Hi, I’m Dillian Dugger, a passionate game designer dedicated to crafting immersive and innovative gaming experiences. I’ve collaborated on high-budget projects and enjoy refining my skills in AI behavior trees, technical systems, and level design. I thrive in team environments and love tackling challenges that push my abilities further. Currently, I’m focused on using Unreal Engine to create balanced and polished gaming experiences.
I take pride in my ability to blend technical design with creative storytelling, especially in level design and AI programming. I’m always eager to learn new techniques and contribute meaningfully to the game development process.
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