Tools Programmer and Technical Artist dedicated to creating innovative tools that optimize workflows, streamline production, and bridge the gap between art and engineering.
Tools Programmer & Technical Artist 2017-2024
Stiller Studios (Game engine animation film studio)
Game Engine Expertise:
6+ years with Unreal Engine and Autodesk Maya. Extensive experience across the 3D pipeline, identifying and solving bottlenecks in asset creation, animation, rendering, and
VFX.
Key Contributions:
- Programming: Developed 3D production tools for Unreal Engine, Autodesk Maya,
Windows & Mac OS, improving workflow efficiency for artists and technical teams. - Animation: Automated motion-capture animation pipelines to enhance production
speed and accuracy. - VFX: Created dynamic simulations using Unreal cloth, rigid bodies, and Niagara
systems to improve visual effects quality. - Performance & Materials: Optimized Unreal scenes using visualizers and profiling
tools, and developed PBR and procedural materials for various projects. - Lighting: Managed lighting for promotional content in Unreal Engine.
Biggest Achievement:
Developed a custom tool for Unreal Engine, used by directors, actors, and production
teams during live shoots. It enabled intuitive level navigation with a gamepad, camera
placement/editing in a four-split screen mode, and sequence creation with a single click, significantly improving on-set production efficiency.
Technical Animator (Freelance) 2021
Resolution Games
AAA-Game Experience:
Contributed to Demeo by rigging character faces, applying face mocap animations, and implementing Unreal cloth simulations, while ensuring fully animated character faces for a key promotional trailer critical to the game’s successful launch.
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