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Hi there, I’m Daniel Kamentsky, a highly accomplished senior artist with expertise spanning AAA game development and next-gen architectural visualization. I specialize in delivering high-fidelity assets and building scalable pipelines that empower production teams to push creative boundaries.
I bring a strong blend of artistry and engineering, with hands-on proficiency in Houdini, 3ds Max, Python, and C# scripting to drive procedural content generation, real-time rendering, and pipeline automation. I’m passionate about transforming complex ideas into production-ready assets and streamlined workflows that keep projects moving.
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