Forged Horizont — Unreal Developer | Technical Artist
Developed and optimized core VR interaction systems and rendering pipelinefor a standalone headset experience, focusing on performance stability,immersion, and responsive player interaction.
Core Contributions
- Implemented VR mechanics in Blueprints including climbing, archery, and escaperoom style puzzle interactions
- Designed interaction logic prioritizing precision, comfort, and physical presence in VR
- Structured gameplay systems to support modular puzzle and traversal mechanics
Links
Screenshots




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