Hi, I’m Dan Caldwell, a Unity-focused game developer based in Philadelphia. I lead teams to design, prototype, and ship Unity games across platforms, including projects for physical therapy and robotics interfaces. I’m comfortable from concept through deployment, with a track record of delivering polished, playable experiences.
I enjoy solving complex problems with C#, JavaScript, and 3D content pipelines, and I’m passionate about accessible motion-controlled experiences, multiplayer gameplay, and crafting intuitive UI. I collaborate closely with clinicians and engineers to turn ambitious ideas into real games that help people move, learn, and have fun.
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enAblegames makes body-controlled games for physical therapy for individuals with neuro-motor disorders.
• Lead Producer/Unity Developer
Led small team in design, implementation, and testing of over 50 Unity games to support physical therapy.
o Led development cycles, assigned tasks, and ensured delivery of polished content.
o Managed and assisted interns, onboarded new team members, and coordinated work within the team.
o Created 2D/3D assets both by hand and with AI, and wrote C# code. Integrated enAblegames libraries into games and web portal.
• Product Manager
enAblegames’ Launcher/Patcher
o Redesigned and implemented main entry to enAblegames supporting the following functionality:
Extended dynamic patching/updating available game content to support asynchronous installs.
Integrated embedded web browser that displays selected game’s web page.
Rearchitected UI to support dynamic window system.
Provided seamless switching of body tracking using Holistic AI motion capture, Kinect/Astra, color tracking, or external iPhone ARKit tracking via OSC.
• Clinical technical liaison
3-year NIH R42 grant
o Created games that leverage Recupero Robotics’ haptic arm robot as part of 3-year NIH R42 grant.
o Collaborated with robotics and clinical teams to design and develop games that interact with experimental robotic controllers and biometric sensors via serial ports.
o Created multiplayer Unity systems using Mirror networking across multiple computers.
o Provided technical assistance to occupational therapists both remotely and on location.
o Assisted with in-hospital patient testing of games.
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