I’m a dedicated 3D artist from Guatemala City, passionate about creating high-quality characters and assets for games and media. I enjoy working across the full 3D pipeline—modeling, sculpting, texturing, rendering, grooming, and rigging—while staying detail-focused on anatomy, stylized design, and performance-friendly results.
I’m also experienced as a freelancer, collaborating with studios and clients on multiple projects such as game character modeling for upcoming releases, custom cosmetics/skins, and asset production for different styles. From Unreal Engine and Unity workflows to video editing and asset optimization, I’m always looking to improve my craft, adapt to new art directions, and deliver dependable work.
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