I’m a dedicated 3D artist from Guatemala City, passionate about creating high-quality characters and assets for games and media. I enjoy working across the full 3D pipeline—modeling, sculpting, texturing, rendering, grooming, and rigging—while staying detail-focused on anatomy, stylized design, and performance-friendly results. I’m also experienced as a freelancer, collaborating with studios and clients on multiple projects such as game character modeling for upcoming releases, custom cosmetics/skins, and asset production for different styles. From Unreal Engine and Unity workflows to video editing and asset optimization, I’m always looking to improve my craft, adapt to new art directions, and deliver dependable work.…

Diego M. Fuentes

I’m a dedicated 3D artist from Guatemala City, passionate about creating high-quality characters and assets for games and media. I enjoy working across the full 3D pipeline—modeling, sculpting, texturing, rendering, grooming, and rigging—while staying detail-focused on anatomy, stylized design, and performance-friendly results. I’m also experienced as a freelancer, collaborating with studios and clients on multiple projects such as game character modeling for upcoming releases, custom cosmetics/skins, and asset production for different styles. From Unreal Engine and Unity workflows to video editing and asset optimization, I’m always looking to improve my craft, adapt to new art directions, and deliver dependable work.…

Available to hire

I’m a dedicated 3D artist from Guatemala City, passionate about creating high-quality characters and assets for games and media. I enjoy working across the full 3D pipeline—modeling, sculpting, texturing, rendering, grooming, and rigging—while staying detail-focused on anatomy, stylized design, and performance-friendly results.

I’m also experienced as a freelancer, collaborating with studios and clients on multiple projects such as game character modeling for upcoming releases, custom cosmetics/skins, and asset production for different styles. From Unreal Engine and Unity workflows to video editing and asset optimization, I’m always looking to improve my craft, adapt to new art directions, and deliver dependable work.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Environment / Assets (Event Project) at Digital Artist / JIA for Walmart Central America (Event)
January 1, 2024 - February 1, 2025
Created 3D environments for the JIA event for Walmart Central America. Produced digital art assets supporting the event’s visual requirements.
Freelance 3D Character Artist (Game Assets) at Everest? / Realms Division (Escalation / Realm Divided)
January 1, 2024 - February 1, 2025
Created 3D assets for two different game projects, including 3D avatars and a 3D uniform. Developed character/asset work intended for production use within the respective game pipelines.
3D Artist + Freelance 3D Artist
September 1, 2023 - Present
Worked as a 3D artist on multiple assets for game and media production, including 3D characters, uniforms, and related clothing/asset sets. Produced and refined models through the full pipeline: 3D modeling, sculpting, hard-surface modeling, UV/texturing, rendering, grooming, and rigging. Completed freelance character and asset creation for diverse industries including video games, animation, advertising, 3D printing, and NFTs, delivering reusable high-quality assets for clients and studios.
Game Asset Development (3D Characters & Clothing) at Inc/Steam NFT Project (Steamworks)
September 1, 2022 - November 1, 2022
Charged with developing 3D characters and assets for a game NFT-related project. Responsible for creating 3D characters and the associated clothing/clothing sets for characters inside the game.
Freelance 3D Artist at Crosse Studios
May 1, 2021 - July 31, 2021
I worked on 3D assets for 2 different Lacrosse videogames including 3D avatars and a 3D uniform.
3D Character & Environment Work at Digital Artist (Local freelancing in Guatemala)
January 1, 2021 - March 1, 2023
Created 3D environments and character assets supporting multiple productions, including event and game-related work. Produced assets suitable for production pipelines and client requirements.
Freelance / Studio Collaborations (Online/Remote) at Various online/remote studios
September 1, 2020 - September 1, 2026
Collaborated with multiple remote studios on 3D modeling, sculpting, texturing, rendering, and rigging tasks. Worked across varied art styles and project needs, producing production-ready assets for games.
3D Artist / Freelance at Fiverr.com
September 1, 2020 - September 1, 2026
Provided freelance 3D character and asset creation for multiple industries (video games, animation, advertising, 3D printing, and NFTs). Completed client/studio work worldwide and delivered high-quality results with strong review volume.
Freelance 3D Character Artist at Birds of War (Steam)
September 1, 2020 - January 1, 2021
Freelance work on high-quality 3D character art for a Steam game project. Achieved seller-level performance (level 2 seller ranking) while producing 3D characters and assets.
Freelance 3D Character Artist at Mysteria Studios
July 31, 2020 - November 30, 2020
I created a high poly 3D character for the game Storm Breaker.
3D Artist (Custom Cosmetics & Skins) at Pro Soccer Online (Steam)
May 1, 2020 - July 1, 2021
Created custom cosmetics and skins for an upcoming game as part of Steam game production support. Produced character cosmetic content and related asset work for release.

Education

Bachelor in Audiovisual Production and Cinematography at Universidad Mesoamericana
January 1, 2019 - August 29, 2026
Bachelor in Audiovisual Production and Cinematography at Universidad Mesoamericana
January 1, 2019 - January 1, 2020

Qualifications

English language fluency (as stated: Fluent)
January 11, 2030 - September 24, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Other