I am a self-motivated, proactive creative leader with 13 years of experience in 3D and 2D animation and visual development. I have advanced expertise in using cutting-edge animation and graphics software to create visual narratives for games and films. I am an intuitive artist who excels at self-management and leading teams to successful project and asset deliverables. Passionate about constantly learning and mastering new technologies, tools, marketing strategies, industry trends, design theories, and creative thinking modes. I strongly believe in the power of communication, cross-functional teamwork, and constructive feedback. I maintain professionalism and punctuality with excellent time management skills, consistently meeting critical deadlines on time and within budget. My work spans animation, VFX, UI motion, 3D production, character design, and creative leadership roles, supporting projects across gaming, film, marketing, and education sectors.

David Dunn

PRO

I am a self-motivated, proactive creative leader with 13 years of experience in 3D and 2D animation and visual development. I have advanced expertise in using cutting-edge animation and graphics software to create visual narratives for games and films. I am an intuitive artist who excels at self-management and leading teams to successful project and asset deliverables. Passionate about constantly learning and mastering new technologies, tools, marketing strategies, industry trends, design theories, and creative thinking modes. I strongly believe in the power of communication, cross-functional teamwork, and constructive feedback. I maintain professionalism and punctuality with excellent time management skills, consistently meeting critical deadlines on time and within budget. My work spans animation, VFX, UI motion, 3D production, character design, and creative leadership roles, supporting projects across gaming, film, marketing, and education sectors.

Available to hire

I am a self-motivated, proactive creative leader with 13 years of experience in 3D and 2D animation and visual development. I have advanced expertise in using cutting-edge animation and graphics software to create visual narratives for games and films. I am an intuitive artist who excels at self-management and leading teams to successful project and asset deliverables. Passionate about constantly learning and mastering new technologies, tools, marketing strategies, industry trends, design theories, and creative thinking modes.

I strongly believe in the power of communication, cross-functional teamwork, and constructive feedback. I maintain professionalism and punctuality with excellent time management skills, consistently meeting critical deadlines on time and within budget. My work spans animation, VFX, UI motion, 3D production, character design, and creative leadership roles, supporting projects across gaming, film, marketing, and education sectors.

See more

Language

English
Fluent

Work Experience

Senior Technical Artist at N3TWORK Studios
December 31, 2024 - July 17, 2025
Created, owned and directed visual effects and animated characters using Spine, After Effects, and Procreate for campaign maps and minigame backgrounds. Concepted and implemented UI Motion/VFX for in game features from storyboard/animatics to Unity. Developed 2.5D sprite sheet particles from 3D assets for in-game UI, enhancing user experience. Provided actionable critiques for character design, animation, and VFX as part of feedback groups.
Animation Director and Founder at David Dunn Art & Animation
October 1, 2017 - Present
Collaborated with lead engineers and art directors to produce animation and VFX by creating and animating 3D and 2D assets in Maya and Spine with companion VFX in Unity 3D. Worked closely with art directors to implement visual standards of VFX for mobile game releases. Oversaw concept art, character design/setup, vector character asset creation, rigging, animation in Spine 2D for projects under NDA. Designed, animated, and edited video assets for social ads. Led user acquisition video production for mobile puzzle games. Visualized complex concepts with Maya and Adobe, overseeing full visual development and sound design/editing.
Marketing Creative Lead / Cinematic Artist at Beamable (formerly Disruptor Beam)
December 31, 2017 - July 17, 2025
Engineered video assets and cinematic marketing creatives for free-to-play mobile games, focusing on user acquisition, app store optimization, social media and TV broadcast campaigns. Created custom scenes in Maya and Unity 3D from game footage, rebuilt shaders for pre-rendered shots. Collaborated on character animation, storyboarding, and in-game cinematics. Developed successful trailers with over 2M views for Star Trek Timelines and contributed to branding and asset direction for The Walking Dead: March to War.
3D Artist / Environmental Projects Manager at Los Alamos National Laboratory
December 31, 2016 - July 17, 2025
Led production and launch of virtual tours and AR-powered exhibitions. Partnered in concept art, storyboards, modeling, texturing, lighting, animation, rendering, and asset assembly in Unity for historic and research-related projects. Developed trainer modules and orientation visualizations for nuclear research facilities. Managed projects with excellent time and asset management skills, delivering projects on time and under budget.
3D Artist at Spoondesigns
December 31, 2014 - July 17, 2025
Used Unity to conceptualize video games, visualizations, and simulations, focusing on asset creation, modeling, texturing, and animation. Generated visual projects related to civil action industrial accident cases. Created innovative AR comic for museum exhibit.
Character Animator at Funkitron
December 31, 2019 - July 17, 2025
Exported animations into character avatars for Unity Timelines and created cutscenes in Maya alongside key environmental artwork for mobile puzzle games. Used premade rigs and models, assisted in character geometry optimization. Initiated marketing material creation for print and social media. Served as animated trailer for a 2017 article on shipping emissions in climate change policy.
Senior Technical Artist at N3TWORK Studios
December 31, 2024 - July 17, 2025
Created, owned, and directed visual effects and animated characters using Spine, After Effects, and Procreate for campaign maps and minigame backgrounds. Concepted and implemented UI Motion/VFX for in-game features from storyboard/animatics to Unity. Developed 2.5D sprite sheet particles from 3D assets for in-game UI, enhancing user experience. Provided actionable critiques for character design, animation, and VFX as part of feedback groups.
Animation Director and Founder at David Dunn Art & Animation
October 1, 2017 - Present
Collaborated with lead engineers and art directors to produce animation and VFX by creating, animating, and implementing 3D and 2D assets in Maya and Spine with companion VFX in Unity 3D. Worked closely with art directors to implement visual standards of VFX for mobile releases, optimized and rigged 2D game assets, led concept art and character design for various projects, and oversaw video assets for social ads and user acquisition videos.
Marketing Creative Lead / Cinematic Artist at Beamable (formerly Disruptor Beam)
December 31, 2017 - July 17, 2025
Engineered video assets and cinematic marketing creatives for free-to-play mobile games. Focused marketing strategies on User Acquisition, App Store Optimization, social media, and television broadcast campaigns. Constructed custom scenes in Maya and Unity 3D from captured game footage, rebuilt shaders for prerendered shots, and collaborated on character animation and in-game cinematics, achieving significant user engagement milestones.
3D Artist / Environmental Projects Manager at Los Alamos National Laboratory
December 31, 2016 - July 17, 2025
Spearheaded production and launch of virtual tours and AR-powered exhibitions, partnering with design teams on concept art, storyboards, modeling, texturing, lighting, animation, rendering, and asset assembly in Unity. Developed trainer modules and visualizations for nuclear research facilities. Managed projects under National Laboratory mandates delivering on time and under budget.
3D Artist at Spoondesigns
December 31, 2014 - July 17, 2025
Utilized Unity for conceptualizing video games, visualizations, and simulations with a focus on asset creation, modeling, texturing, and animation. Produced visualization projects and developed AR comics for museum exhibits.
Character Animator at Funkitron
December 31, 2019 - July 17, 2025
Exported animations into character avatars for Unity Timelines, created cutscenes in Maya, assisted on character modifications, and developed marketing materials during artwork review periods. Served as an animated trailer for a climate change policy publication.
Animation Director and Founder at David Dunn Art & Animation
October 1, 2017 - Present
Founded and led the studio to deliver animation and VFX for various clients including N3TWORK Studios, East Side Games, Dicewrench Designs, Jordan Jack USA, Wicked Realm Games/Tilting Point Games, Blue Ox Family Games, and CO2 on the High Seas. Responsibilities included creating and animating 2D and 3D assets in Maya and Spine, implementing effects in Unity 3D, managing teams for video production, and overseeing visual development from concept to final delivery across games and marketing videos.
Senior Technical Artist at N3TWORK Studios
December 31, 2024 - August 7, 2025
Directed visual effects and animation efforts using Spine, After Effects, Procreate, and Unity for campaign maps and minigames. Created UI motion and VFX from storyboards to implementation and developed 2.5D sprite sheet particles from 3D assets improving user interaction. Provided critical feedback on character design, animation, and visual effects as part of feedback groups.
Marketing Creative Lead / Cinematic Artist at Beamable (formerly Disruptor Beam)
December 31, 2017 - August 7, 2025
Led creation of video assets and cinematic marketing creatives targeting user acquisition and app store optimization for free-to-play mobile games. Built custom scenes in Maya and Unity 3D, collaborated closely with programmers and artists on in-game cinematics, storyboarding mini-games, and character animation. Delivered highly viewed trailers and award-winning launch trailers for games including Star Trek Timelines and The Walking Dead: March to War.
3D Artist / Environmental Projects Manager at Los Alamos National Laboratory
January 1, 2016 - August 7, 2025
Managed production and launch of virtual tours and AR exhibitions related to national historic and nuclear research facilities. Duties included concept art, storyboarding, 3D modeling, animation, lighting, rendering, asset assembly in Unity, and creating trainer modules and visualizations. Delivered projects on time and under budget with high asset management and collaboration standards.
3D Artist at Spoondesigns
January 1, 2014 - August 7, 2025
Produced Unity-based video games, visualizations, and simulations focusing on asset creation, modeling, texturing, and animation. Developed innovative AR comic projects for museum exhibits and created visual content for civil advocacy projects tied to industrial accident compensation.
Character Animator at Funkitron
December 31, 2019 - August 7, 2025
Created character animations and cutscenes for mobile puzzle games using Maya and Unity timelines. Modified character models and rigs, and supported marketing material creation for print and social media during production cycles.

Education

Bachelor of Fine Arts at University of the Incarnate Word
January 17, 2011 - May 12, 2014
Associates at San Antonio College
May 14, 2007 - May 18, 2009
Bachelor of Fine Arts at University of the Incarnate Word
January 1, 2013 - December 31, 2013
Associates of Arts at San Antonio College
January 11, 2030 - July 17, 2025
Bachelor of Fine Arts at University of the Incarnate Word (UIW), San Antonio, TX
January 1, 2013 - December 31, 2013
Associates of Arts at San Antonio College, San Antonio, TX
January 1, 2011 - December 31, 2014
Bachelor of Fine Arts in 3D Animation & Game Design at University of the Incarnate Word
January 11, 2030 - January 1, 2013
Associates of Arts in Animation Design at San Antonio College
January 11, 2030 - August 7, 2025

Qualifications

Founding Member - Pajarito Film Club
January 11, 2030 - July 17, 2025
Volunteer Workshop Leader - YMCA Teen Club
January 11, 2030 - July 17, 2025
Best Style - Sub-Optimal Something Awful Game Dev Challenge
January 1, 2015 - August 7, 2025
Game Design Award - Source of Sol University of the Incarnate Word
January 1, 2013 - August 7, 2025
Award in Animation - Infrared Hiding Hood Sunset Film Festival
January 1, 2012 - August 7, 2025
ADDY Best Concept - Infrared Hiding Hood American Advertising Awards
January 1, 2012 - August 7, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Government, Education, Non-Profit Organization