Tools Programmer and Technical Artist dedicated to creating innovative tools that optimize workflows, streamline production, and bridge the gap between art and engineering. --- Tools Programmer & Technical Artist 2017-2024 Stiller Studios (Game engine animation film studio) Game Engine Expertise: 6+ years with Unreal Engine and Autodesk Maya. Extensive experience across the 3D pipeline, identifying and solving bottlenecks in asset creation, animation, rendering, and VFX. Key Contributions: - Programming: Developed 3D production tools for Unreal Engine, Autodesk Maya, Windows & Mac OS, improving workflow efficiency for artists and technical teams. - Animation: Automated motion-capture animation pipelines to enhance production speed and accuracy. - VFX: Created dynamic simulations using Unreal cloth, rigid bodies, and Niagara systems to improve visual effects quality. - Performance & Materials: Optimized Unreal scenes using visualizers and profiling tools, and developed PBR and procedural materials for various projects. - Lighting: Managed lighting for promotional content in Unreal Engine. Biggest Achievement: Developed a custom tool for Unreal Engine, used by directors, actors, and production teams during live shoots. It enabled intuitive level navigation with a gamepad, camera placement/editing in a four-split screen mode, and sequence creation with a single click, significantly improving on-set production efficiency. Technical Animator (Freelance) 2021 Resolution Games AAA-Game Experience: Contributed to Demeo by rigging character faces, applying face mocap animations, and implementing Unreal cloth simulations, while ensuring fully animated character faces for a key promotional trailer critical to the game's successful launch.

danielhellbom

Tools Programmer and Technical Artist dedicated to creating innovative tools that optimize workflows, streamline production, and bridge the gap between art and engineering. --- Tools Programmer & Technical Artist 2017-2024 Stiller Studios (Game engine animation film studio) Game Engine Expertise: 6+ years with Unreal Engine and Autodesk Maya. Extensive experience across the 3D pipeline, identifying and solving bottlenecks in asset creation, animation, rendering, and VFX. Key Contributions: - Programming: Developed 3D production tools for Unreal Engine, Autodesk Maya, Windows & Mac OS, improving workflow efficiency for artists and technical teams. - Animation: Automated motion-capture animation pipelines to enhance production speed and accuracy. - VFX: Created dynamic simulations using Unreal cloth, rigid bodies, and Niagara systems to improve visual effects quality. - Performance & Materials: Optimized Unreal scenes using visualizers and profiling tools, and developed PBR and procedural materials for various projects. - Lighting: Managed lighting for promotional content in Unreal Engine. Biggest Achievement: Developed a custom tool for Unreal Engine, used by directors, actors, and production teams during live shoots. It enabled intuitive level navigation with a gamepad, camera placement/editing in a four-split screen mode, and sequence creation with a single click, significantly improving on-set production efficiency. Technical Animator (Freelance) 2021 Resolution Games AAA-Game Experience: Contributed to Demeo by rigging character faces, applying face mocap animations, and implementing Unreal cloth simulations, while ensuring fully animated character faces for a key promotional trailer critical to the game's successful launch.

Available to hire

Tools Programmer and Technical Artist dedicated to creating innovative tools that optimize workflows, streamline production, and bridge the gap between art and engineering.


Tools Programmer & Technical Artist 2017-2024
Stiller Studios (Game engine animation film studio)

Game Engine Expertise:
6+ years with Unreal Engine and Autodesk Maya. Extensive experience across the 3D pipeline, identifying and solving bottlenecks in asset creation, animation, rendering, and
VFX.

Key Contributions:

  • Programming: Developed 3D production tools for Unreal Engine, Autodesk Maya,
    Windows & Mac OS, improving workflow efficiency for artists and technical teams.
  • Animation: Automated motion-capture animation pipelines to enhance production
    speed and accuracy.
  • VFX: Created dynamic simulations using Unreal cloth, rigid bodies, and Niagara
    systems to improve visual effects quality.
  • Performance & Materials: Optimized Unreal scenes using visualizers and profiling
    tools, and developed PBR and procedural materials for various projects.
  • Lighting: Managed lighting for promotional content in Unreal Engine.

Biggest Achievement:
Developed a custom tool for Unreal Engine, used by directors, actors, and production
teams during live shoots. It enabled intuitive level navigation with a gamepad, camera
placement/editing in a four-split screen mode, and sequence creation with a single click, significantly improving on-set production efficiency.

Technical Animator (Freelance) 2021
Resolution Games
AAA-Game Experience:
Contributed to Demeo by rigging character faces, applying face mocap animations, and implementing Unreal cloth simulations, while ensuring fully animated character faces for a key promotional trailer critical to the game’s successful launch.

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Language

English
Fluent
Swedish
Fluent

Work Experience

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Education

Bachelor of Fine Arts, specialization Computer Graphics Arts at Lulea University of Technology
August 13, 2013 - July 13, 2016

Qualifications

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Industry Experience

Gaming