As a 3D Animator with professional experience in Canada, I specialize in character performance, animation principles, and cinematic storytelling.
As a VFX Animator at Pixomondo and Soho VFX, I worked on high-profile projects including Ballerina, Star Trek: Section 31, Halo and Logan. I focus on creating believable motion and polished animations that bring stories to life. My core strengths include Maya, motion capture workflows, and animation fundamentals. I work well with different teams to ensure animations integrate smoothly throughout the production pipeline.
I also have experience working with animations in Unreal Engine, which gives me flexibility in real-time 3D environments. Beyond body mechanics, I’m skilled in facial animation and lip-sync using keyframe techniques. This allows me to deliver expressive performances that support narrative-driven content for cinematic sequences.
I’m confident that my solid foundation in timing, weight, character expression, and storytelling would bring real value to your projects.
Thanks,
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