Hi, I’m David Mines, a 3D artist specializing in game-ready assets for real-time engines like Unreal Engine and Unity. I love turning concepts into optimized props and environments, with a focus on clean topology, solid UVs, and PBR textures. I’ve built a workflow around creating efficient, visually compelling assets that perform well in game engines. Whether I’m working solo or as part of a team, I adapt to evolving pipelines, collaborate to align with artistic direction, and iterate quickly to deliver assets that look great and run smoothly in-game. I’m passionate about immersive environments and enjoy tackling challenges from asset modeling to texture work and engine integration.

David Mines

Hi, I’m David Mines, a 3D artist specializing in game-ready assets for real-time engines like Unreal Engine and Unity. I love turning concepts into optimized props and environments, with a focus on clean topology, solid UVs, and PBR textures. I’ve built a workflow around creating efficient, visually compelling assets that perform well in game engines. Whether I’m working solo or as part of a team, I adapt to evolving pipelines, collaborate to align with artistic direction, and iterate quickly to deliver assets that look great and run smoothly in-game. I’m passionate about immersive environments and enjoy tackling challenges from asset modeling to texture work and engine integration.

Available to hire

Hi, I’m David Mines, a 3D artist specializing in game-ready assets for real-time engines like Unreal Engine and Unity. I love turning concepts into optimized props and environments, with a focus on clean topology, solid UVs, and PBR textures. I’ve built a workflow around creating efficient, visually compelling assets that perform well in game engines.

Whether I’m working solo or as part of a team, I adapt to evolving pipelines, collaborate to align with artistic direction, and iterate quickly to deliver assets that look great and run smoothly in-game. I’m passionate about immersive environments and enjoy tackling challenges from asset modeling to texture work and engine integration.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Freelance 3D Modeler at Upwork
May 1, 2020 - Present
Designed and delivered game-ready 3D assets for multiple clients across different genres. Created optimized low-poly models with clean UVs for real-time performance. Textured assets using Substance Painter with PBR workflows. Collaborated with clients to meet artistic direction and technical requirements.
3D Modeler at Hellion Studios (Requiem)
October 1, 2019 - Present
Developed environmental props and assets for narrative-driven platform levels. Modeled and textured assets for furnished interior environments. Ensured assets were optimized for integration into game engine pipelines.
3D Modeler at The Dastards (Harbinger)
September 1, 2019 - Present
Created stylized outdoor environment props for a top-down strategy game. Designed assets to match game aesthetic and performance constraints.
3D Modeler at From Students (Cryptic Chambers)
April 1, 2019 - Present
Modeled player character and enemy assets for gameplay implementation. Collaborated with team members to maintain consistent art direction.
3D Modeler at Age of Odyssey (Breakout)
March 1, 2019 - Present
Produced environmental props for a commercial escape-room style level. Focused on realism and scene cohesion within interior environments.

Education

B.A. at University of Central Florida
January 11, 2030 - April 1, 2020
A.A. at Rasmussen College
January 11, 2030 - June 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet