Sophia (Pia) Demanawa is an Environment Concept Artist and Illustrator based in the Philippines, with nearly five years of experience creating game environment concepts, pixel art assets, and 3D-textured assets for the indie game “Until Then.” They specialize in standardizing concept-to-production pipelines while supporting a small indie game team. Please contact e-mail for password to NDA concept art, illustration, and pixel art! _Website not available. Sign in: https://www.twine.net/signup_ _Email not available. Sign in: https://www.twine.net/signup_

Sophia (Pia) Demanawa

Sophia (Pia) Demanawa is an Environment Concept Artist and Illustrator based in the Philippines, with nearly five years of experience creating game environment concepts, pixel art assets, and 3D-textured assets for the indie game “Until Then.” They specialize in standardizing concept-to-production pipelines while supporting a small indie game team. Please contact e-mail for password to NDA concept art, illustration, and pixel art! _Website not available. Sign in: https://www.twine.net/signup_ _Email not available. Sign in: https://www.twine.net/signup_

Available to hire

Sophia (Pia) Demanawa is an Environment Concept Artist and Illustrator based in the Philippines, with nearly five years of experience creating game environment concepts, pixel art assets, and 3D-textured assets for the indie game “Until Then.” They specialize in standardizing concept-to-production pipelines while supporting a small indie game team.

Please contact e-mail for password to NDA concept art, illustration, and pixel art!

Website not available. Sign in: https://www.twine.net/signup
Email not available. Sign in: https://www.twine.net/signup

See more

Language

English
Fluent
Tagalog
Fluent

Work Experience

Lead Environment Artist & Illustrator at Polychroma Games (indie game project: “Until Then: Afterimages DLC”)
November 1, 2024 - February 1, 2026
Led environment art and illustration work for the game “Until Then.” Standardized the environment concept-to-production pipeline, creating and producing concept art and pixel art environments and assets. Textured low-poly 3D models using pixel-art texturing workflows on unwrapped UVs. Created pixel art illustrations for game CGs, and supported mood and lighting decisions through color keys and artistic references.
Lead Environment Artist & Senior Illustrator at Polychroma Games (indie game project: “Until Then”)
January 1, 2021 - June 1, 2024
Designed game environment assets through concept and pixel art creation, textured 3D low-poly assets via pixel textures, and contributed to game design and UI for minigame sections. Also worked on environment and level design for rhythm and 3D racing game (as described in the resume) and produced multiple pixel art images based on my own sketches or my colleagues'.

Education

Bachelor of Fine Arts in Information Design at Ateneo de Manila University
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Non-Profit Organization, Professional Services