I’m an experienced background and color designer/artist focused on creating immersive visual worlds for animation. With a strong foundation in character design, color theory, composition, and applied artistic anatomy, I bring scenes to life by making them readable, emotionally grounded, and production-ready. I’ve worked on a variety of high-profile animation projects, including recurring roles as a Background Layout & Color Designer and contributions as a CG/character designer across feature-style series and games. I also teach art fundamentals—covering artistic anatomy, character design, composition, and color theory—helping students build the practical skills they need for higher-level creative work.

Andrea De Pascale

I’m an experienced background and color designer/artist focused on creating immersive visual worlds for animation. With a strong foundation in character design, color theory, composition, and applied artistic anatomy, I bring scenes to life by making them readable, emotionally grounded, and production-ready. I’ve worked on a variety of high-profile animation projects, including recurring roles as a Background Layout & Color Designer and contributions as a CG/character designer across feature-style series and games. I also teach art fundamentals—covering artistic anatomy, character design, composition, and color theory—helping students build the practical skills they need for higher-level creative work.

Available to hire

I’m an experienced background and color designer/artist focused on creating immersive visual worlds for animation. With a strong foundation in character design, color theory, composition, and applied artistic anatomy, I bring scenes to life by making them readable, emotionally grounded, and production-ready.

I’ve worked on a variety of high-profile animation projects, including recurring roles as a Background Layout & Color Designer and contributions as a CG/character designer across feature-style series and games. I also teach art fundamentals—covering artistic anatomy, character design, composition, and color theory—helping students build the practical skills they need for higher-level creative work.

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Language

Italian
Fluent
English
Fluent
Spanish; Castilian
Advanced
French
Advanced

Work Experience

Instructor / Curriculum Designer at IDEA Academy, Rome
February 1, 2026 - Present
Responsible for designing and adjusting a curriculum based on students’ needs, preparing them to access higher-level courses by providing comprehensive applied knowledge of artistic anatomy, character design, and composition.
Character Design Teacher at Istituto Pavoniano Artigianelli, Trento
September 1, 2025 - December 1, 2025
Taught curriculum in character design, artistic anatomy, and color theory (Set 2025–Dic 2025).
Background Color Designer at Ravensburger
January 1, 2024 - Present
Remote Disney's Lorcana Card Art / design contributions for collectible card artwork, supporting brand-consistent visuals and production requirements. (Specific scope not fully detailed in resume text.)
Background Design Supervisor / Senior CG Designer at Walt Disney / Lucasfilm-related projects (company not specified in resume text)
July 1, 2023 - October 1, 2024
Senior CG Designer for multiple animation projects, including “Lego Star Wars: Rebuild the Galaxy” and “Lego: Jurassic Park,” collaborating with background/color and CG teams to support scene look development and consistency across assets.
Designer / Generalist at Animation production (project specified: Disney’s Zombies: The Reanimated Series)
June 1, 2023 - July 1, 2023
Generalist role supporting design work for “Disney’s Zombies: The Reanimated Series,” contributing to asset and scene design needs across production.
Designer / Generalist at Netflix
May 1, 2022 - June 1, 2023
Generalist designer for “My Little Pony: Make Your Marks” series, contributing to character/background-related design and production support tasks.
Supervisor of Background Layout & Color at Ravensburger / Animation production (company not specified in resume text)
January 1, 2021 - May 1, 2022
Supervises and supports background layout and color for the project “Molly of Denali,” ensuring continuity, visual clarity, and a cohesive palette across scenes.
Character Designer at Disney’s animation series production (project specified: Night at the Museum 4)
June 1, 2020 - December 1, 2020
Character design for “Night at the Museum 4,” contributing designs aligned with production needs and overall visual direction. (Details not fully provided in resume text.)
Background Layout and Color Artist at Animation series production (project specified: Molly of Denali)
March 1, 2019 - March 1, 2020
Background layout and color artist for “Molly of Denali,” producing and refining backgrounds to match style targets and scene requirements.
Background Layout and Color Designer at Titmouse
May 1, 2017 - March 1, 2019
Background layout and color design for “Archibald’s Next Big Thing” at Titmouse in Vancouver, supporting scene consistency and visual storytelling.
Drawing Instructor (Art Teaching) at Vancouver Film School, Canada
January 1, 2016 - January 1, 2017
Taught classes of 20+ students on life drawing and artistic anatomy with a live model, supporting students’ fundamentals in observation and anatomy for art and character work.
Background Layout Artist at Captain Underpants production (company not specified in resume text)
November 1, 2015 - May 1, 2017
Background layout artist for “Captain Underpants,” supporting production needs for environment and scene visuals.

Education

2D Animation Diploma at D2D Animation Diploma (location not specified in resume text)
September 1, 2013 - May 1, 2015
Diploma at Liceo Artistico G.e.P. Manzù, Bergamo (BG)
September 1, 2007 - June 1, 2012
Diploma (Art education) at Capilano University, Vancouver (location appears in resume under education)
January 1, 2015 - August 30, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment