Portfolio : _Website not available. Sign in: https://www.twine.net/signup_ Hi there, I’m Daniel Kamentsky, a highly accomplished senior artist with expertise spanning AAA game development and next-gen architectural visualization. I specialize in delivering high-fidelity assets and building scalable pipelines that empower production teams to push creative boundaries. I bring a strong blend of artistry and engineering, with hands-on proficiency in Houdini, 3ds Max, Python, and C# scripting to drive procedural content generation, real-time rendering, and pipeline automation. I’m passionate about transforming complex ideas into production-ready assets and streamlined workflows that keep projects moving.

Daniel Kamentsky

Portfolio : _Website not available. Sign in: https://www.twine.net/signup_ Hi there, I’m Daniel Kamentsky, a highly accomplished senior artist with expertise spanning AAA game development and next-gen architectural visualization. I specialize in delivering high-fidelity assets and building scalable pipelines that empower production teams to push creative boundaries. I bring a strong blend of artistry and engineering, with hands-on proficiency in Houdini, 3ds Max, Python, and C# scripting to drive procedural content generation, real-time rendering, and pipeline automation. I’m passionate about transforming complex ideas into production-ready assets and streamlined workflows that keep projects moving.

Available to hire

Portfolio : Website not available. Sign in: https://www.twine.net/signup

Hi there, I’m Daniel Kamentsky, a highly accomplished senior artist with expertise spanning AAA game development and next-gen architectural visualization. I specialize in delivering high-fidelity assets and building scalable pipelines that empower production teams to push creative boundaries.

I bring a strong blend of artistry and engineering, with hands-on proficiency in Houdini, 3ds Max, Python, and C# scripting to drive procedural content generation, real-time rendering, and pipeline automation. I’m passionate about transforming complex ideas into production-ready assets and streamlined workflows that keep projects moving.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Senior 3D Artist (Arch-Viz Focus) at Van Metre
May 1, 2022 - Present
Senior 3D Artist focusing on arch- viz, delivering high-fidelity assets and contributing to production pipelines for real-time visualization. Collaborated across disciplines to ensure assets integrate smoothly into target engines and client presentations.
Vehicle Artist at Cloud Imperium Games
May 1, 2022 - October 13, 2025
AAA vehicle asset creation for Star Citizen. Created and shipped over a dozen highly detailed spacecraft and ground vehicles, with design ownership, hard-surface mastery, and high-fidelity PBR material authoring to integrate into the CryEngine pipeline.

Education

B.F.A. at Savannah College of Art and Design (SCAD)
January 11, 2030 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Real Estate & Construction, Professional Services