Available to hire
I’m Cristian Zambrano, a senior multiplatform game developer with over 7 years in the industry. I specialize in Unity3D, developing advanced gameplay mechanics, UI/UX, and multiplayer systems, while managing digital distribution across Google Play, App Store, and Huawei App Gallery.
Self-taught and entrepreneurial, I’ve published three titles on Google Play and have led cross-functional teams using SCRUM to deliver high-quality, commercially successful games from concept to publishing.
Skills
Language
Spanish; Castilian
Fluent
English
Intermediate
Work Experience
Senior Game Developer (Unity3D) - Head of Development Department at Hatchyverse
July 2, 2025 - October 6, 2025Planned, conceptualized, and fully developed a 3D MOBA for iOS and Android; developed 3D gameplay mechanics and real-time interaction systems using Unity3D; programmed and optimized responsive UI across platforms; implemented modules including avatar customization, skill selection, dynamic inventory, virtual store, and rewards system; integrated and managed server APIs, optimized network traffic, and reduced operational costs; designed client-server architecture for scalable multiplayer; managed updates for 11 mobile apps across Unity3D, Android Studio, and Xcode; oversaw store operations (Google Play, App Store, Huawei App Gallery) and monetization; directed teams using SCRUM; set objectives to improve visibility, downloads, and monetization; integrated Firebase and AdMob for metrics, retention, and monetization efficiency.
Senior Game Developer at Toy Cantando
February 28, 2023 - October 6, 2025Led senior game development efforts in Bogotá for Unity3D projects from May 2021 to February 2023; collaborated with multidisciplinary teams to deliver mobile titles; contributed to ongoing content updates, store optimization, and monetization strategies; supported cross-platform production and quality assurance across Android and iOS.
Senior Game Developer (Unity 3D) / Head of Development Department at Hatchiverse, Australia
July 2, 2025 - October 6, 2025Planned, conceptualized, and fully developed a 3D MOBA game for iOS and Android. Implemented 3D gameplay mechanics and real-time interaction systems using Unity3D. Programmed and optimized responsive UI across platforms. Designed and developed client-server architecture for scalable multiplayer environments. Managed and supported an inventory of 11 mobile applications with ongoing content updates. Led cross-functional teams using SCRUM, and integrated Firebase and AdMob for analytics, retention, and monetization.
Game Developer at Toy Cantando
February 2, 2023 - October 6, 2025Developed 3D MOBA concepts for mobile platforms, created gameplay mechanics and UI, and enabled online multiplayer features. Implemented server APIs, optimized network traffic, and supported application store operations (Google Play, App Store, Huawei App Gallery). Collaborated with design and creative teams under SCRUM to improve app visibility and monetization.
Senior Game Developer (Unity3D) / Head of Development Department at Hatchyverse
July 2, 2025 - October 24, 2025Planned, conceptualized, and fully developed a 3D MOBA video game for iOS and Android platforms. Developed 3D gameplay mechanics and real-time interaction systems using Unity3D. Programmed and optimized responsive and adaptive user interfaces (UI) for multiple platforms. Implemented key user experience modules, including avatar customization menus, skill selection, dynamic inventory, virtual store, and rewards system. Integrated and managed server APIs, optimizing network traffic, improving client-server communication stability, and reducing operational costs. Designed and developed client-server architecture, ensuring scalability, efficiency, and security in multiplayer environments. Managed and supported an inventory of 11 mobile applications through ongoing content updates developed in Unity3D, Android Studio, and Xcode. Oversaw application store operations (Google Play, App Store, Huawei App Gallery), ensuring compliance with policies, ASO, and monetization strategies through IAP s
Senior Game Developer (Unity3D) / Head of Development Department at Hatchverse
February 28, 2023 - June 30, 2025Led Unity3D development of a 3D MOBA, implementing real-time multiplayer mechanics, UI systems (avatar customization, skill selection, inventory, virtual store, rewards), and scalable client-server architecture. Integrated Firebase and AdMob for analytics and monetization; optimized network traffic and reduced operational costs. Managed 11 mobile apps through content updates and oversaw app store operations (Google Play, App Store, Huawei App Gallery) with ASO and IAP monetization. Directed cross-functional teams using SCRUM and defined objectives to improve visibility, downloads, and revenue, while aligning departmental processes for efficiency.
Education
C# for Video Games at Platzi
January 1, 2021 - October 6, 2025Fundamentals of Online Multiplayer Game Development at Platzi
January 1, 2020 - October 6, 2025AI Tools for Developers at Platzi
January 1, 2024 - October 6, 2025Telecommunications Engineering at Universidad Distrital Francisco Jose de Caldas
January 1, 2020 - October 6, 2025Electronics Technology at Universidad Distrital Francisco Jose de Caldas
January 1, 2015 - October 6, 2025Electronics Technology at Universidad Distrital Francisco Jose de Caldas, Bogotá
January 1, 2015 - January 1, 2020Telecommunications Engineering at Universidad Distrital Francisco Jose de Caldas, Bogotá
January 1, 2020 - October 6, 2025C# for Video Games at Platzi, Online
January 1, 2021 - October 6, 2025Fundamentals of Online Multiplayer Game Development at Platzi, Online
January 1, 2020 - October 6, 2025AI Tools for Developers at Platzi, Online
January 1, 2024 - October 6, 2025Telecommunications Engineering at Universidad Distrital Francisco Jose de Caldas
January 11, 2030 - January 1, 2020Electronics Technology at Universidad Distrital Francisco Jose de Caldas
January 11, 2030 - January 1, 2015C# for Video Games Course at Platzi
January 1, 2021 - January 1, 2021Fundamentals of Online Multiplayer Game Development Course at Platzi
January 1, 2020 - January 1, 2020AI Tools for Developers Course at Platzi
January 1, 2024 - January 1, 2024Telecommunications Engineering at Universidad Distrital Francisco Jose de Caldas
January 1, 2020 - January 1, 2020Electronics Technology at Universidad Distrital Francisco Jose de Caldas
January 1, 2015 - January 1, 2015Qualifications
C# for Video Games Certification
January 11, 2030 - October 6, 2025Fundamentals of Online Multiplayer Game Development Certification
January 11, 2030 - October 6, 2025AI Tools for Developers Certification
January 11, 2030 - October 6, 2025C# for Video Games
January 1, 2021 - October 6, 2025Fundamentals of Online Multiplayer Game Development
January 1, 2020 - October 6, 2025AI Tools for Developers
January 1, 2024 - October 6, 2025C# for Video Games
January 1, 2021 - October 24, 2025Fundamentals of Online Multiplayer Game Development
January 1, 2020 - October 24, 2025AI Tools for Developers
January 1, 2024 - October 24, 2025C# for Video Games Course
January 1, 2021 - January 1, 2021Fundamentals of Online Multiplayer Game Development Course
January 1, 2020 - January 1, 2020AI Tools for Developers Course
January 1, 2024 - January 1, 2024Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
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