipelines and mentorship.
Art Courses Mentor at UETC (Unreal Engine Authorized Center)
January 1, 2020 - December 31, 2024Designed and delivered concept art courses (characters, weapons, creatures, machines). Mentored emerging artists, preparing them for industry-level standards.
Chief Designer at CargoBaja
January 1, 2018 - December 31, 2019Directed branding, corporate image, and supplier production management. Designed UI for web platforms and produced character illustrations.
Chief Designer at Funblue México
January 1, 2017 - December 31, 2018Oversaw brand development, corporate design, and product conceptualization. Delivered UI and web design solutions, coordinating with print providers.
Art Lead at Karaokulta Games
January 1, 2014 - December 31, 2017Directed art department for mobile and web games. Created concept art for characters, environments, weapons, and props. Led UI design for apps, games, and web platforms.
Education
Grpahic Design at Universidad de Guadalajara
January 5, 2000 - January 21, 2004Bachelor’s Degree in Design for Graphic Communication at University of Guadalajara, CUAAD (Centro Universitario de Arte, Arquitectura y Diseño)
January 1, 2000 - December 31, 2004Qualifications
Industry Experience
Gaming, Other, Media & Entertainment, Software & Internet
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