Hi, I’m David Mines, a 3D artist specializing in game-ready assets for real-time engines like Unreal Engine and Unity. I love turning concepts into optimized props and environments, with a focus on clean topology, solid UVs, and PBR textures. I’ve built a workflow around creating efficient, visually compelling assets that perform well in game engines.
Whether I’m working solo or as part of a team, I adapt to evolving pipelines, collaborate to align with artistic direction, and iterate quickly to deliver assets that look great and run smoothly in-game. I’m passionate about immersive environments and enjoy tackling challenges from asset modeling to texture work and engine integration.
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