Cemre Ozkurt
I’m a Lead 3D Character Artist and Art Director with over 20 years of experience across AAA games, cinematics, and AR experiences.
About
I’m a Lead 3D Character Artist and Art Director with over 20 years of experience across AAA games, cinematics, and AR experiences. I specialize in defining visual direction, building character art and pipelines, and leading teams to deliver high quality work across multiple platforms. Currently, I lead character art at Illumix, directing production for AR experiences including Five Nights at Freddy’s: Special Delivery and collaborations with major IPs such as Disney and Warner Bros. My background also includes key roles on Skylanders, The Sims 3, Neverwinter, and Back to the Future, and at Blur Studio, where I combined art creation with team leadership and collaboration with various disciplines.
I’m passionate about creating memorable characters, improving workflows, and mentoring artists while maintaining strong visual standards and production efficiency. I enjoy working in small or large teams in a collaborative environment where creativity and technical execution go hand in hand. Outside production art, I enjoy playing and making indie games, 2d/3d animations, oil painting, reading and drawing comics, photography, and making electronic music.
- 26 years' experience
- Joined November 2025
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
- Other
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Work experience· 22 roles
Contributed to Neverwinter MMORPG for PC and console. Created character art assets, costumes, and accessories for character customization systems. Worked closely with engineers to integrate custom tools and pipelines for asset management. Provided feedback and art direction to outsourcing partners, maintaining visual consistency.
Lead the character art team for Five Nights at Freddy’s: Special Delivery (AR mobile game) and multiple AR/Web3/NFT experiences. Directed the production of 45+ characters and 3 environments, overseeing modeling, texturing, rigging, and rendering pipelines. Collaborated with engineering teams to build AR tools and real-time workflows for artists. Key visual decision maker for art direction, style definition, and production planning. Worked on branded AR experiences for Disney, Warner Bros, MGM, Peanuts, Snap, etc.
Contributed to Neverwinter (Dungeons & Dragons) MMORPG for PC and console. Created character art assets, costumes, and accessories for character customization systems. Worked closely with engineers to integrate custom tools and pipelines for asset management. Provided feedback and art direction to outsourcing partners, maintaining visual consistency.
Education· 6
Certifications and awards
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