Proficient level designer with a focus on creating dynamic 3D environments that capture player interest anddrive interaction. Demonstrated expertisein gameplay mechanics, leading to successful collaborations that reducedbugs andoptimizeduser experience. Skilledin theuseof advanced design software, creating prototypes that enhance game play flow and overall engagement. Passionate about delivering innovative solutions that elevate gaming experiences

Dannyel Fuentes

Proficient level designer with a focus on creating dynamic 3D environments that capture player interest anddrive interaction. Demonstrated expertisein gameplay mechanics, leading to successful collaborations that reducedbugs andoptimizeduser experience. Skilledin theuseof advanced design software, creating prototypes that enhance game play flow and overall engagement. Passionate about delivering innovative solutions that elevate gaming experiences

Available to hire

Proficient level designer with a
focus on creating dynamic 3D
environments that capture
player interest anddrive
interaction. Demonstrated
expertisein gameplay
mechanics, leading to successful
collaborations that reducedbugs
andoptimizeduser experience.
Skilledin theuseof advanced
design software, creating
prototypes that enhance game
play flow and overall
engagement. Passionate about
delivering innovative solutions
that elevate gaming experiences

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Language

Spanish; Castilian
Fluent
English
Fluent
Korean
Beginner
Japanese
Intermediate

Work Experience

Xbox Game Tester at HCL Technologies
August 30, 2021 - September 22, 2021
Detected major and minor missing or wrong details of AAA titles during development, improving performance. Wrote highly specific reports documenting issues encountered in various areas and situations of the game titles, including pictures and videos. Gained knowledge about the game development process and the stages a video game crosses before release.
3D Artist / Level Designer at Motion Experience Tech
August 20, 2025 - October 20, 2025
Created visually compelling 3D models and environments using industry-standard software such as Blender and Maya to enhance gameplay experiences. Designed engaging levels that promote player interaction and exploration, ensuring alignment with overall game objectives. Collaborated with art and design teams to establish a cohesive visual style, resulting in test prototypes for gameplay mechanics and level design based on team feedback for continuous improvement.

Education

Bachelor of arts with concentration in digital arts, animation and game design at Seattle Film Institute
September 22, 2021 - August 23, 2024

Qualifications

Bachelor of Arts (BA) in Digital Arts, Animation and Game Design
January 1, 2021 - December 31, 2023

Industry Experience

Media & Entertainment, Gaming, Software & Internet