Domenic Luccarelli
I am a skilled 3D Specialist and Game Developer with extensive experience across character design, animation, rigging, and game development.
About
I am a skilled 3D Specialist and Game Developer with extensive experience across character design, animation, rigging, and game development. I have successfully developed unique character concepts, led 3D modeling efforts, and contributed to gameplay mechanics and AI combat systems. My work spans both character artistry and full game development, highlighting a deep passion for creative and technical excellence.
Throughout my career, I have taken on multiple roles including lead developer, character artist, animator, and teacher’s assistant. I excel in collaborating with teams to deliver engaging gameplay experiences and also support and mentor students to achieve their academic and professional goals. I use a variety of software tools and programming skills to bring interactive, immersive projects to life.
- Joined July 2025
Skills· 14
Languages
- EnglishFluent
- JapaneseBeginner
Industry experience
- Gaming
- Education
- Media & Entertainment
- Software & Internet
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Work experience
Sole developer of the title Chronos Shift. Conceptualized and executed a fresh, story-driven game with interactive gameplay mechanics. Designed and integrated 12+ unique gameplay mechanics, creating an entertaining and invigorating experience. Handled the writing, level design, enemy design, gameplay design, sound design, and animation for a comprehensive, 4 hour long campaign.
Oversaw and managed a bootcamp-class curriculum for 20+ students. Worked one on one with individuals to help them achieve their academic goals. Collaborated with a full-time professor on scheduling and assignments. Helped students obtain college credit through their time in-program.
Developed character concepts for a roster of over 20 unique characters. Spearheaded the 3D modeling, texturing, rigging, and animation of 2 NPC characters. Contributed to core gameplay elements revolving around enemy combat and AI. Produced 50+ models and props for level design in both maps over the course of 3 months.
Education
Certifications and awards
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