I’m Daniel Jimenez, a game developer with 6 years across Unity and Unreal Engine, with a strong focus on AI-driven gameplay and systems. I enjoy turning early prototypes into reliable features by working closely with designers, artists, and QA—so mechanics integrate smoothly and performance stays solid. In my recent experience, I’ve implemented gameplay systems end-to-end, including multiplayer real-time communication and synchronized tools like in-game chat. I also like sharing knowledge with teams through internal workshops, and I’ve led development efforts—mentoring teammates, reviewing code, and helping shape an efficient production pipeline from concept to release.…

Daniel Jimenez

I’m Daniel Jimenez, a game developer with 6 years across Unity and Unreal Engine, with a strong focus on AI-driven gameplay and systems. I enjoy turning early prototypes into reliable features by working closely with designers, artists, and QA—so mechanics integrate smoothly and performance stays solid. In my recent experience, I’ve implemented gameplay systems end-to-end, including multiplayer real-time communication and synchronized tools like in-game chat. I also like sharing knowledge with teams through internal workshops, and I’ve led development efforts—mentoring teammates, reviewing code, and helping shape an efficient production pipeline from concept to release.…

Available to hire

I’m Daniel Jimenez, a game developer with 6 years across Unity and Unreal Engine, with a strong focus on AI-driven gameplay and systems. I enjoy turning early prototypes into reliable features by working closely with designers, artists, and QA—so mechanics integrate smoothly and performance stays solid.

In my recent experience, I’ve implemented gameplay systems end-to-end, including multiplayer real-time communication and synchronized tools like in-game chat. I also like sharing knowledge with teams through internal workshops, and I’ve led development efforts—mentoring teammates, reviewing code, and helping shape an efficient production pipeline from concept to release.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Gameplay Programmer at NemorisGames
September 1, 2021 - January 31, 2024
Designed and implemented gameplay mechanics in Unity using C#. Worked from prototyping through final integration with level designers and artists, ensuring all elements functioned together correctly. Identified the need for multiplayer and real-time communication, adopted Photon PUN 2, and built a chat system with multiplayer synchronization to support stable online sessions. Organized internal workshops and knowledge-sharing sessions to train team members on the new multiplayer and synchronization technologies, improving cross-team collaboration.
Programmer at NemorisGames
September 1, 2021 - January 31, 2024
Designed and implemented game mechanics using Unity and C#. Learned and adopted new multiplayer communication tools such as Photon and developed a chat system. Motivated and trained team members by organizing workshops and sharing best practices. Collaborated closely with level designers and artists to integrate new tools and ensure harmonious game elements.
Game Developer at Student Welfare, SENA Bogota
April 1, 2020 - October 31, 2020
Built a complete video game from conceptualization through release using Unity and C#. Owned the full development cycle: defined the narrative, designed levels, and established core game mechanics from scratch. Wrote C# code for game logic, player controls, character interactions, and game rules. Designed and animated visual assets—characters, environments, and special effects—while integrating the art pipeline with the engine.
Game Developer at Student welfare, SENA
April 1, 2020 - October 31, 2020
Designed, developed, and published a complete video game using Unity, managing all stages from concept to release. Created narrative, levels, and gameplay mechanics. Programmed all game logic, character interactions, player controls, and game rules in C#. Designed and animated all graphic elements including characters, environments, and effects. Conducted extensive gameplay testing, bug fixing, and optimization for smooth performance across devices.
Lead Programmer at Research hotbed, SENA Bogota
September 1, 2019 - July 31, 2020
Led a team of 12 developers as Lead Programmer, providing technical guidance, conducting code reviews, and maintaining consistency and quality across the project. Resolved complex technical issues by implementing solutions that improved performance and stability. Collaborated with design, art, and QA to ensure seamless integration across gameplay systems. Trained and mentored team members and monitored project progress, reporting risks, status, and mitigation plans to project managers.
Lead Programmer at Research hotbed, SENA
September 1, 2019 - July 31, 2020
Led a team of 12 developers providing technical guidance, code review, and ensuring quality. Resolved complex technical issues to optimize game performance and stability. Collaborated with design, art, and QA departments to integrate game components effectively. Trained and mentored team members promoting continuous learning. Monitored and reported project progress, potential risks, and mitigation strategies to management.

Education

Technologist at SENA
January 1, 2019 - June 30, 2020
Video Game developer Technologist at SENA
January 1, 2019 - June 30, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet