I’m Daniel Hudson-Fuentes, a Miami-based freelance artist and editor who builds engaging game narratives and polished visual/audio experiences from early scripts to fully playable Unity scenes. I direct in-game cinematics, plan camera movement, and debug scene logic so the story plays smoothly and stays consistent.
Beyond games, I design and animate visuals for advertising campaigns, live events, and keynote content, handling everything from lighting and cinematography to color correction and post-production. I also support real-time virtual production workflows by integrating camera tracking with Unreal Engine, and I operate broadcast-quality camera equipment for both live and pre-recorded commercial shoots.
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