Damian Amione

Available to hire

Language

Spanish; Castilian
Fluent
English
Fluent
French
Intermediate

Work Experience

Lead Game Designer at Error 404 Game Studios
November 2, 2025 - November 2, 2025
Established design concepts, gameplay mechanics and systems for game prototypes. Led cross-functional teams including art, production and programming to improve and guide game creation. Coordinated concept art, models, animations, and asset pipelines to align development with design goals. Worked on remote operations servicing Buenos Aires, Argentina.
Co-Founder and Lead Game Designer at Ram Studio
August 1, 2021 - August 1, 2021
Created game design documents detailing gameplay mechanics and systems. In charge of studio direction and scheduling. Published two mobile games: Grapey's Adventure (2018) and Collapse (2019) on Google Play Store. Represented the studio at events such as EVA Córdoba; won a state-wide competition in Santa Fe for game prototype production (May 2021). Presented game design documentation.
Freelance Graphic Designer at Freelance Graphic Designer (Rafaela, Argentina)
August 1, 2021 - August 1, 2021
Created graphic material for local businesses, including web design and WordPress implementation. Designed logos, banners, social media assets and other graphic-related tasks.
Lead Game Designer at Error 404 Game Studios
September 1, 2021 - November 1, 2025
In charge of the macro game design and vision for an unreleased VR fantasy title that won Best Game Design at EVA 2023 (Argentinian Video Game Expo). Helped secure external funding by producing polished design documentation, gameplay videos, and showcasing an advanced game state. Designed and documented core pillars, systems, features, mechanics, and content from the ground up, establishing the game's direction, feel, and tone for a 22/24 month development life cycle. Directed and coordinated the implementation of core assets, mechanics, and levels with a team of 14. Conducted regular build reviews and QA sessions to maintain high-quality standards. Provided external consulting and rapid prototyping (Hit Factor) and redesigned a previous title’s core mechanics to fit a new fast-paced vehicle combat style, creating new systems, features, and cars from scratch.
Lead Game Designer & Co Founder at Ram Studio
January 1, 2017 - August 1, 2021
Launched two mobile titles across different genres (a 20-level vertical platformer and a 70-level minimalist puzzle game), managing the entire project lifecycle from concept to release. Owned all key design responsibilities including high-level Game Design, Puzzle and Level Design, and UI/UX implementation across both titles. Delivered production assets beyond game design, personally creating the majority of the Art and User Interface assets. Represented the studio and pitched at EVA Córdoba 2019, engaging with industry peers and securing valuable feedback.
Freelance Graphic Designer & Web Implementator at Remote
January 1, 2017 - January 1, 2021
Executed graphic design services including logos, banners, and social media content for multiple local businesses, focusing on brand consistency and clear visual messaging. Managed web design and WordPress implementation, including post-launch maintenance.

Education

Bachelor's Degree in Game Design and Programming at Universidad Nacional del Litoral (UNL)
January 1, 2014 - January 1, 2018
Bachelor's of Arts in Game Design and Programming at Universidad Nacional del Litoral (UNL)
January 1, 2014 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education