am a Game Developer and Technical Artist with a Bachelor’s degree in Digital Art (specialized in videogames) and experience building gameplay systems, integrating assets, and optimizing performance in Unity. I have worked with 1 Simple Game (game studio) and Cambiando México con Valores A.C., contributing to gameplay implementation, 3D asset creation, texturing, shaders, VFX, and engine integration. My experience includes creating and integrating 3D props and environments, implementing gameplay logic, authoring shaders with Shader Graph, working with particle systems, optimizing assets, and testing builds while reporting and fixing issues. I am comfortable following technical specifications, collaborating remotely, and providing regular progress updates. For this project, I can develop the complete roulette gameplay logic for both the Light (2D) and Full (3D) versions, ensure consistent visual style, and deliver stable, optimized builds within the two-week timeline. Preferred technologies: Unity, C#, Shader Graph. I am available to start immediately.

Dalibor Garza

am a Game Developer and Technical Artist with a Bachelor’s degree in Digital Art (specialized in videogames) and experience building gameplay systems, integrating assets, and optimizing performance in Unity. I have worked with 1 Simple Game (game studio) and Cambiando México con Valores A.C., contributing to gameplay implementation, 3D asset creation, texturing, shaders, VFX, and engine integration. My experience includes creating and integrating 3D props and environments, implementing gameplay logic, authoring shaders with Shader Graph, working with particle systems, optimizing assets, and testing builds while reporting and fixing issues. I am comfortable following technical specifications, collaborating remotely, and providing regular progress updates. For this project, I can develop the complete roulette gameplay logic for both the Light (2D) and Full (3D) versions, ensure consistent visual style, and deliver stable, optimized builds within the two-week timeline. Preferred technologies: Unity, C#, Shader Graph. I am available to start immediately.

Available to hire

am a Game Developer and Technical Artist with a Bachelor’s degree in Digital Art (specialized in videogames) and experience building gameplay systems, integrating assets, and optimizing performance in Unity. I have worked with 1 Simple Game (game studio) and Cambiando México con Valores A.C., contributing to gameplay implementation, 3D asset creation, texturing, shaders, VFX, and engine integration.

My experience includes creating and integrating 3D props and environments, implementing gameplay logic, authoring shaders with Shader Graph, working with particle systems, optimizing assets, and testing builds while reporting and fixing issues. I am comfortable following technical specifications, collaborating remotely, and providing regular progress updates.

For this project, I can develop the complete roulette gameplay logic for both the Light (2D) and Full (3D) versions, ensure consistent visual style, and deliver stable, optimized builds within the two-week timeline.

Preferred technologies: Unity, C#, Shader Graph.
I am available to start immediately.

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