I am a skilled 3D Specialist and Game Developer with extensive experience across character design, animation, rigging, and game development. I have successfully developed unique character concepts, led 3D modeling efforts, and contributed to gameplay mechanics and AI combat systems. My work spans both character artistry and full game development, highlighting a deep passion for creative and technical excellence.
Throughout my career, I have taken on multiple roles including lead developer, character artist, animator, and teacher’s assistant. I excel in collaborating with teams to deliver engaging gameplay experiences and also support and mentor students to achieve their academic and professional goals. I use a variety of software tools and programming skills to bring interactive, immersive projects to life.
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