A Non Farming Game
David Rey
Published
0
Grupo 3 Studio โ Unity Programmer | Technical Artist
Sole programmer responsible for gameplay architecture, AI systems,
UI accessibility, and performance optimization in a production environment.
Built scalable systems supporting exploration, combat, and dynamic game states.
Core Contributions
- Designed mission and dialogue systems using Scriptable Objects + FSM architecture
- Implemented Player Controller with the Unity New Input System
- Developed enemy AI with NavMesh pathfinding and perception logic
- Created boss encounters using modular finite state machines
- Implemented aim assist and enemy detection
- Built a dynamic day/night gameplay state system
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