Senior 3D Artist and CG Generalist with 20+ years creating photoreal product imagery, hard-surface assets, materials, lighting, environments, and animation support—delivering final renders across film, TV, games, commercials, and real-time experiences. I take a practical, full-pipeline approach from reference and modeling through look development, rendering, post-production, and delivery. I’m collaborative and detail-driven, bringing studio lighting and PBR workflows to every project, with experience spanning Unreal Engine look development and production-ready asset organization. My background includes major feature film work at Industrial Light & Magic / Lucasfilm and extensive product visualization work for Nintendo hardware book projects.

David Espinoza

Senior 3D Artist and CG Generalist with 20+ years creating photoreal product imagery, hard-surface assets, materials, lighting, environments, and animation support—delivering final renders across film, TV, games, commercials, and real-time experiences. I take a practical, full-pipeline approach from reference and modeling through look development, rendering, post-production, and delivery. I’m collaborative and detail-driven, bringing studio lighting and PBR workflows to every project, with experience spanning Unreal Engine look development and production-ready asset organization. My background includes major feature film work at Industrial Light & Magic / Lucasfilm and extensive product visualization work for Nintendo hardware book projects.

Available to hire

Senior 3D Artist and CG Generalist with 20+ years creating photoreal product imagery, hard-surface assets, materials, lighting, environments, and animation support—delivering final renders across film, TV, games, commercials, and real-time experiences. I take a practical, full-pipeline approach from reference and modeling through look development, rendering, post-production, and delivery.

I’m collaborative and detail-driven, bringing studio lighting and PBR workflows to every project, with experience spanning Unreal Engine look development and production-ready asset organization. My background includes major feature film work at Industrial Light & Magic / Lucasfilm and extensive product visualization work for Nintendo hardware book projects.

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Work Experience

Senior 3D Artist and Motion Designer (Contract/Applied Role) at AMORPHIS (mentioned in application letter)
August 9, 2026 - Present
Applying for a Senior 3D Artist and Motion Designer contract. Emphasis on premium, tactile, cinematic product visuals and building a coherent visual language over time, with ownership of materials, lighting, motion support, and practical production workflows.
Lead CG and Environment Artist at Creative Doorway
January 1, 2025 - Present
Led hands-on creation of CG environments and assets, providing modeling, surfacing, lighting, look development, and final-render support while maintaining organized production-ready scenes.
Senior Environment Artist at Blind Squirrel Games
January 1, 2025 - Present
Created and refined game environment art, including hard-surface assets, materials, lighting, scene assembly, and visual polish in a real-time production workflow.
Unreal Look Development and Asset Artist at Impossible Objects
January 1, 2024 - December 31, 2024
Developed real-time assets, materials, lighting, and look development in Unreal Engine to support asset integration, scene readability, and fast visual iteration.
Lead 3D and CG Artist at Infinite Entertainment
January 1, 2023 - December 31, 2024
Guided CG asset and environment work with attention to quality, technical execution, collaboration, and delivery.
Senior CG Generalist and Environment Artist at Industrial Light & Magic / Lucasfilm
January 1, 2014 - December 31, 2023
Created feature-film and episodic CG assets, environments, materials, lighting, look development, and final-frame imagery for high-profile productions, including Star Wars projects. Worked across modeling, surfacing, layout, lighting, and production under demanding review and delivery schedules.
Lead Modeler and CG Generalist at Pixomondo
January 1, 2011 - December 31, 2013
Led detailed asset-modeling and generalist work for VFX productions, contributing hard-surface models, environment elements, surfacing, layout, and lighting support while partnering with supervisors to solve creative and technical issues.
CG Artist at Digital Dimension
January 1, 2007 - December 31, 2008
Contributed modeling, texturing, surfacing, lighting, and rendering work for CG and visual-effects production.
Senior Environment Artist; Character and Creature Artist at Obsidian Entertainment
January 1, 2004 - December 31, 2011
Created game-ready environment art, props, characters, and creatures, supporting real-time production constraints including modeling, texturing, optimization, and modularity.

Education

Add your educational history here.

Qualifications

Industry Experience

Media & Entertainment, Gaming, Computers & Electronics, Consumer Goods