Unity developer with 3+ years of hands-on game development experience, including shipped
commercial projects and team-based production.
I specialize in gameplay systems, AI behavior, physics & vehicle control, UI, and quest
mechanics — essentially everything that makes a game feel alive. I’ve worked across the
full development cycle: from concept and architecture to implementation, polish, and release.
My strongest recent work is TheLastMinutesToDie — a top-down vehicle action roguelike built
in a team of 5 at Lesta Games Academy. I owned the core gameplay systems: vehicle physics
and controls, enemy AI, boss AI, interactive tutorial, quest system, item drop mechanics,
and the complete in-game UI.
Before that, I developed a match-3 strategy game for GameDev Goethe 2024 — an international
game jam — integrating a neural network for dynamic AI opponents. The project was acquired
by INNOVATIVE RM GROUP.
I also published two games on Yandex Games: a top-down battle arena and a tower defense
title, both built and shipped independently.
I’m currently looking for a full-time Unity Developer role (remote or on-site), and I’m
open to opportunities worldwide.
Tech: Unity 2D/3D · C# · AI/Pathfinding · Physics · UI Toolkit · DOTween ·
ScriptableObjects · MVC/MVP · SOLID · Git
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