Senior 3D Artist and CG Generalist with 20+ years creating photoreal product imagery, hard-surface assets, materials, lighting, environments, and animation support—delivering final renders across film, TV, games, commercials, and real-time experiences. I take a practical, full-pipeline approach from reference and modeling through look development, rendering, post-production, and delivery.
I’m collaborative and detail-driven, bringing studio lighting and PBR workflows to every project, with experience spanning Unreal Engine look development and production-ready asset organization. My background includes major feature film work at Industrial Light & Magic / Lucasfilm and extensive product visualization work for Nintendo hardware book projects.
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