Available to hire
Duane uses precision AI, 3D, animation, visual effects and motion graphics to create stories about the people, products and processes of engineering, aerospace, architecture, industrial design and experimental instructional design.
He is a visionary creative force, leading innovative process development, strategic and tactical management of high performance teams and the elite quality content and world-class products they produce.
Known for inspired teaching and mentoring, his multi-career industry experience is grounded in tenacious devotion to design principles, service to others and the constant wonder of finding things out.
Experience Level
Expert
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Language
English
Fluent
Chinese
Intermediate
Work Experience
Founder / Principal at D Loose Design
January 1, 2007 - PresentContract digital media artist in AI, motion graphics, design visualization, UX/UI, and video production. Notable projects include art direction, production design, titles, and motion graphics for Cannes Film Festival award-winning feature documentary 'America Boxed In' and 'CLIMB'; web series: 'Gemini Division' and 'Afterworld' for Sony Pictures Television International and NBC Digital. Title design concept development for Paramount’s 2009 'Star Trek'. Vehicle Concept Artist for Hairbrained Schemes 'BattleTech'. Art and UX/UI Direction for Artifact Technologies’ geo-fenced 'Mixby' app projects 'DIG' and the 'Aquarium of the Pacific'. Current focus is on AI tools and Design Visualization using Unreal.
RTPC Professor | Lead Faculty Game Art Program at University of Southern California
September 1, 2023 - June 1, 2026Full-time professor leading the Game Art program in USC's School of Cinema Interactive Media and Game Design Program. Redesigning curriculum to organize Game Art career concentrations and co-leading integration of emerging AI technology processes and tools.
Senior Art Director / Head of CoE / VP/Studio Art Director at TLM Partners, Inc.
January 1, 2017 - January 1, 2023Studio leader building the art team, mentoring career development, and serving as a C-Suite advisor. Established an international art team; developed IP, UI/UX for AI tools; led University internship program: CoE; supported marketing promotional video production. Game projects included 'Back 4 Blood' (PC, 2021) for Turtle Rock Studios and Sensorium’s AR/VR project 'Galaxy' (PC/Online, 2022).
Studio Art Director at Blind Squirrel Entertainment
January 1, 2016 - December 31, 2017Led a 40+ artist team; mentored during AAA projects for Sony and 2K; established position guides using the Radford Surveys. Supervised four art directors. Notable work included 'God of War' (uncredited) for Sony, 'Prey' (2017) cinematics preproduction, and 'Mafia III' (2016).
Studio Art Director / UX Director at GameCloud Studios
January 1, 2010 - December 31, 2011Directed art teams in USA and China for mobile games and apps. Notable projects included 'Epic Goal' for Kabam, UX/UI for the 'Glo' Bible app, and concept design, lighting and VFX in Unity for 'Flight', a neuro-training app for children from PlayTo.
Studio Art Director / UX Director at GameCloud Studios
January 1, 2014 - PresentContinued work on mobile projects; liaised cross-continent teams and contributed to AR/VR planning in 2014.
Director 3D/Animation at Connect Marketing
December 1, 2011 - December 31, 2011Director of 3D/Animation in a B2B creative agency. Motion graphics and video production for Siemens, Symantec, F5, and Catchpoint. 2011 Silver Telly award for F5’s 'Dynamic Data Center'.
Senior Art Director / Production Designer at Electric Farm Entertainment
January 1, 2007 - December 31, 2008Award-winning cross-media web series 'Afterworld' for Sony Pictures Television Intl. (SPTI) and 'Gemini Division' for SPTI and NBC Digital. Directed art direction and VFX production.
Senior Art Director at Electronic Arts Los Angeles (EALA)
January 1, 2004 - December 31, 2007Senior Art Director for Medal of Honor: European Assault (PS2, 2005). Directed art teams of 60+ artists; outsourcing game assets and cinematics. Art Director for 'Command and Conquer: Tiberium' (cancelled); Pre-production Art Director for 'Command & Conquer 3: Tiberium Wars' (PC, Xbox 2007).
Animation + Visual Effects Products Specialist (Application Engineer) at Discreet division of Autodesk
January 1, 2002 - December 31, 2003Introduced 3DS Max 5 into the US Southwest region; supported sales growth.
Supervising Art Director at Creative Capers Entertainment
January 1, 1994 - December 31, 2001Supervised 45 game titles for Disney Interactive; Production Designer / VFX Supervisor for direct-to-video feature films 'Bionicle: Mask of Light' (2003) and 'Bionicle: Legends of Metru Nui' (2004); winner of a DVD Academy Award for Best Visual Effects.
Production Designer / VFX Supervisor at Creative Capers Entertainment
January 1, 2004 - PresentDirect-to-video features; Bionicle titles; award-winning work.
Contract Digital Media Artist at DLoose Design
January 1, 2007 - PresentContract digital media artist in AI, motion graphics, design visualization, UX/UI, and video production.
Senior Art Director, Art Fellow, Head of CoE, VP/Studio Art Director at TLM Partners, Inc.
January 1, 2017 - January 1, 2023Studio leader building the art team, mentoring career development, C-Suite advisor; established an international art team; developed new IP, UI/UX for AI tools; led university internship program: CoE; supported marketing promotional video production.
Animation + Visual Effects Products Specialist at Discreet (Autodesk)
January 1, 2002 - January 1, 2003Animation + Visual Effects Products Specialist; Introduced 3DS Max 5 into the US Southwest; supported sales growth.
Supervising Art Director at Creative Capers Entertainment
January 1, 2004 - January 1, 2004Returned to lead projects in 2004 and continued art direction work.
Education
Master of Fine Arts in Computer Animation at Miami International University of Art and Design
January 11, 2030 - January 1, 2008Bachelor of Fine Arts in Industrial Design at Brigham Young University
January 11, 2030 - January 1, 1979Master of Fine Arts at Miami International University of Art and Design
January 11, 2030 - January 1, 2008Bachelor of Fine Arts at Brigham Young University
January 11, 2030 - January 1, 1979Qualifications
Certified Co-Leader
January 1, 1995 - December 31, 2001Certified Co-leader
January 1, 1995 - January 1, 2001Industry Experience
Gaming, Media & Entertainment, Education, Software & Internet, Professional Services, Manufacturing
Experience Level
Expert
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