Hello! I’m Cuba Stanley, a multidisciplinary game developer and independent studio owner based in Worcester, United Kingdom. I specialise in cross‑platform Unity development for PC, mobile, and Nintendo Switch, with a passion for live‑service titles and shaping product vision from concept to release. I work with external packages and the Unity Gaming Services suite (Multiplayer, Economy, Accounts, Content Management) and coordinate a distributed team across multiple time zones to ship robust, scalable games.
In addition to commercial work, I’ve led and contributed to internal projects and personal experiments, including Isle of Birds, Tile Lands, and most recently Slots Up. I focus on game feel, UI/UX, shader/art integration, and building pipelines for testing, beta programs, and patch releases, while maintaining open communication with players and stakeholders.
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