I’m a Unity developer with a lifelong passion for gaming. Since 2014 I’ve been building games with Unity, contributing to projects from concept to release on the App Store and Google Play. I thrive on turning ideas into engaging gameplay, robust architectures, and polished user experiences. I enjoy collaborating with QA, design, and creative teams to bring stories to life and deliver high-quality results. I’m also a developer who loves mentoring newer teammates, sharing knowledge, and continually learning new tools and techniques to push Unity-based projects to the next level.

Pham Thanh Dat

I’m a Unity developer with a lifelong passion for gaming. Since 2014 I’ve been building games with Unity, contributing to projects from concept to release on the App Store and Google Play. I thrive on turning ideas into engaging gameplay, robust architectures, and polished user experiences. I enjoy collaborating with QA, design, and creative teams to bring stories to life and deliver high-quality results. I’m also a developer who loves mentoring newer teammates, sharing knowledge, and continually learning new tools and techniques to push Unity-based projects to the next level.

Available to hire

I’m a Unity developer with a lifelong passion for gaming. Since 2014 I’ve been building games with Unity, contributing to projects from concept to release on the App Store and Google Play. I thrive on turning ideas into engaging gameplay, robust architectures, and polished user experiences. I enjoy collaborating with QA, design, and creative teams to bring stories to life and deliver high-quality results.

I’m also a developer who loves mentoring newer teammates, sharing knowledge, and continually learning new tools and techniques to push Unity-based projects to the next level.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Vietnamese
Advanced

Work Experience

Unity Lead at Element6
January 1, 2024 - January 1, 2026
Supported the development of a game project from initial ideas to final product. Shaped the concept, designed gameplay, and resolved emerging technical issues. Through continuous testing, iteration, and optimization, the project gradually took shape and achieved the expected results. Developed mini-games from scratch: Wanderland: Angel Hunters RPG, Garden Guardians, Pop Clover. Created iOS-ready prototypes and integrated Unity-based workflows.
Senior Unity Developer at GNT Vietnam
February 1, 2021 - December 1, 2021
Developed engaging mini-games leveraging Polar OH and Moff Band devices for interactive gameplay. Created dynamic Endless Run 3D, Adventure Game 3D, Rhythm games featuring MIDI file integration, and various 2D games. Supported client updates for iOS and built SDK integrations for Unity, adhering to company specifications. Engaged with QA, Creative, and Design teams to enhance development processes.
Unity Lead at Taggle Singapore
February 1, 2019 - December 1, 2020
Led development of an animal recognition and detection system for a zoo in Japan. The solution enables children to use mobile devices during zoo visits to identify nearby animals and learn their characteristics based on different event periods. Implemented using iBeacon technology in combination with Unity to deliver engaging, educational experiences.
Unity Lead at Allgrow Lab
December 1, 2022 - December 1, 2023
Led Unity development at Allgrow Lab, supporting a client in developing an animal recognition/detection system for a zoo in Japan. Used iBeacon with Unity, created AR experiences using AR Foundation and Mapbox SDK, and built mini-games for a Health App portfolio with 2D/3D gameplay. Collaborated across teams to ensure robust, scalable delivery.
Unity Lead at NHN Viet Nam
January 1, 2017 - August 1, 2018
Promoted to Unity Lead in recognition of exceptional performance and contributions to project success. Contributed to online card games (Chess, Xiangqi, Chinese Chess) and other Unity-based game development efforts. Collaborated with QA, Creative, and Design teams to streamline processes and deliver high-quality experiences.
Unity Developer at Skoolbo
August 1, 2015 - December 1, 2016
Developed interactive learning games and integrated them into classroom workflows. Created 2D/3D experiences, animated characters, and online content delivery tools. Worked with QA and Design teams to fix bugs and optimize gameplay for educational contexts.
Unity Developer at Vitalify Asia
December 1, 2013 - February 1, 2015
Developed coin/card games and mock-up games to enrich the company’s gaming portfolio. Created 2D/3D animated characters and assets, integrated online features, and collaborated with QA and design teams to refine gameplay and performance.
Unity Lead at AllgrowLabo
June 1, 2022 - December 31, 2023
Led development of an animal recognition/education zoo app for a Japanese client; defined gameplay flow and core logic (map level, tower deployment, power-ups), UI, audio, and VFX; implemented iBeacon-based location logic and Bluetooth/location permission checks; integrated ad mediation networks and analytics; used Addressable Asset System; collaborated with CTO, backend, and Creative teams; mentored new members; published to App Store and Play Store.
Unity Lead at NHN Vietnam
January 1, 2017 - August 31, 2018
Built a multi-player online casino game; expanded in-game features and updated product to improve stability and UX. Promoted to Unity Lead; worked on On-Game client and various table games; added analytics, logs, and crash reporting; created plugins between Unity and Android/iOS/WebGL; published to App Store/Play Store.
Senior Developer at Skoolbo Vietnam
August 1, 2015 - December 31, 2016
Developed interactive learning and Q&A system for elementary students, enabling classroom integration and at-home study. Created 2D/3D animated characters, fixed bugs, and built cross-platform plugins for Unity Android/iOS; published to App Store/Play Store.

Education

Bachelor's Degree at Binh Duong University
September 1, 2009 - September 1, 2013
Bachelor's Degree in Information Technology at Binh Duong University
January 11, 2030 - January 22, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

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