Hi, I’m Daniel Giglio—a Senior Software Engineer focused on building robust UI architectures and high-performance tooling. I’ve designed and implemented core UI architecture, collaborated with UI/UX teams to create solid authoring tools, and translated prototype UI features into sustainable, production-ready systems using C++. With experience at Phoenix Labs, FortStars, Magic Fuel Games, and Unbroken Studios, I’ve rebuilt UI ecosystems, integrated external frameworks to extend engine capabilities, and built flexible tooling that helps designers prototype quickly. I’m passionate about performance, cross-team collaboration, and mentoring others to ship delightful software.

Daniel Giglio

Hi, I’m Daniel Giglio—a Senior Software Engineer focused on building robust UI architectures and high-performance tooling. I’ve designed and implemented core UI architecture, collaborated with UI/UX teams to create solid authoring tools, and translated prototype UI features into sustainable, production-ready systems using C++. With experience at Phoenix Labs, FortStars, Magic Fuel Games, and Unbroken Studios, I’ve rebuilt UI ecosystems, integrated external frameworks to extend engine capabilities, and built flexible tooling that helps designers prototype quickly. I’m passionate about performance, cross-team collaboration, and mentoring others to ship delightful software.

Available to hire

Hi, I’m Daniel Giglio—a Senior Software Engineer focused on building robust UI architectures and high-performance tooling. I’ve designed and implemented core UI architecture, collaborated with UI/UX teams to create solid authoring tools, and translated prototype UI features into sustainable, production-ready systems using C++.

With experience at Phoenix Labs, FortStars, Magic Fuel Games, and Unbroken Studios, I’ve rebuilt UI ecosystems, integrated external frameworks to extend engine capabilities, and built flexible tooling that helps designers prototype quickly. I’m passionate about performance, cross-team collaboration, and mentoring others to ship delightful software.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

Bashkir
Intermediate

Work Experience

Senior Software Engineer at Unbroken Studios
June 1, 2022 - July 1, 2024
Designed and implemented core UI architecture; Worked with UI/UX teams to create robust UI authoring tools; Converted prototype blueprint UI features to sustainable production-ready implementations.
Senior Software Engineer at Phoenix Labs
November 1, 2020 - June 1, 2022
Authored and maintained low-level engine modifications; Integrated external frameworks to extend engine capabilities; Developed flexible and easy-to-use tooling for designers to interface with low-level systems for rapid prototyping.
Dauntless Software Engineer at Phoenix Labs
October 1, 2018 - November 1, 2020
Refactored existing UI features for console launch with a focus on performance and cross-platform compatibility; Worked with UI/UX teams to design and build new UI architecture in C++ based on the MVC pattern; Developed and maintained UI systems end-to-end.
Software Engineer at Magic Fuel Games
August 1, 2016 - September 1, 2018
Worked closely with designers to develop robust and sustainable UI authoring tools; Developed client, server, live ops, and CS systems; Fixed bugs across the full tech stack in C# and JavaScript.

Education

B.S., Software Engineering at The Academy of Art University
January 1, 2014 - January 1, 2016
B.F.A., Game Design at The Academy of Art University
January 1, 2011 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment