I am Damian Atkinson, Visualization Director, AI Engineer, and 3D Generalist with a portfolio spanning broadcast, web, gaming, mobile, and print. I thrive on versatility and blend real-time visualization with intelligent systems and AI-driven workflows to deliver creative and technical triumphs. I build AI-powered tools and production pipelines that enhance creative workflows while maintaining the highest professional standards. I am passionate about pushing the boundaries of visualization, automation, and AI to empower teams and deliver impactful experiences for clients across diverse platforms.

Damian Atkinson

I am Damian Atkinson, Visualization Director, AI Engineer, and 3D Generalist with a portfolio spanning broadcast, web, gaming, mobile, and print. I thrive on versatility and blend real-time visualization with intelligent systems and AI-driven workflows to deliver creative and technical triumphs. I build AI-powered tools and production pipelines that enhance creative workflows while maintaining the highest professional standards. I am passionate about pushing the boundaries of visualization, automation, and AI to empower teams and deliver impactful experiences for clients across diverse platforms.

Available to hire

I am Damian Atkinson, Visualization Director, AI Engineer, and 3D Generalist with a portfolio spanning broadcast, web, gaming, mobile, and print. I thrive on versatility and blend real-time visualization with intelligent systems and AI-driven workflows to deliver creative and technical triumphs. I build AI-powered tools and production pipelines that enhance creative workflows while maintaining the highest professional standards.

I am passionate about pushing the boundaries of visualization, automation, and AI to empower teams and deliver impactful experiences for clients across diverse platforms.

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Work Experience

AI Engineer / Senior VR / AR Visualizer / Motion Director at KPIX CBS
January 1, 2023 - January 1, 2025
Led the conceptualization and development of immersive VR/AR experiences using Unreal Engine for high-profile clients, enhancing brand engagement and user interaction. Architected AI agent frameworks, workflow automation, and intelligent software products from concept to production. Directed a multidisciplinary team to produce cutting-edge motion graphics and animations in Unreal Engine, ensuring alignment with client objectives and brand guidelines. Implemented innovative visualization techniques in Unreal Engine that improved project delivery times and overall team efficiency. Pioneered integration of new VR/AR technologies into workflows to keep the company at the forefront of industry trends.
AI Engineer / Senior VR/AR Visualizer / Motion Director at KPIX CBS
January 1, 2023 - January 1, 2025
Led the conceptualization and development of immersive VR/AR experiences using Unreal Engine for high-profile clients, enhancing brand engagement and user interaction. Architected AI agent frameworks, workflow automation, and intelligent software products from concept to production. Directed a multidisciplinary team of designers and developers to produce cutting-edge motion graphics and animations in Unreal Engine, ensuring alignment with client objectives and brand guidelines. Implemented innovative visualization techniques in Unreal Engine that improved project delivery times by 20%, increasing overall team efficiency. Pioneered the integration of new VR/AR technologies, including Unreal Engine, into existing workflows, keeping the company at the forefront of industry trends.
3D Senior Visualizer / Senior Motion Designer at JKR
January 1, 2020 - January 1, 2025
Pioneered and produced standout CGI content for diverse media platforms including broadcast, print, and digital.
Founder / 3D Visualizer / ai engineer at Radius Motion LLC
January 1, 2013 - Present
Designed and deployed AI-driven automation systems, agent architectures, and intelligent workflows for scalable software platforms. Spearheaded and executed high-quality CGI for broadcast, large-scale print, and digital campaigns. Orchestrated a team of freelancers ensuring optimal quality, fostering collaboration, and team synergy.

Education

Audio Engineering at Full Sail University
January 1, 1998 - January 1, 2000
Audio Engineering at Full Sail University
January 1, 1998 - January 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Computers & Electronics