Daniel Keating
I’m Daniel Keating, a senior environment artist and tech-forward lighting/composition specialist with 5+ years of professional experience in game development.
About
I’m Daniel Keating, a senior environment artist and tech-forward lighting/composition specialist with 5+ years of professional experience in game development. I’ve contributed to high-quality, final in-game visuals across environments, materials, and scenes—partnering closely with art directors, designers, animators, and technical teams to hit both artistic targets and production goals.
My work spans level blockout and world building through high/low-poly modeling, UVs, shader and texture authoring, and performance-focused optimization in Unreal Engine and other pipelines. I also build and improve tools and automation (Python/MEL/Qt where needed) to streamline workflows, diagnose issues, and help teams produce faster while maintaining visual quality.
- 24 years' experience
- Joined November 2026
Industry experience
- Gaming
- Media & Entertainment
Work experience· 8 roles
Owned an area of the game, handling set dressing and performance while collaborating with design to achieve gameplay objectives on the upcoming title.
Owned and delivered multiple large-scale areas from greybox to final shipping quality, established additional zones from the ground up, and led visual polish for high-profile regions. Produced a model set exceeding 300 pieces, mentored 5+ artists in technical workflows, and authored Python tools to automate parts of the workflow and diagnose production issues, improving efficiency. Contributed significantly to Nighthaven’s release and the game’s improved visual experience recognized by MMORPG.com’s “Most Improved” award.
Delivered lighting, textures, and polish across multiple levels and owned ownership of 10+ levels. Implemented Unreal Engine Python tool suites that reduced asset task durations substantially and created a project-wide automation framework using MEL and Python to increase environment pipeline efficiency. Led an initiative for animated environmental models, including prototype shaders in Unity, and mentored a team of 8 artists to improve productivity and quality.
Education
Certifications and awards
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