Skills
Language
English
Fluent
Work Experience
Vice President of Technology at Vertex Solutions LLC
September 1, 2024 - July 1, 2025Executive responsible for corporate technology decisions, global strategy, and AI/data analytics initiatives. Led cross-domain training analyses across joint operational environments, guided internal IP development vs external licensing, and advised ownership on growth and long-term value. Managed a multinational team supporting a major UK Government contract, delivering high-fidelity MR/XR electronic warfare simulators for a Saudi training center. Authored whitepapers on bleeding-edge simulation technologies for multiple stakeholders.
Senior Lead Engineer / Lead Game Designer / Project Manager / Pre-Sales Engineer at Cole Engineering Services Inc.
March 1, 2013 - September 1, 2024Prime developer/designer and innovation lead on MR-DNA hosting a multitude of government and commercial projects. Led multiple development teams in R&D projects, transitioned STE-LTS from research to funded government program, and managed gameplay, level design, story, assessment, audio, and environmental elements for applications built on the EDGE platform. Directed independent R&D efforts and supported strategic business solutions.
Computer Scientist / Pre-Sales Engineer / Project Architect / Project Manager at Lockheed Martin Global Training and Logistics
July 1, 2006 - March 1, 2013Technical lead for the VWL-Orlando team, mentoring in video game technologies for professional development and education. Active member of the Video Game Technologies group, focusing on AI, game engines, MMO design, and networked simulation. Key contributor to NASA/US Air Force IR&D initiatives integrating internal and COTS tools to create innovative training mechanisms; presented at I/ITSEC 2007.
Senior Software Engineer I / Computer Scientist / Project Architect / Project Manager at L-3 Communications Link Simulation & Training
September 1, 2004 - March 1, 2006Principal investigator for IR&D in game technologies and schoolhouse analysis modeling. Co-led the integration of video game technologies into distributed simulation, demonstrated web-enabled DIS packet distribution, and developed prototypes such as Lifeforms for inserting commercial game tech into military simulations. Recognized for innovation and teamwork in IR&D and demonstrations.
Software Engineer / Computer Scientist at Lockheed Martin Simulation, Training & Support
October 1, 2001 - September 1, 2004Core IR&D member focusing on discrete event simulation and training environments. Early software development for BC2T/CORE-t and CCTT integration, applying extreme programming techniques and leading Lifeforms prototype to showcase game tech in defense simulations; contributed to I/ITSEC demonstrations and internal/external presentations.
Education
B.A., Music Composition for Film, Television, and Games (summa cum laude) at Berklee College of Music
January 11, 2030 - March 28, 2026Advanced Professional Certificate, Orchestration for Film and TV at Berklee College of Music
January 11, 2030 - March 28, 2026Professional Certificate, Composing and Producing Electronic Music at Berklee College of Music
January 11, 2030 - March 28, 2026Professional Certificate, Music Theory and Composition at Berklee College of Music
January 11, 2030 - March 28, 2026B.S., Computer Science (Minor in Mathematics) at Florida State University
January 11, 2030 - March 28, 2026A.A. at Saint Petersburg Junior College
January 11, 2030 - March 28, 2026Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Government, Professional Services, Education
Skills
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