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Dan Caldwell

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Hi, I’m Dan Caldwell, a Unity-focused game developer based in Philadelphia. I lead teams to design, prototype, and ship Unity games across platforms, including projects for physical therapy and robotics interfaces.

About

Hi, I’m Dan Caldwell, a Unity-focused game developer based in Philadelphia. I lead teams to design, prototype, and ship Unity games across platforms, including projects for physical therapy and robotics interfaces. I’m comfortable from concept through deployment, with a track record of delivering polished, playable experiences.

I enjoy solving complex problems with C#, JavaScript, and 3D content pipelines, and I’m passionate about accessible motion-controlled experiences, multiplayer gameplay, and crafting intuitive UI. I collaborate closely with clinicians and engineers to turn ambitious ideas into real games that help people move, learn, and have fun.

  • Joined October 2025

Industry experience

  • Gaming
  • Software & Internet
  • Healthcare
  • Professional Services
  • Media & Entertainment
  • Education

Projects · 1

enAblegames makes body-controlled games for physical therapy for individuals with neuro-motor disorders.

• Lead Producer/Unity Developer
Led small team in design, implementation, and testing of over 50 Unity games to support physical therapy.
o Led development cycles, assigned tasks, and ensured delivery of polished content.
o Managed and assisted interns, onboarded new team members, and coordinated work within the team.
o Created 2D/3D assets both by hand and with AI, and wrote C# code. Integrated enAblegames libraries into games and web portal.
• Product Manager
enAblegames’ Launcher/Patcher
o Redesigned and implemented main entry to enAblegames supporting the following functionality:
 Extended dynamic patching/updating available game content to support asynchronous installs.
 Integrated embedded web browser that displays selected game’s web page.
 Rearchitected UI to support dynamic window system.
 Provided seamless switching of body tracking using Holistic AI motion capture, Kinect/Astra, color tracking, or external iPhone ARKit tracking via OSC.
• Clinical technical liaison
3-year NIH R42 grant
o Created games that leverage Recupero Robotics’ haptic arm robot as part of 3-year NIH R42 grant.
o Collaborated with robotics and clinical teams to design and develop games that interact with experimental robotic controllers and biometric sensors via serial ports.
o Created multiplayer Unity systems using Mirror networking across multiple computers.
o Provided technical assistance to occupational therapists both remotely and on location.
o Assisted with in-hospital patient testing of games.

  • Cloud Developer
  • Game Developer

Work experience· 10 roles

Product Manager (Launcher/Patcher) · enAbleGamesJan 2025 – Oct 2025 · 10 mos

Redesigned and implemented the main entry to enAbleGames, enabling dynamic patching/content updates, asynchronous installs, and an embedded web browser displaying the selected game’s page. Re-architected UI to support a dynamic window system and seamless switching of body tracking modalities (Holistic AI, Kinect/Astra, color tracking, OSC).

Lead Unity Developer · enAbleGamesJan 2025 – Oct 2025 · 10 mos

Led a small team in the design, implementation, and testing of over 50 Unity-based games to support physical therapy. Managed development cycles, assigned tasks, onboarded interns, and integrated enAbleGames libraries into games and the web portal. Created 2D/3D assets by hand and with AI, and implemented multiplayer systems. Redesigned the Launcher/Patcher to support dynamic patching, embedded web content, and a dynamic window UI. Supported body-tracking transitions using Holistic AI motion capture, Kinect/Astra, color tracking, and OSC.

Clinical Technical Liaison · Recupero Robotics / NIH R42 Grant ProjectJan 2025 – Oct 2025 · 10 mos

Created games that leverage Recupero Robotics’ haptic arm robot as part of a 3-year NIH R42 grant. Collaborated with robotics and clinical teams to design and develop games that interact with experimental robotic controllers and biometric sensors via serial ports. Built multiplayer Unity systems using Mirror networking across multiple computers. Provided technical assistance to occupational therapists remotely and on-site and assisted with in-hospital patient testing of games.

Lead Unity Developer · enAbleGamesJan 2025 – Oct 2025 · 10 mos
Lead Unity Developer · enAbleGamesJan 2025 – Oct 2025 · 10 mos
Google Sheets/ Apps Script Developer · Deep Brook SoftwareDec 2023 – Oct 2025 · 1 yr 11 mos
Google Sheets/ Apps Script Developer · Deep Brook SoftwareJan 2023 – Oct 2025 · 2 yrs 10 mos
Google Sheets/ Apps Script Developer · Deep Brook SoftwareJan 2023 – Oct 2025 · 2 yrs 10 mos

Education

Bachelor of Science in Game Design and Production · Drexel University2016 – 2020
Bachelor of Science in Game Design and Production · Drexel University2016 – 2020
Bachelor of Science · Drexel University2016 – 2020
Bachelor of Science in Game Design and Production · Drexel University2016 – 2020

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