Unity developer with 3+ years of hands-on game development experience, including shipped commercial projects and team-based production. I specialize in gameplay systems, AI behavior, physics & vehicle control, UI, and quest mechanics — essentially everything that makes a game feel alive. I've worked across the full development cycle: from concept and architecture to implementation, polish, and release. My strongest recent work is TheLastMinutesToDie — a top-down vehicle action roguelike built in a team of 5 at Lesta Games Academy. I owned the core gameplay systems: vehicle physics and controls, enemy AI, boss AI, interactive tutorial, quest system, item drop mechanics, and the complete in-game UI. Before that, I developed a match-3 strategy game for GameDev Goethe 2024 — an international game jam — integrating a neural network for dynamic AI opponents. The project was acquired by INNOVATIVE RM GROUP. I also published two games on Yandex Games: a top-down battle arena and a tower defense title, both built and shipped independently. I'm currently looking for a full-time Unity Developer role (remote or on-site), and I'm open to opportunities worldwide. Tech: Unity 2D/3D · C# · AI/Pathfinding · Physics · UI Toolkit · DOTween · ScriptableObjects · MVC/MVP · SOLID · Git

Denis Lyubchenko

Unity developer with 3+ years of hands-on game development experience, including shipped commercial projects and team-based production. I specialize in gameplay systems, AI behavior, physics & vehicle control, UI, and quest mechanics — essentially everything that makes a game feel alive. I've worked across the full development cycle: from concept and architecture to implementation, polish, and release. My strongest recent work is TheLastMinutesToDie — a top-down vehicle action roguelike built in a team of 5 at Lesta Games Academy. I owned the core gameplay systems: vehicle physics and controls, enemy AI, boss AI, interactive tutorial, quest system, item drop mechanics, and the complete in-game UI. Before that, I developed a match-3 strategy game for GameDev Goethe 2024 — an international game jam — integrating a neural network for dynamic AI opponents. The project was acquired by INNOVATIVE RM GROUP. I also published two games on Yandex Games: a top-down battle arena and a tower defense title, both built and shipped independently. I'm currently looking for a full-time Unity Developer role (remote or on-site), and I'm open to opportunities worldwide. Tech: Unity 2D/3D · C# · AI/Pathfinding · Physics · UI Toolkit · DOTween · ScriptableObjects · MVC/MVP · SOLID · Git

Available to hire

Unity developer with 3+ years of hands-on game development experience, including shipped
commercial projects and team-based production.

I specialize in gameplay systems, AI behavior, physics & vehicle control, UI, and quest
mechanics — essentially everything that makes a game feel alive. I’ve worked across the
full development cycle: from concept and architecture to implementation, polish, and release.

My strongest recent work is TheLastMinutesToDie — a top-down vehicle action roguelike built
in a team of 5 at Lesta Games Academy. I owned the core gameplay systems: vehicle physics
and controls, enemy AI, boss AI, interactive tutorial, quest system, item drop mechanics,
and the complete in-game UI.

Before that, I developed a match-3 strategy game for GameDev Goethe 2024 — an international
game jam — integrating a neural network for dynamic AI opponents. The project was acquired
by INNOVATIVE RM GROUP.

I also published two games on Yandex Games: a top-down battle arena and a tower defense
title, both built and shipped independently.

I’m currently looking for a full-time Unity Developer role (remote or on-site), and I’m
open to opportunities worldwide.

Tech: Unity 2D/3D · C# · AI/Pathfinding · Physics · UI Toolkit · DOTween ·
ScriptableObjects · MVC/MVP · SOLID · Git

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Advanced
Russian
Fluent

Work Experience

Game Developer at Yandex Games
July 20, 2024 - Present
Developed and successfully published two games on the Yandex Games platform (currently delisted; source code available on request). Meow-Quack Battle — a dynamic top-down battle arena featuring a free-for-all mode where players fight each other and upgrade weapons. Drac Collector! — a fast-paced tower defense game where players control mag es to protect a city from dragons, block fireballs with a shield, and upgrade weapons by blending offensive and defensive strategies.

Education

Bachelor's degree in Software Engineering at University of Science and Technologies
January 11, 2030 - June 18, 2026
GeekBrains Game Developer Courses at GeekBrains
January 1, 2024 - June 18, 2026
Unity / Game Developer at Skillbox
January 1, 2023 - June 18, 2026
Pro Web Unity Game Developer at ProWeb
January 1, 2023 - June 18, 2026
Graduate at Lesta Games Academy
January 1, 2024 - December 31, 2024

Qualifications

GeekBrains Game Developer Courses
January 1, 2024 - June 18, 2026
Skillbox Unity / Game Developer
January 1, 2023 - June 18, 2026
Pro Web Unity Game Developer
January 1, 2023 - June 18, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment