Available to hire
Hi, I’m Danil Danylchenko, a passionate Unity game developer and lead engineer with a strong track record of building scalable game systems. I enjoy turning complex problems into polished, high-performance experiences and collaborating closely with stakeholders to deliver measurable results.
I’ve led multiple Unity projects, authored robust architectures, and mentored teams to improve efficiency and ROI. I’m always exploring new tools and best practices to stay ahead in the industry and deliver engaging experiences for players.
Skills
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Language
Ukrainian
Advanced
English
Advanced
Russian
Advanced
Work Experience
Lead Unity Developer at Play Spark Studios
June 1, 2024 - PresentDesigned and implemented core gameplay mechanics, UI systems, optimization strategies and most features from scratch; collaborated with stakeholders to provide technical direction and risk assessment; handled last-minute optimizations and bug fixes to ensure a stable, high-performance launch.
Lead Unity Developer at Play Spark Studios
November 1, 2023 - June 30, 2024Led development of the game's architecture and core systems from scratch; worked with Product Owner to direct full development; achieved a 150% increase in retention and 200% increase in user play time in the first quarter; established coding standards and optimized asset pipelines reducing loading times by 50%.
Unity Team Lead at Playtika
February 1, 2023 - November 30, 2023Successfully managed development team of 3-5 people; established efficient and clear communication with business and product managers and project stakeholders; provided strategic direction for tools and improvement plans; mentored new team members; applied Agile/SCRUM to improve efficiency and time-to-market; managed performance of team members.
Unity Developer at Playtika
June 1, 2022 - February 28, 2023Brought significant architectural improvements to existing features; lowered loading times; collaborated with engineering team to solve high system loads and develop improvement plans; recognized and fixed software issues; used debugging techniques to identify issues and resolve errors; built core features for rolling dice game with Monopoly mechanics.
Unity Developer at We/AR Studio
May 1, 2021 - October 31, 2021Researching, designing and implementing scalable AR/VR solutions.
Unity Developer at Ginger Tea Games
December 1, 2018 - December 31, 2020Managed to deliver effective and good-looking games by communicating efficiently with artists and PMs.
Education
Bachelor's Degree in Cybersecurity at State University of Information Technologies Kyiv
January 11, 2030 - April 1, 2022Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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