Hi, I'm Dillian Dugger, a passionate game designer dedicated to crafting immersive and innovative gaming experiences. I've collaborated on high-budget projects and enjoy refining my skills in AI behavior trees, technical systems, and level design. I thrive in team environments and love tackling challenges that push my abilities further. Currently, I'm focused on using Unreal Engine to create balanced and polished gaming experiences. I take pride in my ability to blend technical design with creative storytelling, especially in level design and AI programming. I'm always eager to learn new techniques and contribute meaningfully to the game development process.

Dillian Dugger

Hi, I'm Dillian Dugger, a passionate game designer dedicated to crafting immersive and innovative gaming experiences. I've collaborated on high-budget projects and enjoy refining my skills in AI behavior trees, technical systems, and level design. I thrive in team environments and love tackling challenges that push my abilities further. Currently, I'm focused on using Unreal Engine to create balanced and polished gaming experiences. I take pride in my ability to blend technical design with creative storytelling, especially in level design and AI programming. I'm always eager to learn new techniques and contribute meaningfully to the game development process.

Available to hire

Hi, I’m Dillian Dugger, a passionate game designer dedicated to crafting immersive and innovative gaming experiences. I’ve collaborated on high-budget projects and enjoy refining my skills in AI behavior trees, technical systems, and level design. I thrive in team environments and love tackling challenges that push my abilities further. Currently, I’m focused on using Unreal Engine to create balanced and polished gaming experiences.

I take pride in my ability to blend technical design with creative storytelling, especially in level design and AI programming. I’m always eager to learn new techniques and contribute meaningfully to the game development process.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Technical Designer at Cubic Corporation
January 1, 2024 - June 6, 2024
Collaborated with a team on a $93 million project to develop engaging simulated environments focused on student learning. Responsibilities included technical design using Playmaker in Unity, level crafting, documentation, and troubleshooting to ensure seamless user experiences. Refined skills in AI behavior trees, technical/mechanical systems design, level design, animation retargeting, and blueprint visual scripting. Delivered well-balanced and polished gameplay experiences in Unreal Engine within challenging deadlines.
Technical Designer at Cubic Corporation
January 1, 2024 - June 9, 2024
Collaborated with a team on a $93 million project focused on creating engaging simulated environments for student learning. Responsibilities included technical design using Playmaker in Unity, level creation, documentation, and troubleshooting to ensure seamless user experiences. Developed and refined skills in AI behavior trees, technical and mechanical systems design, level design, animation retargeting, and blueprint communication in Unreal Engine. Managed complex game design projects to deliver refined, balanced, and completed gameplay experiences.

Education

Bachelors of Science at Full Sail University
August 1, 2021 - December 31, 2023
Bachelors of Science at Full Sail University
August 1, 2021 - December 31, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment