Lead Unity Developer - enAbleGames

Dan Caldwell
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  • Project creator

enAblegames makes body-controlled games for physical therapy for individuals with neuro-motor disorders.

• Lead Producer/Unity Developer
Led small team in design, implementation, and testing of over 50 Unity games to support physical therapy.
o Led development cycles, assigned tasks, and ensured delivery of polished content.
o Managed and assisted interns, onboarded new team members, and coordinated work within the team.
o Created 2D/3D assets both by hand and with AI, and wrote C# code. Integrated enAblegames libraries into games and web portal.
• Product Manager
enAblegames’ Launcher/Patcher
o Redesigned and implemented main entry to enAblegames supporting the following functionality:
 Extended dynamic patching/updating available game content to support asynchronous installs.
 Integrated embedded web browser that displays selected game’s web page.
 Rearchitected UI to support dynamic window system.
 Provided seamless switching of body tracking using Holistic AI motion capture, Kinect/Astra, color tracking, or external iPhone ARKit tracking via OSC.
• Clinical technical liaison
3-year NIH R42 grant
o Created games that leverage Recupero Robotics’ haptic arm robot as part of 3-year NIH R42 grant.
o Collaborated with robotics and clinical teams to design and develop games that interact with experimental robotic controllers and biometric sensors via serial ports.
o Created multiplayer Unity systems using Mirror networking across multiple computers.
o Provided technical assistance to occupational therapists both remotely and on location.
o Assisted with in-hospital patient testing of games.