I’m a Lead 3D Character Artist and Art Director with over 20 years of experience across AAA games, cinematics, and AR experiences. I specialize in defining visual direction, building character art and pipelines, and leading teams to deliver high quality work across multiple platforms. Currently, I lead character art at Illumix, directing production for AR experiences including Five Nights at Freddy’s: Special Delivery and collaborations with major IPs such as Disney and Warner Bros. My background also includes key roles on Skylanders, The Sims 3, Neverwinter, and Back to the Future, and at Blur Studio, where I combined art creation with team leadership and collaboration with various disciplines. I’m passionate about creating memorable characters, improving workflows, and mentoring artists while maintaining strong visual standards and production efficiency. I enjoy working in small or large teams in a collaborative environment where creativity and technical execution go hand in hand. Outside production art, I enjoy playing and making indie games, 2d/3d animations, oil painting, reading and drawing comics, photography, and making electronic music.

Cemre Ozkurt

I’m a Lead 3D Character Artist and Art Director with over 20 years of experience across AAA games, cinematics, and AR experiences. I specialize in defining visual direction, building character art and pipelines, and leading teams to deliver high quality work across multiple platforms. Currently, I lead character art at Illumix, directing production for AR experiences including Five Nights at Freddy’s: Special Delivery and collaborations with major IPs such as Disney and Warner Bros. My background also includes key roles on Skylanders, The Sims 3, Neverwinter, and Back to the Future, and at Blur Studio, where I combined art creation with team leadership and collaboration with various disciplines. I’m passionate about creating memorable characters, improving workflows, and mentoring artists while maintaining strong visual standards and production efficiency. I enjoy working in small or large teams in a collaborative environment where creativity and technical execution go hand in hand. Outside production art, I enjoy playing and making indie games, 2d/3d animations, oil painting, reading and drawing comics, photography, and making electronic music.

Available to hire

I’m a Lead 3D Character Artist and Art Director with over 20 years of experience across AAA games, cinematics, and AR experiences. I specialize in defining visual direction, building character art and pipelines, and leading teams to deliver high quality work across multiple platforms. Currently, I lead character art at Illumix, directing production for AR experiences including Five Nights at Freddy’s: Special Delivery and collaborations with major IPs such as Disney and Warner Bros. My background also includes key roles on Skylanders, The Sims 3, Neverwinter, and Back to the Future, and at Blur Studio, where I combined art creation with team leadership and collaboration with various disciplines.

I’m passionate about creating memorable characters, improving workflows, and mentoring artists while maintaining strong visual standards and production efficiency. I enjoy working in small or large teams in a collaborative environment where creativity and technical execution go hand in hand. Outside production art, I enjoy playing and making indie games, 2d/3d animations, oil painting, reading and drawing comics, photography, and making electronic music.

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Language

English
Fluent

Work Experience

Lead Character Artist at Illumix
November 1, 2019 - November 12, 2025
Lead the character art team for Five Nights at Freddy’s: Special Delivery (AR mobile game) and multiple AR/Web3/NFT experiences. Directed the production of 45+ characters and 3 environments, overseeing modeling, texturing, rigging, and rendering pipelines. Collaborated with engineering teams to build AR tools and real-time workflows for artists. Key visual decision maker for art direction, style definition, and production planning. Worked on branded AR experiences for Disney, Warner Bros, MGM, Peanuts, Snap, etc.
Senior Character Artist at Cryptic Studios
November 1, 2019 - November 1, 2019
Contributed to Neverwinter MMORPG for PC and console. Created character art assets, costumes, and accessories for character customization systems. Worked closely with engineers to integrate custom tools and pipelines for asset management. Provided feedback and art direction to outsourcing partners, maintaining visual consistency.
Art Director / Founder at Worm Studio
February 1, 2017 - February 1, 2017
Directed and developed Beat The Game, an indie adventure title blending music creation and visual storytelling. Oversaw the complete art direction, including concept, modeling, animation, lighting, and scripting. Awarded Best Art (Intel Mix Media) and nominated for Best Sound and Creative Design (AZPlay Festival, Spain). Managed outsourcing for external projects, delivering high-end art for multiple studios.
Lead Character Artist at Activision Blizzard / Toys for Bob
October 1, 2015 - October 1, 2015
Led the character art team for Skylanders: Giants and Skylanders: Trap Team across PS4, Xbox, and Wii. Modeled, printed, and reviewed toy figures for 3D production—over 250 million toys sold worldwide. Managed the character and concept teams, ensuring consistent art direction and production standards. Supervised high-poly modeling, sculpting, and marketing renders using Maya and V-Ray.
Senior Character Artist at Telltale Games
June 1, 2011 - June 1, 2011
Produced main and secondary character models for Back to the Future episodic game series. Collaborated with rigging and engineering teams to finalize assets for engine integration. Reviewed outsourced art and ensured consistent visual quality across episodes.
Senior Character Artist at Electronic Arts
June 1, 2010 - June 1, 2010
Worked on The Sims 3 and Sims Animals Africa for PC and Wii. Modeled core character sets, facial blend shapes, and environment assets. Collaborated with design and software teams on tool testing and pipeline optimization.
Character Artist / Animator at Blur Studio
October 1, 2006 - October 1, 2006
Created character and environment art for high-profile cinematics, including Spider-Man 2, Warhammer, Fight Club, and Sphinx and the Cursed Mummy. Modeled, animated, and lit shots for Blur’s award-winning shorts such as Gopher Broke and Gentleman’s Duel. Contributed to CG for major film and game studios, including Disney, Activision, and 20th Century Fox. Worked closely with the directors, James Cameron and Tim Miller.
3D Character Artist / Animator (various studios) at Check Six Studio; 3D Me Studio; FDG Studio; Artnet Studio
January 1, 2002 - January 1, 2002
Full-time 3D character artist and animator at multiple studios (1999–2002).
Senior Character Artist at Cryptic Studios
March 1, 2017 - November 1, 2019
Contributed to Neverwinter (Dungeons & Dragons) MMORPG for PC and console. Created character art assets, costumes, and accessories for character customization systems. Worked closely with engineers to integrate custom tools and pipelines for asset management. Provided feedback and art direction to outsourcing partners, maintaining visual consistency.
Art Director / Founder at Worm Studio
November 1, 2015 - February 1, 2017
Directed and developed Beat The Game, an indie adventure title blending music creation and visual storytelling. Oversaw the complete art direction, including concept, modeling, animation, lighting, and scripting. Awarded Best Art (Intel Mix Media) and nominated for Best Sound and Creative Design (AZPlay Festival, Spain). Managed outsourcing for external projects, delivering high-end art for multiple studios.
Lead Character Artist at Activision Blizzard / Toys for Bob
November 1, 2011 - October 1, 2015
Led the character art team for Skylanders: Giants and Skylanders: Trap Team across PS4, Xbox, and Wii. Modeled, printed, and reviewed toy figures for 3D production—over 250 million toys sold worldwide. Managed the character and concept teams, ensuring consistent art direction and production standards. Supervised high-poly modeling, sculpting, and marketing renders using Maya and V-Ray.
Senior Character Artist at Telltale Games
June 1, 2010 - June 1, 2011
Produced main and secondary character models for Back to the Future episodic game series. Collaborated with rigging and engineering teams to finalize assets for engine integration. Reviewed outsourced art and ensured consistent visual quality across episodes.
Senior Character Artist at Electronic Arts
October 1, 2006 - June 1, 2010
Worked on The Sims 3 and Sims Animals Africa for PC and Wii platforms. Modeled core character sets, facial blend shapes, and environment assets. Collaborated with design and software teams on tool testing and pipeline optimization.
Character Artist / Animator at Blur Studio
November 1, 2002 - October 1, 2006
Created character and environment art for high-profile cinematics, including Spider-Man 2, Warhammer, Fight Club, and Sphinx and the Cursed Mummy. Modeled, animated, and lit shots for Blur’s award-winning shorts such as Gopher Broke and Gentleman’s Duel. Contributed to CG for major film and game studios, including Disney, Activision, and 20th Century Fox. Worked closely with the directors, James Cameron and Tim Miller.
3D Character Artist at Check Six Studio
January 1, 1999 - January 1, 2002
Full-time 3D character artist and animator as part of a multi-studio stint in early career.
3D Character Artist at 3D Me Studio
January 1, 1999 - January 1, 2002
Full-time 3D character artist and animator as part of a multi-studio stint in early career.
3D Character Artist at FDG Studio
January 1, 1999 - January 1, 2002
Full-time 3D character artist and animator as part of a multi-studio stint in early career.
3D Character Artist at Artnet Studio
January 1, 1999 - January 1, 2002
Full-time 3D character artist and animator as part of a multi-studio stint in early career.
3D Character Artist / Animator at Check Six Studio
January 1, 1999 - December 31, 2002
Full-time 3D character artist and animator.
3D Character Artist / Animator at 3D Me Studio
January 1, 1999 - December 31, 2002
Full-time 3D character artist and animator.
3D Character Artist / Animator at FDG Studio
January 1, 1999 - December 31, 2002
Full-time 3D character artist and animator.
3D Character Artist / Animator at Artnet Studio
January 1, 1999 - December 31, 2002
Full-time 3D character artist and animator.

Education

Bachelor’s Degree at Mimar Sinan University, Graphic Design Academy
January 1, 1996 - January 1, 2000
8-Year Program in Illustration and Visual Arts at Carsaf Cartoon School
January 11, 2030 - November 12, 2025
Bachelor’s Degree at Mimar Sinan University, Graphic Design Academy
January 1, 1996 - January 1, 2000
8-Year Program in Illustration and Visual Arts at Carsaf Cartoon School
January 11, 2030 - April 10, 2026
Bachelor’s Degree in Graphic Design at Mimar Sinan University, Graphic Design Academy
January 1, 1996 - January 1, 2000
8-Year Program in Illustration and Visual Arts at Carsaf Cartoon School
January 11, 2030 - April 10, 2026

Qualifications

Best Art (Intel Mix Media)
January 1, 2017 - December 31, 2017
Nomination: Best Sound and Creative Design (AZPlay Festival, Spain)
January 1, 2017 - December 31, 2017

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other