Hello, My name is Jade CUFFY. I am a french visual developer. A 2025 Graduate in the Bellecour Ecole Concept Art Bachelor, I am now currently looking for employment. Particularly fan of anything fantasy and whimsical, I strive to convey compelling stories through strong visuals, packed with colour and personality. Curious, versatile, reliable, my level of demand with myself pushes me to constantly learn and move forward. Particularly proficient in stylized shapes, I look to work with people that tell moving stories and that are capable of deeply touching their audience. I have to this day, participated in multiple small scaled productions, during my studies and my free time : I am currently in the process of making concept arts for a fan-animated series on Sonic the Hedgehog. I have participated in two Global Gamejams (2026. 2025). I have worked in the preproduction of a student animated short as well as a student game in 2025. I have also worked on a 24h group illustration contest (Lightbox Expo : Easter Egg Paintathon 2025). On top of this I have made the cover of a fanzine (Collectif des Vermines) for the Intergalactiques Lyon 2025 convention. Finally, I have collaboratively illustrated a small children’s book on Alice in Wonderland in 2022. These works prove my competence in working diligently on time, respecting tight deadlines, all while collaborating with multiple departments. I am able to effectively listen and give feedback to other levels of production. Though my time management and deep attention to detail can sometimes cause me organisational setbacks, I push myself to communicate my issues, and take effective action to find fitting solutions. My various experiences have led me to use various tools to best facilitate workflow. This is why I am particularly proficient with photoshop. I however quite enjoy using traditional techniques like pastels, felt pens and ink, or mixed media. I have also learned to use collaborative platforms such as Trello and Miro. You may find my various works online through my Linktree (_Website not available. Sign in: https://www.twine.net/signup_ or my portfolio that I can communicate via email.

Jade Cuffy

Hello, My name is Jade CUFFY. I am a french visual developer. A 2025 Graduate in the Bellecour Ecole Concept Art Bachelor, I am now currently looking for employment. Particularly fan of anything fantasy and whimsical, I strive to convey compelling stories through strong visuals, packed with colour and personality. Curious, versatile, reliable, my level of demand with myself pushes me to constantly learn and move forward. Particularly proficient in stylized shapes, I look to work with people that tell moving stories and that are capable of deeply touching their audience. I have to this day, participated in multiple small scaled productions, during my studies and my free time : I am currently in the process of making concept arts for a fan-animated series on Sonic the Hedgehog. I have participated in two Global Gamejams (2026. 2025). I have worked in the preproduction of a student animated short as well as a student game in 2025. I have also worked on a 24h group illustration contest (Lightbox Expo : Easter Egg Paintathon 2025). On top of this I have made the cover of a fanzine (Collectif des Vermines) for the Intergalactiques Lyon 2025 convention. Finally, I have collaboratively illustrated a small children’s book on Alice in Wonderland in 2022. These works prove my competence in working diligently on time, respecting tight deadlines, all while collaborating with multiple departments. I am able to effectively listen and give feedback to other levels of production. Though my time management and deep attention to detail can sometimes cause me organisational setbacks, I push myself to communicate my issues, and take effective action to find fitting solutions. My various experiences have led me to use various tools to best facilitate workflow. This is why I am particularly proficient with photoshop. I however quite enjoy using traditional techniques like pastels, felt pens and ink, or mixed media. I have also learned to use collaborative platforms such as Trello and Miro. You may find my various works online through my Linktree (_Website not available. Sign in: https://www.twine.net/signup_ or my portfolio that I can communicate via email.

Available to hire

Hello,

My name is Jade CUFFY. I am a french visual developer. A 2025 Graduate in the Bellecour Ecole Concept Art Bachelor, I am now currently looking for employment.

Particularly fan of anything fantasy and whimsical, I strive to convey compelling stories through strong visuals, packed with colour and personality. Curious, versatile, reliable, my level of demand with myself pushes me to constantly learn and move forward. Particularly proficient in stylized shapes, I look to work with people that tell moving stories and that are capable of deeply touching their audience.

I have to this day, participated in multiple small scaled productions, during my studies and my free time : 

I am currently in the process of making concept arts for a fan-animated series on Sonic the Hedgehog. I have participated in two Global Gamejams (2026. 2025). I have worked in the preproduction of a student animated short as well as a student game in 2025. I have also worked on a 24h group illustration contest (Lightbox Expo : Easter Egg Paintathon 2025). On top of this I have made the cover of a fanzine (Collectif des Vermines) for the Intergalactiques Lyon 2025 convention. Finally, I have collaboratively illustrated a small children’s book on Alice in Wonderland in 2022.

These works prove my competence in working diligently on time, respecting tight deadlines, all while collaborating with multiple departments. I am able to effectively listen and give feedback to other levels of production. Though my time management and deep attention to detail can sometimes cause me organisational setbacks, I push myself to communicate my issues, and take effective action to find fitting solutions.

My various experiences have led me to use various tools to best facilitate workflow. This is why I am particularly proficient with photoshop. I however quite enjoy using traditional techniques like pastels, felt pens and ink, or mixed media. I have also learned to use collaborative platforms such as Trello and Miro.

You may find my various works online through my Linktree (Website not available. Sign in: https://www.twine.net/signup or my portfolio that I can communicate via email.

See more

Language

English
Fluent
French
Fluent
Spanish; Castilian
Intermediate

Work Experience

Concept Artist at AfterImage Studio
September 9, 2025 - Present
Working on prop designs and various pieces of vis dev (color script, ambiant lighting concepts...)
Concept Artist at Global Gamejam
January 30, 2026 - February 1, 2026
Participated in pixel art game, rendering game assets and sprite animations
Illustrator, Concept Artist at LightBox Expo
March 30, 2025 - March 30, 2025
Engaged in the 24h Easter Egg painting competition, winning 1st place.
Concept Artist at Global Gamejam
January 24, 2025 - January 26, 2025
Participated in the making of a point and click game. I rendered different characters, prop designs and game UI.
Concept Art at Echoes of Seasons
November 1, 2024 - January 1, 2025
Concept Artist on this puzzle solving game, I proposed various background prop designs and UI presentation
Concept Artist at Aria Noir
November 1, 2024 - January 1, 2025
In the prep-roduction of this 3D animated short student film, I designed background props and character expression sheets

Education

Bachelor of Concept Art at Bellecour Ecole
October 15, 2022 - June 5, 2025

Qualifications

General Baccalaureat
July 5, 2022 - March 23, 2026
C1 Cambridge Certificate
January 1, 2022 - March 23, 2026

Industry Experience

Media & Entertainment, Gaming