I’m a 3D generalist and graphic designer from Budapest, focused on creating game-ready assets and polished real-time environments using Unreal Engine and Blender. I enjoy turning concepts into optimized 3D models—handling everything from high- and low-poly modeling to UV mapping, texturing, PBR materials, lighting, dressing, and final scene composition.
I’ve worked across VR game development, architectural visualization, and animation workflows, supporting environments in Unreal Engine and contributing to both production and post-production tasks. I’m also comfortable collaborating with teams and training others, and I keep my toolkit broad with tools like Unreal Engine, Blender, Substance Painter, and common Adobe software for graphics and media production.
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