Hi I'm Dez! I’m a concept development professional and production designer who brings projects from early ideation through polished production-ready assets. My background blends 2D illustration, concept art, photobashing, and storyboarding with practical 3D modeling, set design, fabrication, and production design skills. I’ve worked across entertainment doing design both digital art and set design. This work includes environment and character concept art, key art, 3D modeling, storyboards, graphic design, color design, and asset development. I've also done set dressing, fabrication, production design, and scenic painting. I use industry tools like Photoshop, SketchUp, Illustrator, Blender, After Effects, and Procreate to deliver stunning visuals on tight deadlines.

DEZMILLER

Hi I'm Dez! I’m a concept development professional and production designer who brings projects from early ideation through polished production-ready assets. My background blends 2D illustration, concept art, photobashing, and storyboarding with practical 3D modeling, set design, fabrication, and production design skills. I’ve worked across entertainment doing design both digital art and set design. This work includes environment and character concept art, key art, 3D modeling, storyboards, graphic design, color design, and asset development. I've also done set dressing, fabrication, production design, and scenic painting. I use industry tools like Photoshop, SketchUp, Illustrator, Blender, After Effects, and Procreate to deliver stunning visuals on tight deadlines.

Available to hire

Hi I’m Dez! I’m a concept development professional and production designer who brings projects from early ideation through polished production-ready assets. My background blends 2D illustration, concept art, photobashing, and storyboarding with practical 3D modeling, set design, fabrication, and production design skills.

I’ve worked across entertainment doing design both digital art and set design. This work includes environment and character concept art, key art, 3D modeling, storyboards, graphic design, color design, and asset development. I’ve also done set dressing, fabrication, production design, and scenic painting. I use industry tools like Photoshop, SketchUp, Illustrator, Blender, After Effects, and Procreate to deliver stunning visuals on tight deadlines.

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Work Experience

Concept Artist at HauntComp 2025
January 1, 2025 - December 31, 2025
Designed and contributed to themed concept package deliverables including medieval haunted maze concept art and monster/character visuals. Created elevation artwork, material callouts, merch design visuals, and helped write story beats. Managed quick project sprints and collaborated under rapid deadlines to deliver concept materials.
Concept Artist at Universal Creative
January 1, 2025 - Present
Theme-park concept artist for rides/attractions, retail/FECS/museums, and immersive pop-up brand experiences. Developed key art, sketches, 3D models, storyboards, and set design/guidance. Generated ideation and supported quick project turnarounds while balancing multiple parallel deliverables, helping create concept packages and story-driven visuals.
Concept Designer, Illustrator, Show Set Design
September 1, 2024 - Present
Designed and illustrated show-set related visuals and supported set design development. Produced concept art deliverables and contributed to environments and related visuals for production timelines.
Concept Artist
January 1, 2024 - April 1, 2024
Created concept art deliverables including sketches, key art, environment and character ideas, and supporting visuals. Contributed to consistent art direction across multiple projects and helped write/visualize story beats through concepting.
Concept Artist
January 1, 2024 - April 1, 2024
Created concept art for attractions, rides, and theme-park experiences. Contributed ideation and visual development by drawing and photo-bashing to explore new concepts, then supported key art and storyboards. Produced vectors and 3D models (via SketchUp and related tools) to help communicate design direction.
Color Designer at Epic Universe and Dreamworks Park
September 1, 2023 - December 1, 2023
Produced color and material callouts for themed environments, including colored building elevations and vector graphics. Worked on deliverables aligned to look, color, and texture targets for themed intellectual property styles. Partnered with digital art and scenic painting teams to ensure visual consistency across production assets.
Motion Design Intern at Epic Universe and Dreamworks Park
July 1, 2022 - August 1, 2022
Developed animation-ready 2D assets using Photoshop, Illustrator, and After Effects; collaborated with the Art Director to execute vision. Learned studio workflows and production processes, helping prepare visuals for production needs. Created and supported production requirements for themed visuals while coordinating with the broader art and production teams.
Lead Environment Concept Artist
June 1, 2021 - June 1, 2022
Delivered environment concept art with a focus on leading visual development. Produced key visuals and design directions aligned with production needs and collaborative feedback loops.

Education

Bachelor of Fine Arts in Illustration at Savannah College of Art and Design
September 1, 2019 - August 1, 2024

Qualifications

Dean's List
January 1, 2019 - September 2, 2026
Best of Fall Quarter
January 1, 2019 - September 2, 2026
Honeydripper Zine (Best of Fall Quarter / recognition)
January 1, 2020 - September 2, 2026
National Arts Honors Society Member
January 1, 2017 - January 1, 2019

Industry Experience

Media & Entertainment, Education, Other