Available to hire
I’m a C++ developer who spends his free time working on his own 3D game engine as well indie game development alongside old friends from university (Damned Soul, available to wishlist on Steam, aiming for early access in 2026 Q1)
Language
Swedish
Fluent
English
Advanced
Work Experience
Full Stack Developer (DevOps) at Damned Soul (Video Game)
January 1, 2024 - PresentCollaborated with fellow students from Blekinge Tekniska Högskola to develop a video game using Scrum. Implemented an Entity Component System (ECS) from scratch for the game's engine. Programmed player movement mechanics and enemy AI behaviors. Participated in Creative Coast Festival 2024 (Gameport/BBI) and helped earn a cash prize to continue development.
Back-end Developer at Game Engine
January 1, 2024 - PresentIndependently built a C++-based game engine using DirectX11 for graphics and ImGui for the user interface. Implemented rendering techniques including Shadow Mapping, Cube Mapping, Billboarding, Instancing, and Deferred Rendering. Built ECS, a first-person perspective camera, and input handling.
Education
Bachelor's Degree - Computer Science at Blekinge Tekniska Högskola
January 11, 2030 - March 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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