I am a passionate Senior Unity Developer with over 25 years of experience in game development. I specialize in creating complex multiplayer and VR projects while mentoring teams to achieve high-quality results. My extensive background in remote work has also shaped my collaborative approach to projects and problem-solving.

Daniel Krenn

I am a passionate Senior Unity Developer with over 25 years of experience in game development. I specialize in creating complex multiplayer and VR projects while mentoring teams to achieve high-quality results. My extensive background in remote work has also shaped my collaborative approach to projects and problem-solving.

Available to hire

I am a passionate Senior Unity Developer with over 25 years of experience in game development. I specialize in creating complex multiplayer and VR projects while mentoring teams to achieve high-quality results. My extensive background in remote work has also shaped my collaborative approach to projects and problem-solving.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Hebrew (modern)
Beginner

Work Experience

Software Engineer at Krome Studios
January 1, 2000 - October 1, 2009
Senior Software engineer for many games developed for Mattel, Konami, Electronic Arts and other publishers
Senior Software Engineer at Krome Studios
July 1, 2023 - November 10, 2025
Senior Software Engineer
Senior Software Engineer at 3Dot Digital
November 24, 2025 - April 4, 2026
Private Unity 3D based civil engineering project
Senior Programmer (Contract) at 3Dot Digital
November 1, 2025 - Present
Worked on a 6 month contract for an undisclosed Unity3D based civil engineering project, focused on millimeter accurate building construction and structural testing.
Senior Programmer at Krome Studios
July 1, 2023 - November 1, 2025
Worked on an internal Unreal Engine 5.5.4 based flight simulation project and developed a complete Poker game for Gala Games using Unity3D.
Lead Programmer at Jungle Oasys — Block Ape Scissors
September 1, 2021 - July 1, 2023
Designed and integrated crypto-based APIs with Unity3D front-end and developed a real-time multiplayer backend using Photon networking.
Principal Programmer at Procedural Worlds
October 1, 2019 - October 1, 2021
Led Unity3D development of multiplayer networked virtual spaces and delivered a VR title for BMW Germany.
CTO, Director & Lead Programmer at Visionary Realms
September 1, 2014 - September 1, 2019
Architected and implemented core gameplay systems for a large-scale MMORPG while managing and mentoring the development team.
Lead Programmer at IV Motion / InVision Media
January 1, 2010 - January 1, 2013
Created interactive touchscreen applications and educational software for various clients.
Senior Programmer at Bane Games
January 1, 2013 - January 1, 2014
Developed and delivered Battle Group 1 & 2 across mobile platforms and implemented monetization suites.
Senior / Lead Programmer at Krome Studios
January 1, 2000 - January 1, 2010
Contributed to multiple shipped titles including Ty the Tasmanian Tiger and Spyro: A New Beginning.
Tools / Game Programmer at Zero Hour Studios
January 1, 1999 - January 1, 2010
Developed a 3D sci-fi action game and handled user-facing tools for mission creation and management.

Education

Diploma of Electrical Engineering at South Brisbane TAFE
February 2, 1989 - December 2, 1990

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

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