Hi, I’m Hung-Chi (Cyan) Hsu, a 3D Artist with a background in architecture, specializing in immersive, narrative-driven environments for animation, games, and visual storytelling. I build spatially compelling scenes that support story and worldbuilding, often integrating AI-assisted workflows to enhance design and iteration.
I transform ideas into lived-in, cinematic environments—from layout and modeling to lighting and compositing—ensuring each scene guides the viewer through atmosphere, rhythm, and emotional tone, while collaborating across teams to deliver engaging visual storytelling.
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A double A game which is a horror adventure game under developed. I work on animations for the main character.
A CG short film about a post-apocalyptic world.
The ecosystem impacted by metal pollution releases diverse gases, imparting an air of mystery and danger to the entire natural environment. Humans could only assign robots to the wild land and search for valuable resources. At the meantime, they hide in the last shelter, Purify Spire. On top of the Spire there is Nimbus Hub, a futuristic factory suspended in the sky, collects clouds to generate clean electricity and pure water. This ethereal powerhouse sustains Earth’s last cities, balancing advanced technology with nature’s bounty.
An art visual work about the story:
Adrift upon the sea stands an enigmatic gathering hall.
Within, the faithful arrange themselves in silent rows,
the sound of waves swallowing their breath.
They have no faces, for faith has long erased the individual.
At the center rises a towering column of entwined bodies,
a vortex where collective memory has solidified into stone.
What they worship is not a god,
but a phantom built from the hollow shells of humankind.
Here, the divine no longer reigns above.
Enshrined instead is simulated flesh—
a sacred icon locked in endless self-replication.
The spirit is banished, the soul hollowed out,
leaving only bodies reflecting one another in perfect sequence.
2025_Rampage Rally 3D Challenge Submission.
A 6 second animation competition in August which gather more than 2500 artist to submit their works.
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