I’m a Unity & Unreal Developer and Technical Artist specializing in VR development, shader development, and real-time performance optimization. With 3 years of experience shipping PC, mobile, VR, and AR projects, I’ve worked across indie game studios and immersive VR productions in Barcelona, collaborating with artists, designers, and engineers to deliver technically solid, production-ready experiences.
My core strengths are building performant real-time systems. From optimizing GPU bottlenecks and draw calls for Meta Quest hardware, to developing gameplay systems and custom shaders in both Unity and Unreal Engine. What differentiates me is the combination of strong programming fundamentals and a technical art background.
I’m self-driven and self-sufficient: I learn new tools and technologies independently, and I take full ownership of problems until they’re solved. No hand-holding required.
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- Implemented VR mechanics in Blueprints including climbing, archery, and escaperoom style puzzle interactions
- Designed interaction logic prioritizing precision, comfort, and physical presence in VR
- Structured gameplay systems to support modular puzzle and traversal mechanics
Forged Horizont — Unreal Developer | Technical Artist
Developed and optimized core VR interaction systems and rendering pipelinefor a standalone headset experience, focusing on performance stability,immersion, and responsive player interaction.
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- Designed mission and dialogue systems using Scriptable Objects + FSM architecture
- Implemented Player Controller with the Unity New Input System
- Developed enemy AI with NavMesh pathfinding and perception logic
- Created boss encounters using modular finite state machines
- Implemented aim assist and enemy detection
- Built a dynamic day/night gameplay state system
Grupo 3 Studio — Unity Programmer | Technical Artist
Sole programmer responsible for gameplay architecture, AI systems,
UI accessibility, and performance optimization in a production environment.
Built scalable systems supporting exploration, combat, and dynamic game states.
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