David Dunn
I am a self-motivated, proactive creative leader with 13 years of experience in 3D and 2D animation and visual development.
About
I am a self-motivated, proactive creative leader with 13 years of experience in 3D and 2D animation and visual development. I have advanced expertise in using cutting-edge animation and graphics software to create visual narratives for games and films. I am an intuitive artist who excels at self-management and leading teams to successful project and asset deliverables. Passionate about constantly learning and mastering new technologies, tools, marketing strategies, industry trends, design theories, and creative thinking modes.
I strongly believe in the power of communication, cross-functional teamwork, and constructive feedback. I maintain professionalism and punctuality with excellent time management skills, consistently meeting critical deadlines on time and within budget. My work spans animation, VFX, UI motion, 3D production, character design, and creative leadership roles, supporting projects across gaming, film, marketing, and education sectors.
- 12 years' experience
- Joined December 2024
Skills· 24
- 3D Animation
- Animation
Autodesk Maya
Unity 3D- Character Design
- 3D Model
- Adobe After Effects
Adobe Photoshop
Unity- Motion Graphic
Adobe Illustrator
Adobe Premiere Pro- Game Design
- Video Advert
UI
Blender
Adobe Audition
Figma- Freehand Digital Illustration
- Fantasy Illustration
- Explainer Video
- Short Film
- Childrens Book Illustration
- 2D Animation
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
- Government
- Education
- Non-Profit Organization
Work experience· 18 roles
Directed visual effects and animation efforts using Spine, After Effects, Procreate, and Unity for campaign maps and minigames. Created UI motion and VFX from storyboards to implementation and developed 2.5D sprite sheet particles from 3D assets improving user interaction. Provided critical feedback on character design, animation, and visual effects as part of feedback groups.
Created, owned, and directed visual effects and animated characters using Spine, After Effects, and Procreate for campaign maps and minigame backgrounds. Concepted and implemented UI Motion/VFX for in-game features from storyboard/animatics to Unity. Developed 2.5D sprite sheet particles from 3D assets for in-game UI, enhancing user experience. Provided actionable critiques for character design, animation, and VFX as part of feedback groups.
Created, owned and directed visual effects and animated characters using Spine, After Effects, and Procreate for campaign maps and minigame backgrounds. Concepted and implemented UI Motion/VFX for in game features from storyboard/animatics to Unity. Developed 2.5D sprite sheet particles from 3D assets for in-game UI, enhancing user experience. Provided actionable critiques for character design, animation, and VFX as part of feedback groups.
Education· 8
Certifications and awards· 6
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