I'm a highly creative 3D artist and CG supervisor with extensive experience in modeling, texturing, lighting, and rendering for VFX, games, and animation. I've led asset teams, mentored artists, and built virtual environments for VR and 360 projections, delivering production-ready assets on time and to high standards. I'm proficient with Maya, ZBrush, Blender, 3Ds Max, Houdini, Unreal Engine, Nuke, Substance Painter/Designer, Mari, and the rest of the industry's toolset. I communicate well in English, French, and Spanish and thrive in collaborative, fast-paced teams tackling complex challenges.

Diego Miguez de Soto

I'm a highly creative 3D artist and CG supervisor with extensive experience in modeling, texturing, lighting, and rendering for VFX, games, and animation. I've led asset teams, mentored artists, and built virtual environments for VR and 360 projections, delivering production-ready assets on time and to high standards. I'm proficient with Maya, ZBrush, Blender, 3Ds Max, Houdini, Unreal Engine, Nuke, Substance Painter/Designer, Mari, and the rest of the industry's toolset. I communicate well in English, French, and Spanish and thrive in collaborative, fast-paced teams tackling complex challenges.

Available to hire

I’m a highly creative 3D artist and CG supervisor with extensive experience in modeling, texturing, lighting, and rendering for VFX, games, and animation. I’ve led asset teams, mentored artists, and built virtual environments for VR and 360 projections, delivering production-ready assets on time and to high standards.

I’m proficient with Maya, ZBrush, Blender, 3Ds Max, Houdini, Unreal Engine, Nuke, Substance Painter/Designer, Mari, and the rest of the industry’s toolset. I communicate well in English, French, and Spanish and thrive in collaborative, fast-paced teams tackling complex challenges.

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Language

English
Fluent
French
Advanced
Spanish; Castilian
Intermediate

Work Experience

Generalist 3D Artist at XYZ Technologie Culturelle - Cadabra
February 1, 2019 - February 1, 2019
Modeling and Animation 3D. Creation of virtual environments (Lighting, textures and render). Objects and personages for 360 projections and Interactive VR.
Modeler 3D Artist at Tippett Studio
February 1, 2021 - February 1, 2021
Modeler 3D Artist at Scanline VFX
April 1, 2020 - April 1, 2020
Modeling 3D. Created high-quality 3D models. Hard surface and organic model for general assets and hero assets with high level of details. Making the UVs and FX Friendly.
Senior Modeler / Jr Lead-Sup at Scanline VFX
July 1, 2023 - July 1, 2023
Lead of 3D Artist, managing asset, quality control. Mentoring Artist for better and clean and fastest results. Model - Rig - Loop Animation of two characters in Maya, and ready for Unreal. Load and test models in UE4 environments.
Consultant Generaliste at Digital Model Shop
February 1, 2021 - November 26, 2025
Created high-quality 3D models. Hard surface and organic model for general assets and hero assets with high level of details. Making the UVs. Quality control of external vendors and ingestion for internal production pipeline. (Maya - Clarisse).
Freelance Modeler 3D Artist - Rigging at Normal Studio
January 1, 2022 - November 26, 2025
Freelance Modeler 3D Artist - Rigging at Think-Well Group
January 1, 2022 - November 26, 2025
Animator 3D at Creo
December 31, 2020 - December 31, 2020
Character animator for short animation series for the SAAQ (Quebec).
CG Supervisor at Mathematic Studio
February 1, 2024 - February 1, 2024
Responsible for all 3D content on a production and sits above all the different 3D departments. Quality control and team management.
Freelance 3D Artist at Dubai Project
January 1, 2025 - January 1, 2025
Freelance project building and giving life to a 3D expansion of a major city, overseeing modeling, lighting, shading, layout, and character animation.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Software & Internet, Other