Daniel Lopes
- Lisbon, Portugal
- 2 projects
About
- Joined July 2025
Industry experience
- Gaming
- Software & Internet
- Computers & Electronics
- Media & Entertainment
- Education
- Professional Services
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Projects · 2
A midcore football game, with team selection, ability trees, AI enemies.
- Game Developer
Work experience· 4 roles
Delivered multiple small to medium projects for clients, including full Unity games, tools and features. Developed a proof of concept feature for an RPG Unity project with dynamic AI-generated dialogue via OpenAI API, creating context-aware conversations to test player engagement. Designed backend services, authentication, databases and utility tools for game and non-gaming based clients, with a focus on automating repetitive tasks.
Worked as part of a three-person team developing casual mobile games for Phat Fingers, a Voodoo subsidiary. Collaborated closely with developers, project managers, and game designers to plan tasks, strategize on game retention metrics, and brainstorm new game concepts or pivot existing ones. Led the migration of standalone Unity games into mini-games within a larger virtual pet game.
Developed over 25 proof of concept hyper-casual mobile games to test retention metrics. Contributed to a midcore football game project with blockchain integration. Created reusable Unity packages for common game features like shops, quests, and achievements. Responsibilities included core system development, gameplay loop refinement, UI implementation, animations, audio integration using FMOD, polish, and analytics API integration.
Education
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