I’m a 3D generalist and graphic designer from Budapest, focused on creating game-ready assets and polished real-time environments using Unreal Engine and Blender. I enjoy turning concepts into optimized 3D models—handling everything from high- and low-poly modeling to UV mapping, texturing, PBR materials, lighting, dressing, and final scene composition. I’ve worked across VR game development, architectural visualization, and animation workflows, supporting environments in Unreal Engine and contributing to both production and post-production tasks. I’m also comfortable collaborating with teams and training others, and I keep my toolkit broad with tools like Unreal Engine, Blender, Substance Painter, and common Adobe software for graphics and media production.

David Teglassy

I’m a 3D generalist and graphic designer from Budapest, focused on creating game-ready assets and polished real-time environments using Unreal Engine and Blender. I enjoy turning concepts into optimized 3D models—handling everything from high- and low-poly modeling to UV mapping, texturing, PBR materials, lighting, dressing, and final scene composition. I’ve worked across VR game development, architectural visualization, and animation workflows, supporting environments in Unreal Engine and contributing to both production and post-production tasks. I’m also comfortable collaborating with teams and training others, and I keep my toolkit broad with tools like Unreal Engine, Blender, Substance Painter, and common Adobe software for graphics and media production.

Available to hire

I’m a 3D generalist and graphic designer from Budapest, focused on creating game-ready assets and polished real-time environments using Unreal Engine and Blender. I enjoy turning concepts into optimized 3D models—handling everything from high- and low-poly modeling to UV mapping, texturing, PBR materials, lighting, dressing, and final scene composition.

I’ve worked across VR game development, architectural visualization, and animation workflows, supporting environments in Unreal Engine and contributing to both production and post-production tasks. I’m also comfortable collaborating with teams and training others, and I keep my toolkit broad with tools like Unreal Engine, Blender, Substance Painter, and common Adobe software for graphics and media production.

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Language

Hungarian
Fluent
English
Fluent
German
Beginner

Work Experience

3D Generalist at REAL Games
October 1, 2024 - September 1, 2026
Set dressing and environment lighting for VR environments, plus environment creation and rendering. Worked on high- and low-poly modeling, scene rendering, and animation tasks inside Unreal Engine and related tools as part of ongoing production needs.
3D Generalist at REAL Games (VR Game Development)
August 1, 2023 - August 31, 2024
Built game-ready 3D assets for Zero Caliber 2, focusing on optimization and production readiness. Responsible for setting up dressing and environment lighting, creating both high- and low-poly models, and assembling environments inside Unreal Engine. Contributed to VR game testing workflows and asset/game pipeline support to ensure scenes and models performed well in real-time.
3D Generalist at Umatik Entertainment (Animation)
January 1, 2022 - July 31, 2023
Created environments in Unreal Engine and Blender, including set dressing and environment lighting. Produced 3D assets and high/low-poly models, supported scene rendering, and handled animation-related work as part of the production process.
Graphic Designer / Trainer at Top School Education Center / Blender Unreal workflows
September 1, 2020 - December 31, 2021
Worked as a graphic designer and software instructor, teaching workflows related to Unreal Engine and Blender (e.g., environment lighting, set dressing, scene composition). Performed 3D asset creation and rendering support as part of education/training responsibilities.
3D Designer / 3D Artist / 3D Generalist at Freelance
January 1, 2020 - Present
Freelance 3D artist delivering architectural visualization, 3D modeling, and 3D environment art. Produced environment lighting and scene composition work for real-time virtual production and maintained consistent high- and low-poly asset quality across client projects.
Graphic Designer / Software Instructor at Abacus Medicine Hungary Ltd
January 1, 2018 - December 1, 2020
Led onboarding training for newly recruited graphic designers and managed graphic designer team processes. Supported professional training facilitation, handled packaging-related tasks, and performed related design production work such as product photography packaging and print preparation, including coordination with external print partners.
3D Painter / 3D Toolbag & Workflow support at Abacus Medicine Hungary Ltd
November 1, 2016 - December 31, 2017
Graphic and 3D support including packaging product photo preparation and print preparation. Liaised with external printing houses, handled administrative tasks, and contributed to professional training onboarding and internal processes. (Additional listed graphic duties included packaging design preparation and product photography support.)

Education

Graphic Designer (education/training) at Top School Education Center
January 1, 2015 - December 31, 2016
Geography (education) at Eötvös Loránd University
January 1, 2010 - December 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Real Estate & Construction