I’m a software engineer with 19 years in game development, cross‑platform work, and live service architecture across PC and mobile. I’ve shipped titles on PC, Android, and iOS, and I bring deep experience in gameplay, engine-level systems, build pipelines, and cross-disciplinary collaboration.
Current focus is freelance software engineering for remote teams, guiding engineering bet practices, release cadence, and feature implementations across Unity and Unreal Engine projects. I am also open to mobile, back-end, AI and blockchain development. I enjoy mentoring peers, optimizing performance, and delivering robust tooling that accelerates development and quality across the stack.
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