Seasoned Senior Technical Animator with over 14 years of industry experience in game development across diverse genres, including mobile, PC, browser, and VR ( HOG, MOBA, social network citybuilders and farms to sports simulators and metaverse performances). Possesses proven strong expertise in rigging, facial systems, tool development, and animation pipelines, combined with creative skills in keyframe animation and motion capture cleanup, using Unreal Engine, Unity, and Autodesk Maya. Adept at working in cross-functional and cross-cultural teams, having collaborated with 8+ studios with varying pipelines across Europe and the US. Worked at companies ranging from 5 in Fazan to over 200 employees in Social Quantum, specializing in technical animation, character performance, and is experienced in team leadership.

Anton Pleshkov

Seasoned Senior Technical Animator with over 14 years of industry experience in game development across diverse genres, including mobile, PC, browser, and VR ( HOG, MOBA, social network citybuilders and farms to sports simulators and metaverse performances). Possesses proven strong expertise in rigging, facial systems, tool development, and animation pipelines, combined with creative skills in keyframe animation and motion capture cleanup, using Unreal Engine, Unity, and Autodesk Maya. Adept at working in cross-functional and cross-cultural teams, having collaborated with 8+ studios with varying pipelines across Europe and the US. Worked at companies ranging from 5 in Fazan to over 200 employees in Social Quantum, specializing in technical animation, character performance, and is experienced in team leadership.

Available to hire

Seasoned Senior Technical Animator with over 14 years of industry experience in game development across diverse genres, including mobile, PC, browser, and VR ( HOG, MOBA, social network citybuilders and farms to sports simulators and metaverse performances). Possesses proven strong expertise in rigging, facial systems, tool development, and animation pipelines, combined with creative skills in keyframe animation and motion capture cleanup, using Unreal Engine, Unity, and Autodesk Maya.

Adept at working in cross-functional and cross-cultural teams, having collaborated with 8+ studios with varying pipelines across Europe and the US. Worked at companies ranging from 5 in Fazan to over 200 employees in Social Quantum, specializing in technical animation, character performance, and is experienced in team leadership.

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