I’m Daniel Sun, a 2D Animation Specialist & Games Developer with a background blending traditional animation, character performance, and real-time visuals. I focus on clear posing, strong timing, and expressive motion for gameplay, cinematics, and screen content. I also bring technical art skills, including shader work and pipeline improvements, to elevate visuals in real-time projects. My credits include the award-winning Bluey series and acclaimed titles like Cult of the Lamb and Earn to Die Rogue, reflecting a collaborative, detail-driven approach to art and technology. Beyond producing animation, I enjoy shaping pipelines, rigs, and tools that help teams deliver high-quality visuals efficiently. I’m passionate about bridging art and engineering to create engaging experiences for players and viewers alike.

Daniel Sun

I’m Daniel Sun, a 2D Animation Specialist & Games Developer with a background blending traditional animation, character performance, and real-time visuals. I focus on clear posing, strong timing, and expressive motion for gameplay, cinematics, and screen content. I also bring technical art skills, including shader work and pipeline improvements, to elevate visuals in real-time projects. My credits include the award-winning Bluey series and acclaimed titles like Cult of the Lamb and Earn to Die Rogue, reflecting a collaborative, detail-driven approach to art and technology. Beyond producing animation, I enjoy shaping pipelines, rigs, and tools that help teams deliver high-quality visuals efficiently. I’m passionate about bridging art and engineering to create engaging experiences for players and viewers alike.

Available to hire

I’m Daniel Sun, a 2D Animation Specialist & Games Developer with a background blending traditional animation, character performance, and real-time visuals. I focus on clear posing, strong timing, and expressive motion for gameplay, cinematics, and screen content. I also bring technical art skills, including shader work and pipeline improvements, to elevate visuals in real-time projects. My credits include the award-winning Bluey series and acclaimed titles like Cult of the Lamb and Earn to Die Rogue, reflecting a collaborative, detail-driven approach to art and technology.

Beyond producing animation, I enjoy shaping pipelines, rigs, and tools that help teams deliver high-quality visuals efficiently. I’m passionate about bridging art and engineering to create engaging experiences for players and viewers alike.

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Language

English
Fluent

Work Experience

2D Animation & Games at Notdoppler Studios
January 1, 2022 - Present
Freelance 2D animation and games work, including Earn To Die Rogue.
Creative Consultant at BBC Studios
January 1, 2022 - December 31, 2023
Bluey: The Videogame – spine pipeline setup; character rig creation and team assistance; liaison with development house and animation studio.
VFX Animator at Ludo Studio
January 1, 2019 - Present
Bluey VFX Animator; 2D, VFX, and hand-drawn animation; character rigging, animation and VFX; UI art and implementation; C# games programming; storyboarding & cinematic animation.
Freelance 2D Animation & VFX at Massive Monster
January 1, 2019 - Present
Cult of the Lamb – Spine 2D animation; Unity VFX.
Bluey Brand Consultation / Trailer Animation & VFX at Halfbrick
January 1, 2023 - Present
Bluey’s Quest for the Golden Pen – spine animation pipeline/assistance; character rigging and animation; trailer animation & VFX.
Lead Illustrator at Casa Forte Group
January 1, 2019 - December 31, 2019
Strike Bowling Bar interior design; designing and illustrating a large volume of anime/eastern-styled artworks for wall prints and lightboxes.
Indie Game Developer at Armed with Wings
January 1, 2017 - December 31, 2017
Solo indie project – game design, art, animation and code; branding; publishing to Steam, Humble and Itch.io.
Creative Consultant, Spine Pipeline Setup, Character Rig Creation at BBC Studios
January 1, 2022 - December 31, 2023
Creative consulting for Bluey: The Videogame; spine pipeline setup; character rig creation and team assistance; liaison with development house and animation studio networks.
Spine 2D Animation & Unity VFX at Massive Monster
January 1, 2019 - Present
Freelance Spine 2D animation and Unity-based VFX work for Cult of the Lamb.
Bluey's Quest for the Golden Pen Brand & Animation Lead at Halfbrick
January 1, 2023 - Present
Bluey brand consultation; spine animation pipeline / assistance; character rigging and animation; trailer animation & VFX.
Lead Illustrator at Casaforte Group
January 1, 2017 - December 31, 2019
Lead illustrator for Strike Bowling King Street Wharf interior design; designed and illustrated a large volume of anime/eastern styled artworks for wall prints and lightboxes.
Armed with Wings – Solo Indie Project at Self (Solo Indie Project)
January 1, 2017 - December 31, 2017
Game design, art, animation and code; brand identity, art and assets; publishing to Steam, Humble and Itch.io; PAX Aus.
T-Shirt Designer at Samurai Punk
January 1, 2017 - December 31, 2017
Vector art and illustration for apparel.
Graphics Designer at Dime Studios
January 1, 2016 - December 31, 2016
Logo and key art design; graphics design; feature character art sets.
Cult of the Lamb – Freelance Spine 2D Animation & Unity VFX at Massive Monster
January 1, 2019 - Present
Spine 2D animation and Unity VFX for Cult of the Lamb.
Lead Illustrator at Strike Bowling Bar
January 1, 2019 - December 31, 2019
Lead illustrator for Strike Bowling King Street Wharf interior design; produced a large volume of anime/eastern styled artworks for wall prints and lightboxes.
Index Showcase Award Recipient at PAX Aus
January 1, 2015 - December 31, 2015
Award recognition at the Index Showcase.

Education

Advanced Diploma of Professional Games Development (Game Art) at Academy of Interactive Entertainment
January 1, 2006 - January 1, 2007
Advanced Diploma of Professional Games Development (Game Art) at Academy of Interactive Entertainment
January 1, 2006 - December 31, 2007

Qualifications

Advanced Diploma of Screen and Media
January 1, 2009 - December 17, 2025
Index Showcase Award
January 1, 2015 - December 17, 2025
Advanced Diploma of Screen and Media
January 1, 2009 - December 31, 2009
Index Showcase Award
January 1, 2015 - December 31, 2015

Industry Experience

Gaming, Media & Entertainment, Software & Internet