I’m an experienced background and color designer/artist focused on creating immersive visual worlds for animation. With a strong foundation in character design, color theory, composition, and applied artistic anatomy, I bring scenes to life by making them readable, emotionally grounded, and production-ready.
I’ve worked on a variety of high-profile animation projects, including recurring roles as a Background Layout & Color Designer and contributions as a CG/character designer across feature-style series and games. I also teach art fundamentals—covering artistic anatomy, character design, composition, and color theory—helping students build the practical skills they need for higher-level creative work.
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