I am a US-based composer and music producer specializing in high-impact cinematic scores, epic trailer music, and cutting-edge electronic music. With a versatile sonic palette that bridges the orchestral and digital worlds, my work has brought stories to life across short films, video games, advertising campaigns, and major sporting events. Throughout my career, I have collaborated with a diverse roster of global clients and major institutions, including Universal Studios, the United States Army, Rocky Mountain PBS, Centre VR, and Full Sail University, as well as a vibrant community of independent game developers and digital content creators. Whether crafting massive orchestral arrangements or driving electronic beats, I build immersive worlds through sound.

Derek Palmer

I am a US-based composer and music producer specializing in high-impact cinematic scores, epic trailer music, and cutting-edge electronic music. With a versatile sonic palette that bridges the orchestral and digital worlds, my work has brought stories to life across short films, video games, advertising campaigns, and major sporting events. Throughout my career, I have collaborated with a diverse roster of global clients and major institutions, including Universal Studios, the United States Army, Rocky Mountain PBS, Centre VR, and Full Sail University, as well as a vibrant community of independent game developers and digital content creators. Whether crafting massive orchestral arrangements or driving electronic beats, I build immersive worlds through sound.

Available to hire

I am a US-based composer and music producer specializing in high-impact cinematic scores, epic trailer music, and cutting-edge electronic music. With a versatile sonic palette that bridges the orchestral and digital worlds, my work has brought stories to life across short films, video games, advertising campaigns, and major sporting events.

Throughout my career, I have collaborated with a diverse roster of global clients and major institutions, including Universal Studios, the United States Army, Rocky Mountain PBS, Centre VR, and Full Sail University, as well as a vibrant community of independent game developers and digital content creators. Whether crafting massive orchestral arrangements or driving electronic beats, I build immersive worlds through sound.

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Language

Work Experience

Label Manager at Emergent Skies / Emergent Music
January 1, 2016 - Present
Managed independent trance label Emergent Skies. Oversee talent acquisition and negotiate international distribution and publishing contracts for global artists. Produce high-impact promotional multimedia. Direct day-to-day operations
Film Composer/Music Producer at Envato
August 10, 2009 - Present
Composed and produced ready-made music for films, trailers, games, advertising and media. Managed an independent marketplace distributing premium music tracks and production elements to a global marketplace for creators, editors and studios.
Film Composer/Music Producer at Derek Palmer Music
January 1, 2008 - Present
Composed various music for films, games, soundtracks, advertising and more. Worked with clients from big companies to independent creators. Produced EDM tracks for various record labels and supported from top acts in the Electronic Music scene.

Education

Bachelor of Arts in Music at Missour Southern State University
August 23, 2004 - December 14, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Other, Professional Services, Software & Internet
    SYNC

    Parallel worlds. Mysterious artifacts. Thriller yet adventurous. That is what I was tasked to do for this film. I was asked to give a sonic identity to an artifact and the way this artifact shapes this world. With a bit of plot twisting and character reveals. this project was fun to do as I was able to come up with a sound for the identity of said object/artifacts.

    DC's Stargirl [Composing Showcase]

    I participated in a showcase contest where we were tasked with composing the music for a scene from DC’s Stargirl. I feel this clip helps demonstrate some of my scoring to picture skills. Was fun to work on a project that was so popular at the time.

    Nightmare Banshee

    I was hired for another horror project, this time for a film called “Nightmare Banshee”. Lots of atmospheric sound design with some spooky worlds and a few jump scares and action sequences. A film full of mystery, thrills, scares and an interesting thought provoking ending.

    TIGA

    I was hired by Damian Ho for this project. This film was written with the idea of mythological beings from South Asia. This was a horror/thriller styled film with more of an unease feeling rather than jump scares (even though there are a few). This project was fun for me to do as I had to utilize specific musical beats and even instruments that went along with the characters (for example, ancient sounding bell shakers when a specific character shows up). I also worked on some of the foley work for this film as well, which isn’t fully a thing I advertise doing, but I was happy to help them out on this film with some of that work as well.

    The Dream

    I was hired by creator and film maker Jen Klien for her project. She was making a type of film that was more like a story book slightly animated. The project required me to tell a story with audio to accompany the emotional story being told in the film. A story of exploration, loss and love.

    She was very happy with the outcome and I was happy to explore a new type of project!

    AVGN Werewolf: The Last Warrior

    I was hired by James Rolfe (aka AVGN) to work on a new project. I was tasked with composing the score for his film. The goal was to get the feeling of old monster movies from the 20’s and 30’s. Having finished the project, he was delighted and said I was successful in getting the tone, feel and vibe of his project perfectly.

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