I’m Daniel Sun, a 2D Animation Specialist & Games Developer with a background blending traditional animation, character performance, and real-time visuals. I focus on clear posing, strong timing, and expressive motion for gameplay, cinematics, and screen content. I also bring technical art skills, including shader work and pipeline improvements, to elevate visuals in real-time projects. My credits include the award-winning Bluey series and acclaimed titles like Cult of the Lamb and Earn to Die Rogue, reflecting a collaborative, detail-driven approach to art and technology.
Beyond producing animation, I enjoy shaping pipelines, rigs, and tools that help teams deliver high-quality visuals efficiently. I’m passionate about bridging art and engineering to create engaging experiences for players and viewers alike.
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