Daniel Hudson-Fuentes
I’m Daniel Hudson-Fuentes, a Miami-based freelance artist and editor who builds engaging game narratives and polished visual/audio experiences from early scripts to fully playable Unity scenes.
About
I’m Daniel Hudson-Fuentes, a Miami-based freelance artist and editor who builds engaging game narratives and polished visual/audio experiences from early scripts to fully playable Unity scenes. I direct in-game cinematics, plan camera movement, and debug scene logic so the story plays smoothly and stays consistent.
Beyond games, I design and animate visuals for advertising campaigns, live events, and keynote content, handling everything from lighting and cinematography to color correction and post-production. I also support real-time virtual production workflows by integrating camera tracking with Unreal Engine, and I operate broadcast-quality camera equipment for both live and pre-recorded commercial shoots.
- 1 year's experience
- Joined March 2025
Skills· 23
Languages
- EnglishFluent
- JapaneseIntermediate
- Spanish; CastilianAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Computers & Electronics
More experts in Miami, United States
- 3D Animators for hire in Miami, United States
- Creative Directors for hire in Miami, United States
- Designers for hire in Miami, United States
- Game Designers for hire in Miami, United States
- Game Developers for hire in Miami, United States
- Video Editors for hire in Miami, United States
- Writers for hire in Miami, United States
Work experience
Contributed to game and media production work while supporting creative output for ongoing development.
Developed and supported a game’s narrative structure by refining story scripts from initial drafts into fully playable Unity scenes. Directed in-game cinematography and camera movements to enhance visual storytelling, and edited/debugged scene logic to resolve narrative inconsistencies and engineering errors. Designed and animated visuals for advertising campaigns, live events, and keynote content. Filmed and edited commercial video content, covering lighting, cinematography, and color correction. Built a virtual production pipeline integrating real-time camera tracking with Unreal Engine (5.4–5.7). Operated broadcast-quality camera equipment for live and pre-recorded commercial shoots.
Education
Hire Daniel Hudson-Fuentes today
Post a job and invite Daniel, or contact them directly. No hidden commission.












