I'm Cristian Zambrano, a senior multiplatform game developer with over 7 years in the industry. I specialize in Unity3D, developing advanced gameplay mechanics, UI/UX, and multiplayer systems, while managing digital distribution across Google Play, App Store, and Huawei App Gallery. Self-taught and entrepreneurial, I've published three titles on Google Play and have led cross-functional teams using SCRUM to deliver high-quality, commercially successful games from concept to publishing.

Cristian Zambrano

PRO

I'm Cristian Zambrano, a senior multiplatform game developer with over 7 years in the industry. I specialize in Unity3D, developing advanced gameplay mechanics, UI/UX, and multiplayer systems, while managing digital distribution across Google Play, App Store, and Huawei App Gallery. Self-taught and entrepreneurial, I've published three titles on Google Play and have led cross-functional teams using SCRUM to deliver high-quality, commercially successful games from concept to publishing.

Available to hire

I’m Cristian Zambrano, a senior multiplatform game developer with over 7 years in the industry. I specialize in Unity3D, developing advanced gameplay mechanics, UI/UX, and multiplayer systems, while managing digital distribution across Google Play, App Store, and Huawei App Gallery.

Self-taught and entrepreneurial, I’ve published three titles on Google Play and have led cross-functional teams using SCRUM to deliver high-quality, commercially successful games from concept to publishing.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Senior Game Developer (Unity3D) - Head of Development Department at Hatchyverse
July 2, 2025 - October 6, 2025
Planned, conceptualized, and fully developed a 3D MOBA for iOS and Android; developed 3D gameplay mechanics and real-time interaction systems using Unity3D; programmed and optimized responsive UI across platforms; implemented modules including avatar customization, skill selection, dynamic inventory, virtual store, and rewards system; integrated and managed server APIs, optimized network traffic, and reduced operational costs; designed client-server architecture for scalable multiplayer; managed updates for 11 mobile apps across Unity3D, Android Studio, and Xcode; oversaw store operations (Google Play, App Store, Huawei App Gallery) and monetization; directed teams using SCRUM; set objectives to improve visibility, downloads, and monetization; integrated Firebase and AdMob for metrics, retention, and monetization efficiency.
Senior Game Developer at Toy Cantando
February 28, 2023 - October 6, 2025
Led senior game development efforts in Bogotá for Unity3D projects from May 2021 to February 2023; collaborated with multidisciplinary teams to deliver mobile titles; contributed to ongoing content updates, store optimization, and monetization strategies; supported cross-platform production and quality assurance across Android and iOS.
Senior Game Developer (Unity 3D) / Head of Development Department at Hatchiverse, Australia
July 2, 2025 - October 6, 2025
Planned, conceptualized, and fully developed a 3D MOBA game for iOS and Android. Implemented 3D gameplay mechanics and real-time interaction systems using Unity3D. Programmed and optimized responsive UI across platforms. Designed and developed client-server architecture for scalable multiplayer environments. Managed and supported an inventory of 11 mobile applications with ongoing content updates. Led cross-functional teams using SCRUM, and integrated Firebase and AdMob for analytics, retention, and monetization.
Game Developer at Toy Cantando
February 2, 2023 - October 6, 2025
Developed 3D MOBA concepts for mobile platforms, created gameplay mechanics and UI, and enabled online multiplayer features. Implemented server APIs, optimized network traffic, and supported application store operations (Google Play, App Store, Huawei App Gallery). Collaborated with design and creative teams under SCRUM to improve app visibility and monetization.
Senior Game Developer (Unity3D) / Head of Development Department at Hatchyverse
July 2, 2025 - October 24, 2025
Planned, conceptualized, and fully developed a 3D MOBA video game for iOS and Android platforms. Developed 3D gameplay mechanics and real-time interaction systems using Unity3D. Programmed and optimized responsive and adaptive user interfaces (UI) for multiple platforms. Implemented key user experience modules, including avatar customization menus, skill selection, dynamic inventory, virtual store, and rewards system. Integrated and managed server APIs, optimizing network traffic, improving client-server communication stability, and reducing operational costs. Designed and developed client-server architecture, ensuring scalability, efficiency, and security in multiplayer environments. Managed and supported an inventory of 11 mobile applications through ongoing content updates developed in Unity3D, Android Studio, and Xcode. Oversaw application store operations (Google Play, App Store, Huawei App Gallery), ensuring compliance with policies, ASO, and monetization strategies through IAP s
Senior Game Developer (Unity3D) / Head of Development Department at Hatchverse
February 28, 2023 - June 30, 2025
Led Unity3D development of a 3D MOBA, implementing real-time multiplayer mechanics, UI systems (avatar customization, skill selection, inventory, virtual store, rewards), and scalable client-server architecture. Integrated Firebase and AdMob for analytics and monetization; optimized network traffic and reduced operational costs. Managed 11 mobile apps through content updates and oversaw app store operations (Google Play, App Store, Huawei App Gallery) with ASO and IAP monetization. Directed cross-functional teams using SCRUM and defined objectives to improve visibility, downloads, and revenue, while aligning departmental processes for efficiency.

Education

C# for Video Games at Platzi
January 1, 2021 - October 6, 2025
Fundamentals of Online Multiplayer Game Development at Platzi
January 1, 2020 - October 6, 2025
AI Tools for Developers at Platzi
January 1, 2024 - October 6, 2025
Telecommunications Engineering at Universidad Distrital Francisco Jose de Caldas
January 1, 2020 - October 6, 2025
Electronics Technology at Universidad Distrital Francisco Jose de Caldas
January 1, 2015 - October 6, 2025
Electronics Technology at Universidad Distrital Francisco Jose de Caldas, Bogotá
January 1, 2015 - January 1, 2020
Telecommunications Engineering at Universidad Distrital Francisco Jose de Caldas, Bogotá
January 1, 2020 - October 6, 2025
C# for Video Games at Platzi, Online
January 1, 2021 - October 6, 2025
Fundamentals of Online Multiplayer Game Development at Platzi, Online
January 1, 2020 - October 6, 2025
AI Tools for Developers at Platzi, Online
January 1, 2024 - October 6, 2025
Telecommunications Engineering at Universidad Distrital Francisco Jose de Caldas
January 11, 2030 - January 1, 2020
Electronics Technology at Universidad Distrital Francisco Jose de Caldas
January 11, 2030 - January 1, 2015
C# for Video Games Course at Platzi
January 1, 2021 - January 1, 2021
Fundamentals of Online Multiplayer Game Development Course at Platzi
January 1, 2020 - January 1, 2020
AI Tools for Developers Course at Platzi
January 1, 2024 - January 1, 2024
Telecommunications Engineering at Universidad Distrital Francisco Jose de Caldas
January 1, 2020 - January 1, 2020
Electronics Technology at Universidad Distrital Francisco Jose de Caldas
January 1, 2015 - January 1, 2015

Qualifications

C# for Video Games Certification
January 11, 2030 - October 6, 2025
Fundamentals of Online Multiplayer Game Development Certification
January 11, 2030 - October 6, 2025
AI Tools for Developers Certification
January 11, 2030 - October 6, 2025
C# for Video Games
January 1, 2021 - October 6, 2025
Fundamentals of Online Multiplayer Game Development
January 1, 2020 - October 6, 2025
AI Tools for Developers
January 1, 2024 - October 6, 2025
C# for Video Games
January 1, 2021 - October 24, 2025
Fundamentals of Online Multiplayer Game Development
January 1, 2020 - October 24, 2025
AI Tools for Developers
January 1, 2024 - October 24, 2025
C# for Video Games Course
January 1, 2021 - January 1, 2021
Fundamentals of Online Multiplayer Game Development Course
January 1, 2020 - January 1, 2020
AI Tools for Developers Course
January 1, 2024 - January 1, 2024

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services
    uniE621 Hatchy Arcania - MOBA
    MOBA (Multiplayer Online Battle Arena) developed for the decentralized autonomous organization Hatchyverse. Targeted for iOS and Android platforms. Responsibilities within the project: Planning and full development of gameplay mechanics Management of multiplayer / online environments Management and administration of the server platform See more at: https://www.behance.net/gallery/233631437/Hatchy-Arcania gamedeveloper unity unitygame android androidgame monetization C gameprogramming androidapp
    uniE621 Spirit Seals - RPG
    Side-scrolling action RPG targeted for PC platforms. This project represents the pinnacle of my journey as an independent Unity developer. Developed in collaboration with the co-founder of my startup at the time. He was in charge of 3D design, while I was the sole developer. Responsibilities within the project: Full development and planning (game design and programming) See more at: https://www.behance.net/gallery/117384645/Spirit-Seals gamedeveloper unity unitygame android androidgame monetization C gameprogramming androidapp
    uniE621 Little Crossing - 3D platformer
    3D platformer and adventure game targeted for Android platforms. Developed in collaboration with the co-founder of my startup at the time. He was in charge of 3D design and all the visual aspects, while I was the sole developer. Explore, solve puzzles, and battle amazing enemies and bosses while uncovering the secrets of this fun story. Responsibilities within the project: Full development and planning (game design and programming) See more at: https://www.behance.net/gallery/235136263/Little-Crossing gamedeveloper unity unitygame android androidgame monetization C gameprogramming androidapp
    uniE621 Deranged - Survival Horror
    Survival Horror targeted for iOS and Android platforms. Developed in collaboration with the co-founder of my startup at the time. He was in charge of 3D design and all the visual aspects, while I was the sole developer. Disturbing, immersive, and unpredictable. This game embodies everything that makes Survival Horror great: a captivating story, unexpected enemies, relentless bosses, and complex puzzles. Responsibilities within the project: Full development and planning (game design and programming) Production and publishing on Google Play See more at: https://www.behance.net/gallery/117374383/Deranged gamedeveloper unity unitygame android androidgame monetization C gameprogramming androidapp