Domenic Luccarelli

Available to hire

I am a skilled 3D Specialist and Game Developer with extensive experience across character design, animation, rigging, and game development.

About

I am a skilled 3D Specialist and Game Developer with extensive experience across character design, animation, rigging, and game development. I have successfully developed unique character concepts, led 3D modeling efforts, and contributed to gameplay mechanics and AI combat systems. My work spans both character artistry and full game development, highlighting a deep passion for creative and technical excellence.

Throughout my career, I have taken on multiple roles including lead developer, character artist, animator, and teacher’s assistant. I excel in collaborating with teams to deliver engaging gameplay experiences and also support and mentor students to achieve their academic and professional goals. I use a variety of software tools and programming skills to bring interactive, immersive projects to life.

  • Joined July 2025

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Software & Internet

Work experience

Lead Developer · Pigeon EntertainmentJul 2025 – Jul 2025

Sole developer of the title Chronos Shift. Conceptualized and executed a fresh, story-driven game with interactive gameplay mechanics. Designed and integrated 12+ unique gameplay mechanics, creating an entertaining and invigorating experience. Handled the writing, level design, enemy design, gameplay design, sound design, and animation for a comprehensive, 4 hour long campaign.

Teacher’s Assistant · Kansas City Art InstituteAug 2024 – Jul 2025 · 1 yr

Oversaw and managed a bootcamp-class curriculum for 20+ students. Worked one on one with individuals to help them achieve their academic goals. Collaborated with a full-time professor on scheduling and assignments. Helped students obtain college credit through their time in-program.

Ruinwaker - Character Artist · DarkCrest StudiosAug 2024 – Jul 2025 · 1 yr

Developed character concepts for a roster of over 20 unique characters. Spearheaded the 3D modeling, texturing, rigging, and animation of 2 NPC characters. Contributed to core gameplay elements revolving around enemy combat and AI. Produced 50+ models and props for level design in both maps over the course of 3 months.

Education

Bachelors of Fine Arts : Animation · Kansas City Art Institute2021 – 2025

Certifications and awards

Presidential Honors list for Academic Achievement2021 – 2025

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