I’m a software engineer with 19 years in game development, cross‑platform work, and live service architecture across PC and mobile. I’ve shipped titles on PC, Android, and iOS, and I bring deep experience in gameplay, engine-level systems, build pipelines, and cross-disciplinary collaboration. Current focus is freelance software engineering for remote teams, guiding engineering bet practices, release cadence, and feature implementations across Unity and Unreal Engine projects. I am also open to mobile, back-end, AI and blockchain development. I enjoy mentoring peers, optimizing performance, and delivering robust tooling that accelerates development and quality across the stack.

Daniel Tavares

PRO

I’m a software engineer with 19 years in game development, cross‑platform work, and live service architecture across PC and mobile. I’ve shipped titles on PC, Android, and iOS, and I bring deep experience in gameplay, engine-level systems, build pipelines, and cross-disciplinary collaboration. Current focus is freelance software engineering for remote teams, guiding engineering bet practices, release cadence, and feature implementations across Unity and Unreal Engine projects. I am also open to mobile, back-end, AI and blockchain development. I enjoy mentoring peers, optimizing performance, and delivering robust tooling that accelerates development and quality across the stack.

Available to hire

I’m a software engineer with 19 years in game development, cross‑platform work, and live service architecture across PC and mobile. I’ve shipped titles on PC, Android, and iOS, and I bring deep experience in gameplay, engine-level systems, build pipelines, and cross-disciplinary collaboration.

Current focus is freelance software engineering for remote teams, guiding engineering bet practices, release cadence, and feature implementations across Unity and Unreal Engine projects. I am also open to mobile, back-end, AI and blockchain development. I enjoy mentoring peers, optimizing performance, and delivering robust tooling that accelerates development and quality across the stack.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Portuguese
Fluent

Work Experience

Freelance Software Engineer Consultant at Daniel in the Cloud
May 1, 2025 - Present
Developed engine-level features and fixed hard-to-reproduce crashes in an FPV drone simulator built in Unreal Engine 5 (C++) for Cole Engineering Services; showcased at I/IT S EC 2025.
Senior Software Engineer I at Electronic Arts (Maxis)
October 6, 2024 - April 14, 2025
Developed gameplay features on an unannounced Unity mobile title, collaborating across disciplines in a fully remote environment.
Principal Software Engineer at Wildlife Studios (Playbit)
March 1, 2023 - June 1, 2023
Integrated A/B testing and login services into Time Blast: Puzzle Game (Unity). Introduced code review culture and coached engineers on technical excellence and project management best practices. Identified and proposed solutions to engineering inefficiencies across the team.
Principal Software Engineer at Zynga Inc.
April 30, 2012 - November 30, 2021
Contributed to gameplay and core engine systems on Battlestone, an action RPG built on a custom cross-platform C++ 3D engine. Developed, maintained and integrated C++ libraries that helped ship Words with Friends on iOS, Android and Web from a single C++ codebase on cocos2d-x. Revamped the Words With Friends inventory component of the Rewards Pass feature increasing revenue by 45%. Ported the Words With Friends achievements system to React Native and TypeScript. Developed and maintained a Node.js service hosted on AWS to handle Facebook Instant Games. Led code porting of Mountain Goat Mountain to the Oculus Rift on Unity.
Senior Software Engineer at Roblox Corporation
April 1, 2011 - September 1, 2011
Contributed to core Roblox engine development in C++, working with Ogre, Boost and Lua to support engine stability, performance and feature work.
Software Engineer at 510 Systems
February 1, 2010 - March 1, 2011
Maintained internal tools in Python and PyQT.
Senior Software Engineer at Wild Needle Inc.
October 1, 2011 - April 1, 2012
Designed and developed gameplay mechanics and a coin collection system for Shop Town, an iOS game; designed and developed games and gameplay mechanics using Unity 3D and C#. Mentored junior engineers.
Software Engineer at Slipgate Ironworks / Gazillion Entertainment
November 24, 2006 - February 22, 2010
Worked on gameplay for a large scale AAA MMO using C++ and Python, including camera controls, environment interaction, and player experience improvements.

Education

Bachelor of Science in Game Development at Full Sail University, Winter Park, FL
August 1, 2006 - June 1, 2026
Bachelor of Science in Computer Information Systems at Centro Federal de Ensino Tecnológico de Alagoas, Maceió, AL - Brazil
December 1, 2003 - June 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment