I’m Daniel Hudson-Fuentes, a Miami-based freelance artist and editor who builds engaging game narratives and polished visual/audio experiences from early scripts to fully playable Unity scenes. I direct in-game cinematics, plan camera movement, and debug scene logic so the story plays smoothly and stays consistent. Beyond games, I design and animate visuals for advertising campaigns, live events, and keynote content, handling everything from lighting and cinematography to color correction and post-production. I also support real-time virtual production workflows by integrating camera tracking with Unreal Engine, and I operate broadcast-quality camera equipment for both live and pre-recorded commercial shoots.…

Daniel Hudson-Fuentes

I’m Daniel Hudson-Fuentes, a Miami-based freelance artist and editor who builds engaging game narratives and polished visual/audio experiences from early scripts to fully playable Unity scenes. I direct in-game cinematics, plan camera movement, and debug scene logic so the story plays smoothly and stays consistent. Beyond games, I design and animate visuals for advertising campaigns, live events, and keynote content, handling everything from lighting and cinematography to color correction and post-production. I also support real-time virtual production workflows by integrating camera tracking with Unreal Engine, and I operate broadcast-quality camera equipment for both live and pre-recorded commercial shoots.…

Available to hire

I’m Daniel Hudson-Fuentes, a Miami-based freelance artist and editor who builds engaging game narratives and polished visual/audio experiences from early scripts to fully playable Unity scenes. I direct in-game cinematics, plan camera movement, and debug scene logic so the story plays smoothly and stays consistent.

Beyond games, I design and animate visuals for advertising campaigns, live events, and keynote content, handling everything from lighting and cinematography to color correction and post-production. I also support real-time virtual production workflows by integrating camera tracking with Unreal Engine, and I operate broadcast-quality camera equipment for both live and pre-recorded commercial shoots.

See more

Language

English
Fluent
Japanese
Intermediate
Spanish; Castilian
Advanced

Work Experience

Freelance Virtual Production / Creative Producer (Game & Media) at Glik Games
May 1, 2026 - Present
Contributed to game and media production work while supporting creative output for ongoing development.
Narrative/Design Editor, Animator & In-Game Cinematics Editor at Independent / Freelance
March 1, 2025 - July 1, 2026
Developed and supported a game’s narrative structure by refining story scripts from initial drafts into fully playable Unity scenes. Directed in-game cinematography and camera movements to enhance visual storytelling, and edited/debugged scene logic to resolve narrative inconsistencies and engineering errors. Designed and animated visuals for advertising campaigns, live events, and keynote content. Filmed and edited commercial video content, covering lighting, cinematography, and color correction. Built a virtual production pipeline integrating real-time camera tracking with Unreal Engine (5.4–5.7). Operated broadcast-quality camera equipment for live and pre-recorded commercial shoots.

Education

Bachelors of Arts (Digital Media) at University of Central Florida
May 4, 2021 - December 12, 2023
Bachelor of Digital Media for Game Development & Design at University of Central Florida
January 1, 2021 - January 1, 2023
Associate of Computer Science for Game Development & Design at Miami-Dade College (MAGIC)
January 1, 2018 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics