Cemre Ozkurt

Available to hire

I’m a Lead 3D Character Artist and Art Director with over 20 years of experience across AAA games, cinematics, and AR experiences.

About

I’m a Lead 3D Character Artist and Art Director with over 20 years of experience across AAA games, cinematics, and AR experiences. I specialize in defining visual direction, building character art and pipelines, and leading teams to deliver high quality work across multiple platforms. Currently, I lead character art at Illumix, directing production for AR experiences including Five Nights at Freddy’s: Special Delivery and collaborations with major IPs such as Disney and Warner Bros. My background also includes key roles on Skylanders, The Sims 3, Neverwinter, and Back to the Future, and at Blur Studio, where I combined art creation with team leadership and collaboration with various disciplines.

I’m passionate about creating memorable characters, improving workflows, and mentoring artists while maintaining strong visual standards and production efficiency. I enjoy working in small or large teams in a collaborative environment where creativity and technical execution go hand in hand. Outside production art, I enjoy playing and making indie games, 2d/3d animations, oil painting, reading and drawing comics, photography, and making electronic music.

  • 26 years' experience
  • Joined November 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Other

Work experience· 22 roles

Senior Character Artist · Cryptic StudiosNov 2019 – Nov 2019 · 1 mo

Contributed to Neverwinter MMORPG for PC and console. Created character art assets, costumes, and accessories for character customization systems. Worked closely with engineers to integrate custom tools and pipelines for asset management. Provided feedback and art direction to outsourcing partners, maintaining visual consistency.

Lead Character Artist · IllumixNov 2019 – Nov 2025 · 6 yrs 1 mo

Lead the character art team for Five Nights at Freddy’s: Special Delivery (AR mobile game) and multiple AR/Web3/NFT experiences. Directed the production of 45+ characters and 3 environments, overseeing modeling, texturing, rigging, and rendering pipelines. Collaborated with engineering teams to build AR tools and real-time workflows for artists. Key visual decision maker for art direction, style definition, and production planning. Worked on branded AR experiences for Disney, Warner Bros, MGM, Peanuts, Snap, etc.

Senior Character Artist · Cryptic StudiosMar 2017 – Nov 2019 · 2 yrs 9 mos

Contributed to Neverwinter (Dungeons & Dragons) MMORPG for PC and console. Created character art assets, costumes, and accessories for character customization systems. Worked closely with engineers to integrate custom tools and pipelines for asset management. Provided feedback and art direction to outsourcing partners, maintaining visual consistency.

Art Director / Founder · Worm StudioFeb 2017 – Feb 2017 · 1 mo
Art Director / Founder · Worm StudioNov 2015 – Feb 2017 · 1 yr 4 mos
Lead Character Artist · Activision Blizzard / Toys for BobOct 2015 – Oct 2015 · 1 mo
Lead Character Artist · Activision Blizzard / Toys for BobNov 2011 – Oct 2015 · 4 yrs
Senior Character Artist · Telltale GamesJun 2011 – Jun 2011 · 1 mo

Education· 6

Bachelor’s Degree · Mimar Sinan University, Graphic Design Academy1996 – 2000
8-Year Program in Illustration and Visual Arts · Carsaf Cartoon School2030 – 2025
Bachelor’s Degree · Mimar Sinan University, Graphic Design Academy1996 – 2000
8-Year Program in Illustration and Visual Arts · Carsaf Cartoon School2030 – 2026

Certifications and awards

Best Art (Intel Mix Media)2017
Nomination: Best Sound and Creative Design (AZPlay Festival, Spain)2017

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