Hello! I am a game art and design graduate with hands-on experience in 3D modeling, texturing, and 2D imagery. I love blending technical skills in Maya and Photoshop with a personal creative touch to help teams tell compelling stories. I am eager to grow my craft in a collaborative environment, contribute high-quality assets, and learn new tools while delivering polished visuals for games and media.

Donald Schieck

Hello! I am a game art and design graduate with hands-on experience in 3D modeling, texturing, and 2D imagery. I love blending technical skills in Maya and Photoshop with a personal creative touch to help teams tell compelling stories. I am eager to grow my craft in a collaborative environment, contribute high-quality assets, and learn new tools while delivering polished visuals for games and media.

Available to hire

Hello! I am a game art and design graduate with hands-on experience in 3D modeling, texturing, and 2D imagery. I love blending technical skills in Maya and Photoshop with a personal creative touch to help teams tell compelling stories.

I am eager to grow my craft in a collaborative environment, contribute high-quality assets, and learn new tools while delivering polished visuals for games and media.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Data Imagery Editor (2D Environment) at Apple Inc. via Apex Systems, Cupertino, CA
May 31, 2022 - July 21, 2025
Efficiently identified and corrected issues by annotating 2D imagery, optimized existing processes to meet client goals, analyzed and remedied deficiencies in 3D generated data, communicated effectively within a team to increase productivity, performed self QA prior to task completion, and demonstrated openness to feedback with timely execution of necessary changes.
Personal Project/ 3D Modeler/2D Texture Artist
June 1, 2016 - Present
Modeled, textured, and rendered full scenes in a variety of settings; composited image renders into animated segments for portfolio presentation; ensured quality resolution for batch render sets; enhanced knowledge in Maya’s animation, rigging, and particle emission operations; created scenes based on photographic references.
Data Q&A Tech at Apple, Cupertino, CA
June 30, 2016 - July 21, 2025
Rated text legibility judiciously using a ranking system with high accuracy; critiqued colleagues' work and aided in their learning of ranking methods; used artistic attention-to-detail for accurate character assessments; adapted quickly to user software to solve problems.
2D Q&A Visual Artist at Mindlance, Apple, San Jose, CA
April 30, 2015 - July 21, 2025
Produced exemplary visual portfolio that led to job award without interview; examined up to 900 images daily maintaining high productivity; guided new employees in using program functions fostering teamwork; praised for diligence, accuracy, and cooperation; gained fast proficiency and improved workflow; identified potential breaks and errors for leads’ observation.
Data Imagery Editor (2D Environment) at Apple Inc. via Apex Systems
May 1, 2022 - August 13, 2025
Efficiently identified and corrected issues by annotating 2D imagery and optimizing existing processes to meet client goals. Analyzed and remedied deficiencies using 3D generated data, communicated effectively within team environments to boost productivity, used comparative analysis for project conformity, and performed self-quality assurance prior to task completion. Open and receptive to feedback to implement changes promptly.
3D Modeler/2D Texture Artist (Personal Project)
December 1, 2021 - August 13, 2025
Modeled, textured, and rendered full scenes across various settings. Composited image renders into animated segments for portfolio presentation, ensured quality resolution in batch renders, expanded knowledge of Maya animation, rigging, and particle emission, and created scenes based on photographic reference images.
3D Modeler/2D Texture Artist (Personal Project)
June 1, 2022 - Present
Continued to develop modeling and texturing skills, focusing on scene creation, animation, and improving pipeline techniques to enhance portfolio quality.
Data Q&A Tech at Apple
June 1, 2016 - August 13, 2025
Rated text legibility with high accuracy using a ranking system, critiqued colleagues' work to support their learning, applied artistic attention to detail for accurate character assessments, and adapted quickly to user software capabilities to solve problems.
2D Q&A Visual Artist at Mindlance, Apple
April 1, 2015 - August 13, 2025
Produced exemplary visual work that secured employment without an interview, examined images maintaining high productivity, guided new employees with program functions, earned praise for diligence and cooperation, quickly mastered program functionality, and noted photographic data errors for lead review.
Data Imagery Editor (2D Environment) at Apple Inc. via Apex Systems
May 31, 2022 - August 19, 2025
Efficiently identified and corrected issues by annotating 2D imagery and optimizing existing processes to meet client goals. Analyzed and remedied deficiencies by making 3D generated data corrections. Communicated effectively in a team environment to increase productivity and maintain conformity across projects through comparative analysis. Self-reviewed tasks prior to completion and remained open to feedback, implementing necessary changes in a timely manner.
Personal Project / 3D Modeler / 2D Texture Artist
December 31, 2021 - August 19, 2025
Modeled, textured, and rendered full scenes in various settings. Composited image renders into animated portfolio segments while ensuring quality resolution for batch renders. Expanded knowledge of Maya's animation, rigging, and particle emission operations. Created scenes based on photographic reference images.
Personal Project / 3D Modeler / 2D Texture Artist
June 1, 2022 - Present
Continued modeling, texturing, and rendering full scenes with focus on animation and advanced Maya techniques. Maintained and expanded portfolio quality and creativity.
Data Q&A Tech at Apple
June 30, 2016 - August 19, 2025
Rated text legibility accurately using a ranking system and critiqued colleagues' work to help them learn ranking methods. Applied artistic attention-to-detail for accurate assessment of characters and quickly adapted to user software capabilities to solve problems.
2D Q&A Visual Artist at Mindlance, Apple
April 30, 2015 - August 19, 2025
Produced a high-quality visual portfolio leading to job acquisition without an interview. Examined up to 900 images a day for points of interest with high productivity. Guided new employees in program functions and earned praise for diligence, accuracy, and cooperation. Quickly gained proficiency in program functions to improve workflow and identified potential data errors for project leads' review.
Data Imagery Editor (2D Environment) at Apple Inc. via Apex Systems
May 31, 2022 - September 7, 2025
Annotated 2D imagery to identify and correct issues; optimized processes to meet client goals; analyzed and remediated deficiencies using 3D generated data; communicated effectively in a team to increase productivity; used comparative analysis to establish conformity throughout projects; self QA designed tasks prior to completion; open to feedback and execute necessary changes in a timely manner.
3D Modeler/Texture Artist at Personal Project (Self-Employed)
December 31, 2021 - September 7, 2025
Model, texture, and render full scenes in a variety of settings; composite image renders into animated segments for portfolio presentation; ensure quality resolution for batch render sets; attain greater knowledge of Maya workings with regards to animation, rigging, and particle emission operations; create scenes based on photographic reference images.
3D Modeler/Texture Artist at Personal Project (Self-Employed)
June 1, 2022 - Present
Continue modeling, texturing, rendering; portfolio presentation; ongoing learning in Maya; animation, rigging, and particle emission operations; create scenes based on photographic reference images.
Data Q&A Tech at Apple
June 30, 2016 - September 7, 2025
Rated text legibility in a judicious manner using a ranking system; critiqued colleagues' work and helped them learn the ranking methods; used artistic attention-to-detail to provide accurate assessment of characters; quickly adapted to the user software's abilities to solve problems.
2D Q&A Visual Artist at Mindlance, Apple
April 30, 2015 - September 7, 2025
Produced exemplary visual portfolio that impressed employers, and received job without need for an interview; examined images for points of interest, sometimes up to 900 a day, maintaining high productivity; guided new employees in using program functions, contributing to the teamwork atmosphere; earned praise from project leads for diligence, accuracy, and cooperation; gained fast proficiency of program functions through repeated use, and used this knowledge to improve work flow; noticed potential breaks and errors in photographic data, and made critical notes for leads' observations.
Data Imagery Editor (2D Environment) at Apple Inc. via Apex Systems
May 31, 2022 - September 7, 2025
Efficiently identify and correct issues by annotating 2D imagery; Optimize existing processes to meet client’s goals; Analyze and remedy deficiencies by making 3D generated data; Communicate effectively in a team environment to increase productivity; Self QA designed tasks prior to completion; Open to feedback and implement changes promptly.
3D Modeler/2D Texture Artist at Self-Directed Personal Project
December 31, 2021 - September 7, 2025
Model, texture, and render full scenes in a variety of settings; Composite image renders into animated segments for portfolio presentation; Ensure quality resolution for batch render sets; Attain greater knowledge of Maya workings with regards to animation, rigging, and particle emission operations; Create scenes based on photographic reference images.
Data Q&A Tech at Apple
June 30, 2016 - September 7, 2025
Rated text legibility in a judicious manner using a ranking system, maintaining high level of accuracy; Critiqued colleagues' work and helped them learn the ranking methods; Used artistic attention-to-detail in order to provide accurate assessment of characters; Quickly adapted to the user software's abilities to solve problems.
2D Q&A Visual Artist at Mindlance, Apple
April 30, 2015 - September 7, 2025
Produced exemplary visual portfolio that impressed employers, and received job without need for an interview; Examined images for points of interest, sometimes up to 900 a day, maintaining high productivity; Guided new employees in using program functions, contributing to the teamwork atmosphere; Earned praise from the project leads for diligence, accuracy, and cooperation; Gained fast proficiency of program functions through repeated use, and used this knowledge to improve work flow; Noticed potential breaks and errors in photographic data, and made critical notes for leads' observations.
3D Modeler/2D Texture Artist at Self-Directed Personal Project
June 1, 2022 - Present
Continuing personal project work including modeling, texturing, and rendering; Scenes created from photographic references; Portfolio-focused outcomes.
Data Imagery Editor (2D Environment) at Apple Inc. via Apex Systems
May 1, 2022 - September 17, 2025
Managed and annotated 2D imagery for 2D environment workflows; identified and corrected issues; optimized processes to meet client goals; analyzed and remediated deficiencies using 3D-generated data; collaborated in a team to increase productivity; performed self QA prior to completion; remained open to feedback and implemented changes in a timely manner.
Data Q&A Tech at Apple
June 1, 2016 - September 17, 2025
Rated text legibility with a rigorous ranking system, maintaining high accuracy; critiqued colleagues’ work to improve ranking methods; provided detailed notes on character data; quickly adapted to software capabilities to solve problems.
2D Q&A Visual Artist at Mindlance (Apple)
April 1, 2015 - September 17, 2025
Produced a visual portfolio that impressed employers; examined images for points of interest (up to ~900 per day) to maintain high productivity; guided new employees in program usage; earned praise for diligence, accuracy, and cooperation; fast proficiency aided workflow improvements; noted potential breaks and errors in photographic data for leads.
Personal Project/ 3D Modeler/2D Texture Artist at Independent / Personal Project
December 31, 2021 - September 17, 2025
Model, texture, and render full scenes in various settings; composite renders into animated sequences for portfolio presentation; ensure high-quality renders for batch output; expand Maya knowledge in animation, rigging, and particle emission; create scenes based on photographic references.
Personal Project/ 3D Modeler/2D Texture Artist at Independent / Personal Project
June 1, 2022 - Present
Model, texture, and render full scenes; continue portfolio development with animated composites; maintain quality in ongoing projects; deepen understanding of Maya workflows for animation and rigging; develop scenes from reference imagery.
Data Imagery Editor (2D Environment) at Apple Inc. via Apex Systems
May 1, 2022 - September 17, 2025
Efficiently identify and correct issues by annotating 2D imagery; Optimize existing processes in order to meet client’s goals; Analyze and remedy deficiencies by making 3D generated data; Communicate effectively in a team environment in order to increase productivity; Use comparative analysis to establish conformity throughout projects; Self QA designed tasks prior to completion; Open and receptive to feedback and execute necessary changes in a timely manner.
Personal Project/ 3D Modeler/2D Texture Artist at Self-Employed
December 1, 2021 - September 17, 2025
Model, texture, and render out full scenes in a variety of settings; Composite image renders into animated segments for portfolio presentation; Ensure quality resolution for batch render sets; Attain greater knowledge of Maya workings with regards to animation, rigging, and particle emission operations; Create scenes based on photographic reference images.
Personal Project/ 3D Modeler/2D Texture Artist at Self-Employed
June 1, 2022 - Present
Model, texture, and render out full scenes in a variety of settings; Composite image renders into animated segments for portfolio presentation; Ensure quality resolution for batch render sets; Attain greater knowledge of Maya workings with regards to animation, rigging, and particle emission operations; Create scenes based on photographic reference images.
Data Q&A Tech at Apple
June 1, 2016 - September 17, 2025
Rated text legibility in a judicious manner using a ranking system, maintaining high level of accuracy; Critiqued colleagues' work and helped them learn the ranking methods; Used artistic attention-to-detail in order to provide accurate assessment of characters; Quickly adapted to the user software's abilities to solve problems.
2D Q&A Visual Artist at Mindlance, Apple
April 1, 2015 - September 17, 2025
Produced exemplary visual portfolio that impressed employers, and received job without need for an interview; Examined images for points of interest, sometimes up to 900 a day, maintaining high productivity; Guided new employees in using program functions, contributing to the teamwork atmosphere; Earned praise from the project leads for diligence, accuracy, and cooperation; Gained fast proficiency of program functions through repeated use, and used this knowledge to improve work flow; Noticed potential breaks and errors in photographic data, and made critical notes for leads' observations.
2D Q&A Visual Artist at Mindlance (Apple)
April 1, 2015 - September 17, 2025
Produced exemplary visual portfolio that impressed employers, examined images for points of interest (up to 900 a day), guided new employees in using program functions, and earned praise from project leads for diligence, accuracy, and cooperation. Gained fast proficiency of program functions and used this knowledge to improve workflow. Noted potential breaks and errors in photographic data for leads' observations.
Data Q&A Tech at Apple
June 1, 2016 - September 17, 2025
Rated text legibility using a ranking system with high accuracy, critiqued colleagues' work to sharpen ranking methods, and provided detailed character assessments; quickly adapted to user software capabilities to solve problems.
Personal Project/ 3D Modeler/2D Texture Artist at Independent / Personal Projects
December 1, 2021 - September 17, 2025
Model, texture, and render full scenes; composite image renders into animated portfolio segments; ensure high-resolution batch renders; continue expanding Maya workflow with emphasis on animation, rigging, and particle effects; create scenes based on photographic references.
Data Imagery Editor (2D Environment) at Apple Inc. via Apex Systems
May 1, 2022 - September 17, 2025
Efficiently identify and correct issues by annotating 2D imagery; optimize processes to meet client goals; analyze and remedy deficiencies using 3D-generated data; communicate effectively in a team to increase productivity; perform comparative analysis to ensure project conformity; self QA designed tasks prior to completion; receptive to feedback and implement changes promptly.
Personal Project/ 3D Modeler/2D Texture Artist at Independent / Personal Projects
June 1, 2022 - Present
Model, texture, and render full scenes; composite image renders into animated portfolio segments; ensure high-resolution batch renders; continue expanding Maya workflow with emphasis on animation, rigging, and particle effects.
Data Imagery Editor (2D Environment) at Apple Inc. via Apex Systems
May 1, 2022 - May 1, 2022
Efficiently identify and correct issues by annotating 2D imagery; optimize processes to meet client goals; analyze and remedy deficiencies by generating 3D data; communicate effectively in a team environment to increase productivity; use comparative analysis to ensure conformity throughout projects; self QA designed tasks prior to completion; open and receptive to feedback and execute necessary changes in a timely manner.
3D Modeler/2D Texture Artist (Personal Project) at Self-Employed / Personal Projects
December 1, 2021 - December 1, 2021
Model, texture, and render full scenes in a variety of settings; composite image renders into animated segments for portfolio presentation; ensure high-resolution renders for batch outputs; deepen knowledge of Maya for animation, rigging, and particle emission; create scenes based on photographic references.
3D Modeler/2D Texture Artist (Personal Project) at Self-Employed / Personal Projects
June 1, 2022 - November 6, 2025
Ongoing modeling, texturing and rendering for portfolio, including image composites and animation prep; stay up-to-date with current software features since 2022.
Data Q&A Tech at Apple
June 1, 2016 - June 1, 2016
Rated text legibility using a ranking system; critiqued colleagues' work and helped them learn the ranking methods; used artistic attention-to-detail to provide accurate assessment of characters; quickly adapted to the user software's abilities to solve problems.
2D Q&A Visual Artist at Mindlance / Apple
April 1, 2015 - April 1, 2015
Produced exemplary visual portfolio and maintained high productivity; examined images for points of interest, sometimes up to 900 a day, contributing to efficient workflow; guided new employees in program functions and contributed to team collaboration; earned praise for diligence, accuracy, and cooperation.
Personal Project/ 3D Modeler/2D Texture Artist at Self-Directed
December 1, 2021 - December 1, 2021
Model, texture, and render full scenes in a variety of settings; composite image renders into animated portfolio segments; ensure high-resolution batch renders; deepen Maya workflow with animation, rigging, and particle emission operations; create scenes based on photographic reference imagery.
Personal Project/ 3D Modeler/2D Texture Artist at Self-Directed
June 1, 2022 - November 14, 2025
Continue personal projects involving 3D modeling and texture work; render portfolio-ready scenes and sequences; expand knowledge of Maya, including advanced rigging and particle systems; produce work based on photographic references.
Data Q&A Tech at Apple, Cupertino, CA
June 1, 2016 - June 1, 2016
Rated text legibility using a ranking system with high accuracy; critiqued colleagues' work; provided detailed character assessments; quickly adapted to software capabilities to solve problems.
2D Q&A Visual Artist at Mindlance (Apple contract)
April 1, 2015 - April 1, 2015
Produced an exemplary visual portfolio; examined images for points of interest (up to 900 per day) to maintain high productivity; guided new employees in program functions; earned praise from project leads for diligence, accuracy, and cooperation; identified potential breaks and errors in photographic data for leads' observations.
Data Imagery Editor (2D Environment) at Apple Inc. via Apex Systems
December 1, 2021 - May 1, 2022
Identified and annotated 2D imagery to correct issues; optimized processes to meet client goals; analyzed and remedied deficiencies using 3D-generated data; collaborated in a team to increase productivity; performed comparative analysis to ensure project conformity; self QA on tasks prior to completion; receptive to feedback and implemented changes promptly.
Personal Project / 3D Modeler / 2D Texture Artist at Self-Directed / Personal Projects
June 1, 2016 - December 1, 2021
Model, texture, and render full scenes across varied settings; composite renders into animated portfolio segments; ensure high-quality resolution for batch renders; deepen knowledge of Maya, including animation, rigging, and particle emission; create scenes based on photographic references.
Personal Project / 3D Modeler / 2D Texture Artist at Self-Directed / Personal Projects
June 1, 2022 - Present
Continue modeling and texturing work; maintain workflow; render and present assets in portfolio; experiment with asset pipelines and optimization; produce consistent renders and push the quality of texture work.
Data Q&A Tech at Apple, Cupertino, CA
December 1, 2015 - June 1, 2016
Rated text legibility using a ranking system with high accuracy; critiqued colleagues' work to improve rankings; applied artistic attention to detail to assess characters; quickly adapted to software capabilities to solve problems.
2D Q&A Visual Artist at Mindlance, Apple, San Jose, CA
September 1, 2014 - April 1, 2015
Produced an exemplary visual portfolio that helped secure a position; examined up to 900 images daily for points of interest; guided new employees in program functions; earned praise for diligence, accuracy, and cooperation; rapidly learned program workflows to improve efficiency; noted potential breaks/errors in photographic data and reported observations.
3D Modeler / 2D Texture Artist at Personal Project
June 1, 2016 - December 31, 2021
Model, texture, and render full scenes; composite image renders into animated segments for portfolio; ensure quality resolution for batch render sets; attain greater knowledge of Maya with regards to animation, rigging, and particle emission operations; create scenes based on photographic reference images.
3D Modeler / 2D Texture Artist at Personal Project
June 1, 2022 - Present
Continue developing 3D modeling, texturing, and rendering workflows; build scenes and renders for ongoing portfolio; maintain consistent quality and explore new techniques in Maya.
Data Q&A Tech at Apple
December 1, 2015 - June 30, 2016
Rated text legibility using a ranking system with high accuracy; critiqued colleagues to improve ranking methods; applied artistic attention-to-detail to assess characters; quickly adapted to the user software's abilities to solve problems.
2D Q&A Visual Artist at Mindlance (Apple)
September 1, 2014 - April 30, 2015
Produced exemplary visual portfolio that impressed employers and secured a contract position; examined images for points of interest (up to 900 per day) while maintaining high productivity; guided new employees in using program functions; earned praise for diligence, accuracy, and cooperation; rapidly gained proficiency to improve workflow; noted potential breaks and errors in photographic data for leads' observations.
3D Modeler / 2D Texture Artist at Self-directed / Personal Project
June 1, 2016 - December 1, 2021
Model, texture, and render full scenes in various settings; composite image renders into animated segments for portfolio presentation; ensure high-quality resolution for batch render sets; deepen Maya knowledge including animation, rigging, and particle emission; create scenes based on photographic references.
2D Q&A Visual Artist at Mindlance, Apple
September 1, 2014 - April 1, 2015
Produced exemplary visual portfolio; examined images for points of interest (up to 900 per day); guided new employees in program usage; earned praise from project leads for diligence and accuracy; identified potential breaks and errors in photographic data for notes to leads.
3D Modeler / 2D Texture Artist at Self-directed / Personal Project
June 1, 2022 - Present
Continued personal project work focusing on advanced 3D modeling and texture creation, rendering, and portfolio expansion.

Education

Bachelor of Science at The Art Institute of Silicon Valley, Sunnyvale, CA
January 1, 2013 - June 30, 2013
Bachelor of Science, Game Art and Design at The Art Institute of Silicon Valley, Sunnyvale, CA
January 1, 2013 - June 1, 2013
Bachelor of Science, Game Art and Design at The Art Institute of Silicon Valley
January 1, 2013 - June 1, 2013
Bachelor of Science, Game Art and Design at The Art Institute of Silicon Valley
January 11, 2030 - June 1, 2013
Bachelor of Science at The Art Institute of Silicon Valley
January 11, 2030 - June 1, 2013
Bachelor of Science, Game Art and Design at The Art Institute of Silicon Valley
January 11, 2030 - June 1, 2013
Bachelor of Science, Game Art and Design at The Art Institute of Silicon Valley
January 11, 2030 - June 1, 2013
Bachelor of Science, Game Art and Design at The Art Institute of Silicon Valley
January 11, 2030 - June 1, 2013
Bachelor of Science, Game Art and Design at The Art Institute of Silicon Valley
January 11, 2030 - June 1, 2013
Bachelor of Science in Game Art and Design at The Art Institute of Silicon Valley
January 11, 2030 - June 1, 2013
Bachelor of Science, Game Art and Design at The Art Institute of Silicon Valley
January 11, 2030 - June 1, 2013
Level Designer / 3D Modeler (class project) at House of Madness – UDK (The Art Institute of Silicon Valley)
September 1, 2012 - June 1, 2013
Bachelor of Science at The Art Institute of Silicon Valley
January 11, 2030 - June 1, 2013
Level Designer/3D Modeler (class project) at House of Madness – UDK
September 1, 2012 - June 1, 2013

Qualifications

Bachelor of Science, Game Art and Design
January 11, 2030 - June 1, 2013

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services, Other