Hi, I’m Hung-Chi (Cyan) Hsu, a 3D Artist with a background in architecture, specializing in immersive, narrative-driven environments for animation, games, and visual storytelling. I build spatially compelling scenes that support story and worldbuilding, often integrating AI-assisted workflows to enhance design and iteration. I transform ideas into lived-in, cinematic environments—from layout and modeling to lighting and compositing—ensuring each scene guides the viewer through atmosphere, rhythm, and emotional tone, while collaborating across teams to deliver engaging visual storytelling.…

Hung-Chi (Cyan) Hsu

Hi, I’m Hung-Chi (Cyan) Hsu, a 3D Artist with a background in architecture, specializing in immersive, narrative-driven environments for animation, games, and visual storytelling. I build spatially compelling scenes that support story and worldbuilding, often integrating AI-assisted workflows to enhance design and iteration. I transform ideas into lived-in, cinematic environments—from layout and modeling to lighting and compositing—ensuring each scene guides the viewer through atmosphere, rhythm, and emotional tone, while collaborating across teams to deliver engaging visual storytelling.…

Available to hire

Hi, I’m Hung-Chi (Cyan) Hsu, a 3D Artist with a background in architecture, specializing in immersive, narrative-driven environments for animation, games, and visual storytelling. I build spatially compelling scenes that support story and worldbuilding, often integrating AI-assisted workflows to enhance design and iteration.

I transform ideas into lived-in, cinematic environments—from layout and modeling to lighting and compositing—ensuring each scene guides the viewer through atmosphere, rhythm, and emotional tone, while collaborating across teams to deliver engaging visual storytelling.

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Language

English
Fluent

Work Experience

VFX Artist | Compositor | Motion Designer at Omega Commercial Production
March 31, 2025 - August 4, 2025
Performed compositing for multiple film shots under tight deadlines, replaced TV screen content through detailed rotoscoping, matched rendered 3D accessories to character motion, and contributed to project visual effects workflows.
Art Director | 3D Artist | Lighting Designer | Cinematographer at Purify Spire
February 27, 2025 - Present
Led lighting design and virtual cinematography to evoke spatial moods; supervised creation of virtual scenes; contributed to immersive exhibition projects including 'Venice' Exhibition Video Project; received honorable mention at Keelung Art Exhibition.
VFX Artist | Compositor | Motion Designer at RAW Studio
February 1, 2025 - Present
Executed advanced Pyro simulations in Houdini for negative fireworks; integrated Unreal Engine for cinematic sequences; performed advanced compositing, digital matte painting and background reconstruction; worked on Google's I/O AI film as compositor for multiple shots; replaced TV screen content by detailed rotoscoping and rendered 3D accessories matching character motion.
Technical Artist at Purify Spire
November 1, 2024 - Present
Built virtual 3D scenes in Blender showcasing atmospheric lighting design and virtual cinematography to create spatial moods. Developed abstract motion pieces for looping website backgrounds and engineered real-time interactive visuals using TouchDesigner and multiple AI models for personalized art generation, balancing aesthetics, interactivity, and performance.
Technical Artist at Studio Bewitching
August 31, 2024 - September 16, 2025
Engineered real-time interactive visuals using TouchDesigner; integrated multiple AI models to generate personalized art; balanced aesthetics, interactivity, and performance.
3D Artist | Lighting Designer | Cinematographer | Project Manager at MXM Architecture
August 31, 2024 - August 4, 2025
Devised concept art for a 3-minute CG animation; assembled six major customized scenes focusing on composition, narrative flow and dynamic lighting; crafted precise lighting designs for highlight videos; created 3D models for virtual scenes and interior designing; managed client communications and project schedules.
Houdini Artist | 3D Artist | Compositor at RAW Studio
August 31, 2024 - August 4, 2025
Executed advanced Pyro simulations for effects like negative fireworks, employed Unreal Engine for cinematic sequences, performed advanced compositing, background reconstruction, and digital matte painting. Contributed to Google I/O AI film compositing tasks and detailed rotoscoping.
Lighting Designer at Keelung Art Exhibition
July 31, 2023 - September 16, 2025
Crafted precise lighting designs to enhance highlight videos; created 3D models for virtual scenes; assembled scenes with narrative flow; communicated with clients and managed project schedule.
3D Artist | Project Manager at MXM Architecture CGI
July 31, 2023 - September 16, 2025
Led CGI production for architecture visualization; created 3D assets and scenes; coordinated with clients and managed project schedule.
Technical Artist at AI on the Lot Booth
July 31, 2023 - August 4, 2025
Engineered real-time interactive visuals using TouchDesigner; integrated multiple AI models to generate personalized art; balanced aesthetics, interactivity, and performance; created an abstract motion piece as a looping website background enhancing user experience.
3D Artist | Lighting Designer | Cinematographer at MXM Architecture CGI
February 24, 2023 - July 7, 2023
-Crafted precise lighting designs to enhance highlight videos -Created 3D models for virtual scenes for interior designing -Assembled scenes with a focus on composition and narrative flow -Communicate with clients and manage project schedule
Architectural Designer at Formosana
December 31, 2022 - August 4, 2025
Participated in architectural competitions, developed schematic design projects, managed building permit applications, and completed detailed design projects totaling 10 major contributions including two competitions, three schematic designs, four building permit applications, and four detailed designs.
Architect at Formosana
December 31, 2022 - August 4, 2025
Managed and completed architectural schematic and detailed design projects, participated in architectural competitions, and handled building permit applications from 2019 through 2022. Specialized in lighting design and visualization using software such as Revit, AutoCAD, Rhino, 3ds Max/V-Ray, and Unreal Engine to create photometric studies and high-quality renderings.

Education

MS in Fiction and Entertainment at Southern California Institute of Architecture
September 1, 2023 - August 30, 2024
Bachelor of Architecture at National Cheng Kung University
September 10, 2013 - June 28, 2018

Qualifications

Licensed Architect
January 11, 2030 - August 4, 2025
Honorable Mention - Keelung Art Exhibition
February 1, 2023 - July 31, 2023

Industry Experience

Media & Entertainment, Professional Services, Real Estate & Construction, Software & Internet, Other, Education
    Bewitching

    A double A game which is a horror adventure game under developed. I work on animations for the main character.

    Purify Spire

    A CG short film about a post-apocalyptic world.

    The ecosystem impacted by metal pollution releases diverse gases, imparting an air of mystery and danger to the entire natural environment. Humans could only assign robots to the wild land and search for valuable resources. At the meantime, they hide in the last shelter, Purify Spire. On top of the Spire there is Nimbus Hub, a futuristic factory suspended in the sky, collects clouds to generate clean electricity and pure water. This ethereal powerhouse sustains Earth’s last cities, balancing advanced technology with nature’s bounty.

    Cult on the Ocean

    An art visual work about the story:

    Adrift upon the sea stands an enigmatic gathering hall.
    Within, the faithful arrange themselves in silent rows,
    the sound of waves swallowing their breath.
    They have no faces, for faith has long erased the individual.
    At the center rises a towering column of entwined bodies,
    a vortex where collective memory has solidified into stone.
    What they worship is not a god,
    but a phantom built from the hollow shells of humankind.
    Here, the divine no longer reigns above.
    Enshrined instead is simulated flesh—
    a sacred icon locked in endless self-replication.
    The spirit is banished, the soul hollowed out,
    leaving only bodies reflecting one another in perfect sequence.

    Rat_Rampage

    2025_Rampage Rally 3D Challenge Submission.
    A 6 second animation competition in August which gather more than 2500 artist to submit their works.