A Non Farming Game

David Rey
Published

0
  • Project creator

Grupo 3 Studio โ€” Unity Programmer | Technical Artist

Sole programmer responsible for gameplay architecture, AI systems,
UI accessibility, and performance optimization in a production environment.
Built scalable systems supporting exploration, combat, and dynamic game states.

Core Contributions

  • Designed mission and dialogue systems using Scriptable Objects + FSM architecture
  • Implemented Player Controller with the Unity New Input System
  • Developed enemy AI with NavMesh pathfinding and perception logic
  • Created boss encounters using modular finite state machines
  • Implemented aim assist and enemy detection
  • Built a dynamic day/night gameplay state system

Links


๐ŸŽฎ Play on itch.io

Screenshots

Farming Game 1
Farming Game 3
Farming Game 4
Farming UI
Farming Gameplay