I’m Crina Manaila, a Rotterdam-based creative director and 3D artist focused on turning ideas into polished game and animation experiences. I enjoy collaborating with teams, communicating clearly, and iterating quickly—especially when complex artistic or gameplay challenges pop up. Across independent and studio projects, I’ve led creative direction for 2D and 3D work, supported others through mentoring and critique, and worked closely with designers and developers to keep visuals aligned with mechanics and narratives. I’m eager to keep learning, improve production workflows, and contribute strong, eye-catching art that helps teams ship engaging content on time.

Crina Manaila

I’m Crina Manaila, a Rotterdam-based creative director and 3D artist focused on turning ideas into polished game and animation experiences. I enjoy collaborating with teams, communicating clearly, and iterating quickly—especially when complex artistic or gameplay challenges pop up. Across independent and studio projects, I’ve led creative direction for 2D and 3D work, supported others through mentoring and critique, and worked closely with designers and developers to keep visuals aligned with mechanics and narratives. I’m eager to keep learning, improve production workflows, and contribute strong, eye-catching art that helps teams ship engaging content on time.

Available to hire

I’m Crina Manaila, a Rotterdam-based creative director and 3D artist focused on turning ideas into polished game and animation experiences. I enjoy collaborating with teams, communicating clearly, and iterating quickly—especially when complex artistic or gameplay challenges pop up.

Across independent and studio projects, I’ve led creative direction for 2D and 3D work, supported others through mentoring and critique, and worked closely with designers and developers to keep visuals aligned with mechanics and narratives. I’m eager to keep learning, improve production workflows, and contribute strong, eye-catching art that helps teams ship engaging content on time.

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Language

Romanian, Moldavian, Moldovan
Fluent
English
Fluent
French
Beginner

Work Experience

Lead Game Designer, 3D Artist at 49B Studio
November 1, 2025 - February 1, 2026
Led game design and contributed 3D art for a game project, supporting production through user testing feedback loops and gameplay iteration. I also coordinate creative direction with the wider team to ensure design intent is reflected in final deliverables.
Lead Game Designer, 3D Artist (Running Beehind) at 49B Studio
November 1, 2025 - February 28, 2026
Coordinated design and 3D art work to support gameplay and overall player experience. Worked across creative and production tasks, iterating on feedback to improve the final result. Supported team alignment by communicating art concepts with game mechanics and narrative elements, contributing to smooth patch delivery and ongoing improvements.
Art Director, 2D Pixel Art at Goober Studios
September 1, 2025 - November 1, 2025
Directed 2D pixel-art production and maintained a consistent image tone across art deliverables. I produced marketing visuals, gave constructive feedback through critique, and coordinated with designers and producers to translate vision into visual execution.
Creative Director, 3D Artist at Ingrave: The Game (Independent Project)
September 1, 2025 - Present
Creative direction and 3D artistry for an independent game project, combining visual storytelling with practical production planning. I apply iterative problem-solving and collaboration to keep assets and visual tone consistent as the project evolves.
Art Director, 2D Pixel Art (Silly Goofer) at Goober Studios
September 1, 2025 - November 30, 2025
Directed the visual tone for 2D pixel-art assets and collaborated with designers and developers to ensure concepts translated into gameplay-relevant visuals. Produced eye-catching pixel-art imagery for marketing materials and provided critique to improve design outcomes. Helped structure creative plans into actionable next steps through team meetings and ongoing feedback.
Creative Director, 3D Artist (Ingrave: The Game) at Independent Project
September 1, 2025 - Present
Led creative direction for a game-focused independent project, shaping the overall look and ensuring assets and production goals moved smoothly from concept toward final delivery. Applied strong collaboration habits to coordinate creative decisions and maintain consistency in artistic output. Focused on practical problem-solving during production, supporting smooth execution even when challenges arose.
Apprentice at Appelmoes Games
January 1, 2025 - July 31, 2025
Supported creative production as an apprentice, contributing to 2D animation tasks and assisting in the pipeline. Developed studio experience through daily collaboration and skill-building, focusing on consistent delivery and adapting to team feedback for improving animation quality.
Director at oHGee
September 1, 2023 - January 31, 2024
Led and managed a team of five, overseeing all creative and organizational aspects of the project. Collaborated closely with a producer to streamline production processes. Expanded into marketing strategies, including transmedia storytelling, networking, content creation, and social media promotion.
Junior Animator at Tekkons Music Video
July 1, 2023 - July 31, 2023
Partnered with industry professionals to produce high-quality animation. Independently completed a full shot, from storyboarding and keyframing to in-betweening and coloring. Coordinated with colleagues on adjacent shots to maintain stylistic consistency across the project.
2D Keyframe Animator at Tekkonsworld
June 1, 2023 - July 31, 2023
Created keyframes for 2D animation and supported motion development for production needs. Coordinated with teammates to resolve animation issues and contribute to consistent character performance. Focused on reliable delivery and improving animation quality through iteration and feedback.
Junior Animator at Memories in Bloom
May 1, 2023 - July 31, 2023
Animated stylized character designs, ensuring consistent movements, mannerisms, and staying on model. Collaborated with an independent team under senior supervision, actively incorporating feedback to refine work.
2D In-Between Animator at Memories in Bloom (Film Fonds Wildcard Award 2023)
March 1, 2023 - June 30, 2023
Produced in-between frames for a film project, helping ensure smooth motion and consistent timing. Contributed to resolving artistic development issues for the team through daily collaboration and feedback. Helped maintain the quality bar expected from a funded production while supporting the animation pipeline.

Education

Bachelors of Animation at Willem de Kooning Academy
September 1, 2021 - July 9, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet